Various approaches to limiting allow Mnemonic Enhancer intake. Although the goal is to prevent players from using bunches of pots to beat things that are otherwise well out of their reach, another goal is to preserve mana pots as a valuable and useful item.
Note: These effects would only apply to potions or other expendable items, and (mostly) not rechargable mana clickies like Spell Storing Ring.
Note: If any effect prevented you from gaining mana from a potion, the potion should not be deducted from inventory.
Note: It would be possible to add a limiter effect that only applies in certain raids, and maybe even only for the first month the raid is out.
- Mana pots are totally banned and do nothing. (Only reasonable as a temporary limiter in specific new raids)
- You can only drink 1 mana potion until you rest. (Has the problems of being too biased against smaller potions, and making mana pots too weak overall)
- Mana potions stop returning your spellpoints once they have given you an amount equal to your current max sp capacity, reset upon resting. (Might be too restrictive for very long battles?)
- Drinking a mana potion has a 5 minute cooldown. (Problem: biased against smaller pots)
- Drinking a mana potion has a cooldown of 1 second per spellpoint. (Not biased against small pots, but causes the problem of pushing players to start drinking early if there's a possibility of needing any)
- Each character has X amount of "AllowedSp" mana potions can give them, which increases by 1 per second and resets to 0 when shrining, entering instance, or aggroing boss. When you attempt to drink a pot, it only works if AllowedSp > 0, and then AllowedSp is decremented by the amount of sp you just got. (Problem: hard to explain to players, although maybe that can be skipped)
- Drinking a mana pot gives you a penalty to hp or constitution proportional to the sp returned, which can only be removed by resting. (Has the problems of being biased in favor of high-con caster/healer builds, and also being maybe too punitive in general)
- Drinking a mana pot gives all nearby monsters +100 hp per sp you gained. (Too weird)