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Thread: Quivering Palm

  1. #1
    Community Member FranOhmsford's Avatar
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    Default Quivering Palm

    What minimum DC should I be looking for at lvl 15/16

    Shintao

    Character name is Lieuk Skywalker
    Server - Thelanis
    Last edited by FranOhmsford; 10-08-2011 at 01:48 PM. Reason: Spelling

  2. #2

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    Well it's (DC 10 + monk level/2 + wisdom mod) so 10 + (7 or 8) + (7 to 10 at least) = 24 to 28 at a base. Plus whatever combat skills you are adding (Dwarf Training, Human Adaptability, etc.). 30-32 is a good number without ship buffs or specialized equipment. Is that what you were looking for?

  3. #3
    Community Member FranOhmsford's Avatar
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    I'm going to assume that my wisdom is simply too low then as even with +6 item and +2 ship buff I'm only hitting a 25 DC.

    Elf - Dex based - Wind Stance - 16 base wis - 2 feat

    Now admittedly CR 20 Cove Hobgobs have prob got super fort saves but I've not seen a single proc since picking up the enhancement.

    Having the same problem with Stunning Fist as that has the exact same DC.

  4. #4

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    Yeah, 16 base wisdom is on the mid to low side of acceptable at level 16. But don't feel too bad about QP not landing. I've got a monk with DCs in the mid 30's and she still only pulls off a QP about 1/4 of the time in level 16-18 content. QP is much more useful against casters who's fort saves are dismal anyway. Now as to why SF isn't landing more often, pick up some +6 or better stunning wraps. +10's are at level for you if they have moderate effects attached. You'll see the difference immediately.

    Good Luck and Happy Hunting.

  5. #5
    Community Member FranOhmsford's Avatar
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    Cheers.

    Would it be worth dropping QP then as my DCs aren't gonna get high enough this life?

  6. #6
    Community Member Battery's Avatar
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    Quote Originally Posted by FranOhmsford View Post
    Cheers.

    Would it be worth dropping QP then as my DCs aren't gonna get high enough this life?
    you should be able to land it on caster types most of the time, you can't drop it it's a granted feat
    "Those who believe in telekinetics raise my hand"-Kurt Vonnegut

  7. #7
    Community Member FranOhmsford's Avatar
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    Thank you.

    Silly me thought I'd picked it up as an enhancement.

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    it works pretty well on casters specially with improved sunder (-3 fort per hit, no save and stacks 5 times! so with triple hit its -9 fort) specially nice on tough healers.. though stunning fist might work most better.

  9. #9
    Community Member FuzzyDuck81's Avatar
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    Quote Originally Posted by -Nismu- View Post
    it works pretty well on casters specially with improved sunder (-3 fort per hit, no save and stacks 5 times! so with triple hit its -9 fort) specially nice on tough healers.. though stunning fist might work most better.
    I forgot about the changes to improved sunder.. might be a handy one to try and fit in somewhere, that'll make a few of the monkey abilities far more likely to stick... although yes, its yet another thing to cycle.. *grumbles* silly hotkey-dependent class...
    I used to be with it, but then they changed what it was, now what's it is weird and scary to me.

  10. #10
    Community Member elg582's Avatar
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    Quote Originally Posted by FuzzyDuck81 View Post
    *grumbles* silly hotkey-dependent class...
    Lol, if you don't like the buttons, why aren't you playing a barbarian?

  11. #11
    Community Member FuzzyDuck81's Avatar
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    Quote Originally Posted by elg582 View Post
    Lol, if you don't like the buttons, why aren't you playing a barbarian?
    i was being silly monks & clerics (or some MCs involving them) are the majority of characters i play, plus my arty, a wizzy & a FvS. I cant stand playing barbs, fighters etc. that dont have a load of handy abilities & reliable self-healing capabilities
    I used to be with it, but then they changed what it was, now what's it is weird and scary to me.

  12. #12
    Community Member PestWulf's Avatar
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    Melee's have hirelings for self healing!

    When the hireling isn't rolling around in it's own feces and eating dirt that is.

  13. #13
    Community Member simo0208's Avatar
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    You'll need to get your wisdom to 32-34 ASAP if you want to have a chance at palming higher level mobs. Easiest way though, is to take improved sunder (as a few have mentioned). It's fantastic. The worst part is that it's on a 10 second timer. In air stance, I pop a sunder first then palm then stun (if palm fails). Remember to use a stunning item (like vampiric wraps if you can or a stun 10 if you wisdom is too low). You'll want ~500 hp at level 20 (with gear - it's actually tough to do on monks in air stance, especially first lifers, because you have such a high need for other stats), and if you can't get there, you'll want to TR/LR and try again.

  14. #14
    Community Member Xenostrata's Avatar
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    I'll throw this in on the off chance no one else has - If you carry improved sunder, and learn to use it immediately before quivering palms, that's an effective +6 to the DC.

    Edit: Yep, someone else already had :P
    Fear the Koala.
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