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  1. #1
    Community Member OldAquarian's Avatar
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    Default Overstuffed - High Hit Points

    An odd flavor build

    Now that DDO shows HP, I thought it might sense to see how high that can go
    Going Barb with all toughness means not taking useful feats
    Going Fighter allows you to take Toughness for all the leveling feats and use the Fighter feats for utility
    Going 2 Monk adds 2 more feats that can be used as toughness

    And most importantly Going Stalwart Defender allows not only +6 Con but a +20% Hit Point Boost in stance

    For fun I added 3 Past Life Barbs

    Well here it is:

    Code:
    Character Plan by DDO Character Planner Version 03.11.02
    DDO Character Planner Home Page
    
    Overstuffed 
    Level 20 Lawful Good Warforged Male
    (18 Fighter \ 2 Monk) 
    Hit Points: 707
    Spell Points: 0 
    BAB: 19\19\24\29\29
    Fortitude: 23
    Reflex: 9
    Will: 8
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 20)
    Strength             18                    20
    Dexterity             8                    10
    Constitution         20                    29
    Intelligence          8                    10
    Wisdom                6                     8
    Charisma             10                    12
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
    Level 1 (Monk)
    Feat: (Past Life) Past Life: Barbarian
    Feat: (Past Life) Past Life: Barbarian
    Feat: (Past Life) Past Life: Barbarian
    Feat: (Monk Bonus) Toughness
    Feat: (Monk Bonus) Toughness
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Two Handed Fighting
    
    
    Level 3 (Fighter)
    Feat: (Fighter Bonus) Exotic Weapon Proficiency: Bastard Sword
    Feat: (Selected) Past Life: Berserker's Fury
    
    
    Level 4 (Fighter)
    Ability Raise: CON
    
    
    Level 5 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    
    
    Level 6 (Fighter)
    Feat: (Selected) Toughness
    
    
    Level 7 (Fighter)
    Feat: (Fighter Bonus) Improved Two Handed Fighting
    
    
    Level 8 (Monk)
    Ability Raise: CON
    Feat: (Monk Bonus) Toughness
    
    
    Level 9 (Fighter)
    Feat: (Selected) Toughness
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    
    
    Level 11 (Fighter)
    
    
    Level 12 (Fighter)
    Ability Raise: CON
    Feat: (Fighter Bonus) Greater Two Handed Fighting
    Feat: (Selected) Toughness
    
    
    Level 13 (Fighter)
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Improved Shield Bash
    
    
    Level 15 (Fighter)
    Feat: (Selected) Toughness
    
    
    Level 16 (Fighter)
    Ability Raise: CON
    Feat: (Fighter Bonus) Shield Mastery
    
    
    Level 17 (Fighter)
    
    
    Level 18 (Fighter)
    Feat: (Fighter Bonus) Improved Shield Mastery
    Feat: (Selected) Toughness
    
    
    Level 19 (Fighter)
    
    
    Level 20 (Fighter)
    Ability Raise: CON
    Feat: (Fighter Bonus) Improved Sunder
    Enhancement: Fighter Armor Class Boost I
    Enhancement: Fighter Armor Class Boost II
    Enhancement: Fighter Armor Class Boost III
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Haste Boost III
    Enhancement: Fighter Haste Boost IV
    Enhancement: Fighter Stalwart Defender I
    Enhancement: Fighter Stalwart Defender II
    Enhancement: Fighter Stalwart Defender III
    Enhancement: Fighter Item Defense I
    Enhancement: Fighter Item Defense II
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Racial Toughness IV
    Enhancement: Improved Intimidate I
    Enhancement: Improved Intimidate II
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Fighter Toughness III
    Enhancement: Fighter Toughness IV
    Enhancement: Warforged Brute Fighting I
    Enhancement: Warforged Brute Fighting II
    Enhancement: Warforged Brute Fighting III
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Constitution II
    Enhancement: Warforged Healer's Friend I
    Enhancement: Warforged Healer's Friend II
    Enhancement: Warforged Healer's Friend III
    Enhancement: Warforged Power Attack I
    Enhancement: Warforged Power Attack II
    Enhancement: Warforged Great Weapon Aptitude I
    Enhancement: Warforged Great Weapon Aptitude II
    Last edited by OldAquarian; 10-09-2011 at 01:04 PM.

