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Character Plan by DDO Character Planner Version 03.11.02 DDO Character Planner Home Page Rhakzad Igentium Level 20 True Neutral Dwarf Male (12 Fighter \ 2 Rogue \ 6 Ranger) Hit Points: 412 Spell Points: 65 BAB: 19\19\24\29\29 Fortitude: 20 Reflex: 18 Will: 8 Starting Feat/Enhancement Abilities Base Stats Modified Stats (34 Point) (Level 1) (Level 20) Strength 18 28 Dexterity 14 20 Constitution 17 22 Intelligence 12 16 Wisdom 8 12 Charisma 6 10 Tomes Used +2 Tome of Intelligence used at level 7 +2 Tome of Charisma used at level 7 +3 Tome of Strength used at level 11 +3 Tome of Dexterity used at level 11 +3 Tome of Constitution used at level 11 +4 Tome of Dexterity used at level 15 +4 Tome of Intelligence used at level 15 +4 Tome of Wisdom used at level 15 +4 Tome of Charisma used at level 20 Feat/Enhancement Modified Skills Skills (Level 20) Balance 21 Bluff 2 Concentration 8 Diplomacy 2 Disable Device 26 Haggle 4 Heal 1 Hide 5 Intimidate 2 Jump 14 Listen 5 Move Silently 5 Open Lock 19 Perform n/a Repair 3 Search 27 Spot 13 Swim 9 Tumble 9 Use Magic Device n/a Level 1 (Rogue) Feat: (Selected) Dodge Feat: (Past Life) Past Life: Ranger Level 2 (Ranger) Feat: (Favored Enemy) Favored Enemy: Elemental Level 3 (Ranger) Level 4 (Ranger) Ability Raise: STR Level 5 (Ranger) Level 6 (Ranger) Feat: (Favored Enemy) Favored Enemy: Undead Feat: (Selected) Mobility Level 7 (Ranger) Level 8 (Fighter) Ability Raise: STR Feat: (Fighter Bonus) Spring Attack Level 9 (Rogue) Feat: (Selected) Weapon Focus: Slashing Weapons Level 10 (Fighter) Feat: (Fighter Bonus) Improved Critical: Slashing Weapons Level 11 (Fighter) Level 12 (Fighter) Ability Raise: STR Feat: (Selected) Greater Two Weapon Fighting Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons Level 13 (Fighter) Level 14 (Fighter) Feat: (Fighter Bonus) Power Attack Level 15 (Fighter) Feat: (Selected) Luck of Heroes Level 16 (Fighter) Ability Raise: STR Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons Level 17 (Fighter) Level 18 (Fighter) Feat: (Fighter Bonus) Quick Draw Feat: (Selected) Toughness Level 19 (Fighter) Level 20 (Fighter) Ability Raise: STR Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons Enhancement: Fighter Attack Boost I Enhancement: Fighter Attack Boost II Enhancement: Fighter Haste Boost I Enhancement: Fighter Haste Boost II Enhancement: Fighter Haste Boost III Enhancement: Fighter Haste Boost IV Enhancement: Rogue Skill Boost I Enhancement: Dwarven Armor Mastery I Enhancement: Dwarven Axe Attack I Enhancement: Dwarven Axe Attack II Enhancement: Dwarven Axe Damage I Enhancement: Dwarven Axe Damage II Enhancement: Dwarven Constitution I Enhancement: Dwarven Constitution II Enhancement: Kensei Dwarven Waraxe Mastery I Enhancement: Kensei Dwarven Waraxe Mastery II Enhancement: Fighter Armor Mastery I Enhancement: Fighter Critical Accuracy I Enhancement: Fighter Critical Accuracy II Enhancement: Fighter Kensei I Enhancement: Fighter Kensei II Enhancement: Fighter Dwarven Waraxe Specialization I Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Racial Toughness III Enhancement: Ranger Tempest I Enhancement: Ranger Dexterity I Enhancement: Ranger Dexterity II Enhancement: Fighter Strength I Enhancement: Fighter Strength II Enhancement: Fighter Toughness I Enhancement: Fighter Toughness II Enhancement: Fighter Toughness III Enhancement: Fighter Toughness IV
This is a character build, not an equipment planner, and as such includes no items whatsoever.


Base requirements:
  • Dwarf
  • Using two Dwaxes
  • No Monk Splash
  • True Neutral
  • Evasion
  • KenII/TemI
  • No UMD
  • Second Life {First: 12Rgr/6Fgt/2Brb}


Other information:
  • I am well-aware of the benefits of a Monk splash but don't intend on using it in this build.
  • No UMD, and no real spellcasting (Ram's Might is pretty much all that will be used), hence the very low WIS.
  • This is made with the idea that a lot of time will be spent solo'ing with a Hireling Healbot, hence the attempt at being able to DD/OL by myself, as well as DPS & tank a bit.
  • This is, in most aspects, a TWF DPS build. The detrapping is an "on the side" thing more than a central focus.
  • Enhancements can be chosen according to what you want. I re-spec often anyways, so it's nothing static.
  • The intention is to use some Chain Shirt(s) for armor, though I guess MBPs could be an option. The DwArmMastery can be swapped out for something else if/once you find armors with higher MaxDex.
  • This is also very STR-oriented. Ends with an odd number, but that shortcoming will be remedied with items.
  • The second level of Rogue could be taken earlier, but I wanted ITWF earlier than Evasion.
  • FE's can be taken according to preference, really. Giants, CE, Constructs, all perfectly valid choices.
  • You can't get TemI before having Spring Attack, so you have to wait until after you stop taking Ranger levels unless you change the order.
  • Once you start taking Fighter levels, you cannot continue taking all of Spot, Search, DD and OL. Apply SPs as you think is best, or wherever best complements your items.
  • PA is taken kind of late into the build.
  • The +3 DexTome is taken at Lv11 so I can take GTWF right away.
  • I did not take the Cleave line. I consider it more suited to a THF build.
  • If you have one, take a +2 (or even +4) CHA tome. It can't hurt.
  • As for feats, OTWF, Toughness, QD, Luck.of.Heroes, TWD are good options for the last non-critical ones, or the Cleave Line.


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I am looking for feedback, ideas, suggestions, but do keep in mind the base requirements are set in stone for this character.

~Rhakzad