I always splash a level of FTR at lvl2 with my Clerics, but for CC
Crowd control is your friend. It is cheaper than throwing out Cure lights in the long run.
Soundburst is great for mobs. Cast it and let the melees mop up. Command is good too. Use it when sound burst does not work. They are the same cost in SP as a Cure light to moderate. One of these spells can save you 3 cure spells have to be casted.
Ardor clickies are a must have to boost your cures. Have 2-3 items gives you 18 minutes of ardor cllickie buffs. A 75% boost to your cures.
At low levels use empower healing sparingly. Probably only for colored name fights. For trash mobs leave it off.
As for a build, this is mine:
whether u take the FTR lvls is up to you.
__________________________________________
Awe heck here he is. I didn't reduce wisdom though and still took the fighter lvls, but it is 32pt build. Bought a +2 Wisdom tome on sale.
28Pt. I would take....
WIS16, STR15, CON15, CHR10 (cant take Divine Might, so take another preq for Radiant Servant is all)
All lvl ups in WIS. Human Adapt enhancement for CON (qualifies for Racial Toughness3). FTR STR1 enhancement for STR. Rest of enhancements up WIS.
With 2HW STR is 1.5X with DMG.
You can take an WIS16-18, a CON13/15, STR13/15, and the rest in CHR10-14 and still take the 2 FTR lvls and have decent melee with keen falchions, or with improved critical slash & seeker falchions. Maybe DM1.
With these stats you can level up in WIS. I went Wisdom even with the 2 fighter levels in this build. Spell focus feats help with wisdom DC cks to saves against your fav spells. Spell pen feat is situational and not used as often.
Modifications - enhancements should be reset based on even out stats. Wisdom 3 is take to up wisdom then swapped out at lvl20 with ability raise WIS. Some of the enhancements like extra turning and Racial toughness are swapped numerous times to benefit Wisdom and light or smiting percentage based enhancements. At late lvl 18-20 you might take critical spell enhancements instead of extra turning2 or human versatility 2. Not there yet with this build myself.
Code:
Character Plan by DDO Character Planner Version 3.9.1
DDO Character Planner Home Page
T4
Level 20 Lawful Good Human Male
(2 Fighter \ 18 Cleric)
Hit Points: 306
Spell Points: 1276
BAB: 15\15\20\25\25
Fortitude: 17
Reflex: 5
Will: 19
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 15 16
Dexterity 8 8
Constitution 15 16
Intelligence 8 8
Wisdom 16 26
Charisma 14 14
Tomes Used
+2 Tome of Wisdom used at level 9
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 1 10
Bluff 2 2
Concentration 6 25
Diplomacy 2 2
Disable Device n/a n/a
Haggle 2 2
Heal 3 10
Hide -1 -1
Intimidate 2 2
Jump 2 3
Listen 3 8
Move Silently -1 -1
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 -1
Spot 3 8
Swim 2 3
Tumble n/a 0
Use Magic Device n/a n/a
Level 1 (Cleric)
Skill: Balance (+2)
Skill: Concentration (+4)
Feat: (Selected) Empower Healing Spell
Feat: (Human Bonus) Toughness
Enhancement: Human Versatility I
Enhancement: Cleric Smiting I
Enhancement: Cleric Life Magic I
Enhancement: Cleric Energy of the Zealot I
Level 2 (Fighter)
Skill: Tumble (+1)
Feat: (Fighter Bonus) Power Attack
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Toughness I
Level 3 (Cleric)
Skill: Concentration (+2)
Feat: (Selected) Empower Spell
Enhancement: Follower of the Sovereign Host
Enhancement: Racial Toughness I
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wand and Scroll Mastery I
Level 4 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Improved Heal I
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Extra Turning I
Level 5 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Human Adaptability Constitution I
Enhancement: Cleric Smiting II
Level 6 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Selected) Maximize Spell
Enhancement: Improved Heal II
Enhancement: Cleric Life Magic II
Enhancement: Cleric Divine Might I
Enhancement: Cleric Improved Turning I
Level 7 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Cleric Radiant Servant I
Level 8 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Unyielding Sovereignty
Level 9 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Selected) Quicken Spell
Enhancement: Racial Toughness II
Enhancement: Cleric Prayer of Incredible Life I
Level 10 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Cleric Life Magic III
