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Thread: CC pikers

  1. #21
    Community Member cpito's Avatar
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    Quote Originally Posted by Antheal View Post
    If they want to leech doubloons while their party does all the killing, then they'll have to contribute or GTFO.
    So I shouldn't be allowed to help friends and guildies? If they're short on time this week then they're just plumb outta luck?

    CC is fine the way it is.
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  2. #22
    Community Member werk's Avatar
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    Blah blah blah, just keep farming those map pieces slave.



    ...send me a /tell when it opens.

  3. #23
    Community Member markusthelion's Avatar
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    Farming map peices once is ok, as mentioned before it gets OLD. Like everything in this game that repeats, farming = boring. Just make CC open every 35-40 mins already so I can run a quest inbetween, forget the FARMING! We have enough of that already.

    I mean once you find a map with a secret location of treasure, don't you already know where the treasure is from then on out....or do we get amnesia when leaving the cove?

  4. #24
    Community Member SemiraLynn's Avatar
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    There's almost nothing to gain for roaming around the island once you've had access to the cove one time. Doubloons become worthless to that player at that point and most (especially higher level) players have little use or desire to farm the treasure chests that can spawn. I personally would prefer a slightly longer time inbetween Cove openings so that I have more time to fix a snack before the next set of runs. It still opens too fast.

    It's like the old Reaver's Fate. There was no point in 11 of the people doing anything so them standing there "piking" really had no impact. Same with Cove.
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  6. #26
    Community Member macubrae's Avatar
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    Default Forget the map pieces

    Running around the island collecting chest has been profitable. Every other chest I'm opening has a trash weapon in it worth up to 20k pp. My haggle toon(only lvl 10) can get about 5k from it.

    Vending island loot supports my AH habit.
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  7. #27
    Community Member cdemeritt's Avatar
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    Quote Originally Posted by macubrae View Post
    Running around the island collecting chest has been profitable. Every other chest I'm opening has a trash weapon in it worth up to 20k pp. My haggle toon(only lvl 10) can get about 5k from it.

    Vending island loot supports my AH habit.

    Only problem is these are not reliable...

    I got 3 maps one day in 20 minutes (1 off the very first kill), and the next day nothing in 2 hrs... (I could have solo's sins causal 4X in that time and have had more loot, reliably)
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  8. #28
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    One thing to add incentive may be making it a tiered slayer area. So there are actually 5 slayer counts (4, 8, 12, 16, 20) giving the people running around collecting map pieces the added bonus of experience for their troubles.

    Additionally, Grog and the Butcher's Path is still probably the fastest way to collect.

  9. #29
    Community Member Antheal's Avatar
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    Quote Originally Posted by Talias006 View Post
    The entirety of the statement you made irks me.
    How do you know they're not actually using the barter box/ hat box to upgrade their items and want to make absolutely sure they're not messing it up.
    Because then they wouldn't be inactive, would they?

    Perhaps I should have said "AFK" instead.

    Remove them from the Smuggler's Rest instances after 5 mins of being AFK.

    That would have the added bonus of not needing so many simultaneous instances and reduce lag!

  10. #30
    Community Member Talias006's Avatar
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    Quote Originally Posted by Antheal View Post
    Because then they wouldn't be inactive, would they?

    Perhaps I should have said "AFK" instead.

    Remove them from the Smuggler's Rest instances after 5 mins of being AFK.

    That would have the added bonus of not needing so many simultaneous instances and reduce lag!
    Again, you missed the point that I mentioned about people doing day to day things while in the cove.
    They may have gotten done with a run or two and had to go tidy up some mess or other and just gone afk with the intent to return and run again soon.
    As has been tiresomely stressed already, it's not your judgement call on who gets a boot out of the cove area.
    If you're concerned about lag, switch instances and maybe watch your lag disappear.
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  11. #31
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    Quote Originally Posted by markusthelion View Post
    Farming map peices once is ok, as mentioned before it gets OLD. Like everything in this game that repeats, farming = boring. Just make CC open every 35-40 mins already so I can run a quest inbetween, forget the FARMING! We have enough of that already.
    I like this idea, then I would have no complaints.

  12. #32
    Community Member Cogdoc's Avatar
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    Quote Originally Posted by Odin10 View Post
    With the massive amount of pikers (people hanging out till door opens), I think a minimum amount of treasure map pieces should have to be gathered and turned in, per door opening, to be able to get into the CC event. It doesnt have to be a large amount, but it should be a number that would require players to function a little after each door opening. It's not fair to the functional players to have the door cluttered with pikers, while they sit and reap others hard earned fruits.
    I am sorry but the kobold union doesnt support this. Kobolds feel more important seeing all the people queueing at their mine.

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