Enhancement: Cleric Energy of the Zealot II
Level 11 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Cleric Smiting III
Level 12 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Selected) Spell Focus: Evocation
Enhancement: Cleric Life Magic IV
Level 13 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Cleric Radiant Servant II
Level 14 (Fighter)
Skill: Balance (+1)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Enhancement: Cleric Smiting IV
Enhancement: Fighter Strength I
Level 15 (Cleric)
Skill: Concentration (+2)
Feat: (Selected) Heighten Spell
Enhancement: Human Greater Adaptability Wisdom I
Level 16 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Cleric Wisdom II
Level 17 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Racial Toughness III
Level 18 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Selected) Greater Spell Focus: Evocation
Enhancement: Human Improved Recovery I
Enhancement: Cleric Improved Spell Penetration I
Enhancement: Cleric Wand and Scroll Mastery II
Level 19 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Cleric Improved Spell Penetration II
Level 20 (Cleric)
Ability Raise: WIS
Skill: Balance (+1)
Enhancement: Human Versatility II
Enhancement: Cleric Extra Turning II
This is the build to lvl13 if you plan taking Improved Critical-slash early then swapping out Improved Critical Slash at lvl 14 under the Fighter feat.
Code:
Character Plan by DDO Character Planner Version 3.9.1
DDO Character Planner Home Page
T4
Level 13 Lawful Good Human Male
(1 Fighter \ 12 Cleric)
Hit Points: 210
Spell Points: 721
BAB: 10\10\15\20
Fortitude: 13
Reflex: 3
Will: 14
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 13)
Strength 15 15
Dexterity 8 8
Constitution 15 16
Intelligence 8 8
Wisdom 16 22
Charisma 14 14
Tomes Used
+2 Tome of Wisdom used at level 9
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 13)
Balance 1 5.5
Bluff 2 2
Concentration 6 18
Diplomacy 2 2
Disable Device n/a n/a
Haggle 2 2
Heal 3 8
Hide -1 -1
Intimidate 2 2
Jump 2 2
Listen 3 6
Move Silently -1 -1
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 -1
Spot 3 6
Swim 2 2
Tumble n/a 0
Use Magic Device n/a n/a
Level 1 (Cleric)
Skill: Balance (+2)
Skill: Concentration (+4)
Feat: (Selected) Empower Healing Spell
Feat: (Human Bonus) Toughness
Enhancement: Human Versatility I
Enhancement: Cleric Smiting I
Enhancement: Cleric Life Magic I
Enhancement: Cleric Energy of the Zealot I
Level 2 (Fighter)
Skill: Tumble (+1)
Feat: (Fighter Bonus) Power Attack
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Toughness I
Level 3 (Cleric)
Skill: Concentration (+2)
Feat: (Selected) Empower Spell
Enhancement: Follower of the Sovereign Host
Enhancement: Racial Toughness I
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wand and Scroll Mastery I
Level 4 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Improved Heal I
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Extra Turning I
Level 5 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Human Adaptability Constitution I
Enhancement: Cleric Smiting II
Level 6 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Selected) Maximize Spell
Enhancement: Improved Heal II
Enhancement: Cleric Life Magic II
Enhancement: Cleric Divine Might I
Enhancement: Cleric Improved Turning I
Level 7 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Cleric Radiant Servant I
Level 8 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Unyielding Sovereignty
Level 9 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Selected) Quicken Spell
Enhancement: Racial Toughness II
Enhancement: Cleric Prayer of Incredible Life I
Level 10 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Cleric Life Magic III
Enhancement: Cleric Energy of the Zealot II
Level 11 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Cleric Smiting III
Level 12 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Cleric Life Magic IV
Level 13 (Cleric)
Just a couple of feats llike power attack and imp critical for moderate STR.
The 2 FTR lvls is worth it if you want to do it. Just keep the priorities straight unless there are lots of Healer builds in the party then u can melee more often.
I do it all with this build- combat cast, heal, and melee effectively. Overall dps is more than my melee builds. By having the 2 FTR lvls you save spell points by meleeing trash. If u run out of SP u still can dps with and heal with Radiant Servant burst heals.