  2. #2
    Founder Lifespawn's Avatar
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    Default

    yep i did this build 6 months ago tho i went dwarf because i wanted to actually be healable with all those hp was over 1000 hp pre stalwart boost.
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  3. #3
    Community Member TakonePig89's Avatar
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    Post Stalwart Defender Half-Orc

    I did a similar build, but I chose the half-orc for more dps and threat. I know that the dwarf is the best tank, but the half-orc is my favorite race, and he still seems to fit well enough to the build.
    The build has 32 ​​points. To make the 36 point build just add 2 points to DEX and 2 points to INT.


    Code:
    Character Plan by DDO Character Planner Version 03.11.02
    DDO Character Planner Home Page
    
    Kruskar Crazyfist
    Level 20 Lawful Neutral Half-Orc Male
    (18 Fighter \ 2 Monk) 
    Hit Points: 597
    Spell Points: 0 
    BAB: 19\19\24\29\29
    Fortitude: 21
    Reflex: 9
    Will: 9
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             20                 23                   28
    Dexterity             8                 10                   10
    Constitution         18                 24                   24
    Intelligence          6                  8                    8
    Wisdom                8                 10                   10
    Charisma              6                  8                    8
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               3                  7                    7
    Bluff                -2                 -1                   -1
    Concentration         4                  7                    8
    Diplomacy            -2                 -1                   -1
    Disable Device       n/a               n/a                   n/a
    Haggle               -2                 -1                   -1
    Heal                 -1                  0                    0
    Hide                 -1                  0                    0
    Intimidate           -2                 17                   25
    Jump                  8                 12                   12
    Listen               -1                  0                    0
    Move Silently        -1                  0                    0
    Open Lock            n/a                n/a                   n/a
    Perform              n/a               n/a                   n/a
    Repair               -2                 -1                   -1
    Search               -2                 -1                   -1
    Spot                 -1                  0                    0
    Swim                  5                  9                    9
    Tumble                0                  1                    1
    Use Magic Device     n/a               n/a                   n/a
    
    Level 1 (Monk)
    Skill: Balance (+4)
    Skill: Jump (+3)
    Skill: Tumble (+1)
    Feat: (Monk Bonus) Power Attack
    Feat: (Selected) Toughness
    Enhancement: Orcish Fury I
    
    
    Level 2 (Fighter)
    Skill: Intimidate (+1)
    Feat: (Fighter Bonus) Exotic Weapon Proficiency: Bastard Sword
    Enhancement: Fighter Armor Class Boost I
    Enhancement: Fighter Haste Boost I
    Enhancement: Orcish Brute Fighting I
    Enhancement: Fighter Item Defense I
    Enhancement: Improved Intimidate I
    Enhancement: Fighter Toughness I
    
    
    Level 3 (Fighter)
    Skill: Intimidate (+1)
    Feat: (Selected) Toughness
    Feat: (Fighter Bonus) Two Handed Fighting
    Enhancement: Orcish Strength I
    Enhancement: Orcish Great Weapon Aptitude I
    Enhancement: Fighter Strength I
    
    
    Level 4 (Fighter)
    Ability Raise: CON
    Skill: Intimidate (+1)
    Enhancement: Orcish Power Attack I
    Enhancement: Racial Toughness I
    
    
    Level 5 (Fighter)
    Skill: Intimidate (+1)
    Feat: (Fighter Bonus) Shield Mastery
    Enhancement: Fighter Armor Class Boost II
    Enhancement: Fighter Haste Boost II
    Enhancement: Improved Intimidate II
    
    
    Level 6 (Fighter)
    Skill: Intimidate (+1)
    Feat: (Selected) Toughness
    Enhancement: Fighter Item Defense II
    Enhancement: Racial Toughness II
    
    
    Level 7 (Fighter)
    Skill: Intimidate (+1)
    Feat: (Fighter Bonus) Stunning Blow
    Enhancement: Fighter Stalwart Defender I
    
    
    Level 8 (Monk)
    Ability Raise: CON
    Skill: Balance (+3)
    Feat: (Monk Bonus) Toughness
    Enhancement: Orcish Strength II
    Enhancement: Way of the Patient Tortoise I
    
    
    Level 9 (Fighter)
    Skill: Intimidate (+1)
    Feat: (Selected) Toughness
    Enhancement: Fighter Strength II
    
    
    Level 10 (Fighter)
    Skill: Intimidate (+1)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    Enhancement: Orcish Power Attack II
    Enhancement: Fighter Toughness II
    
    
    Level 11 (Fighter)
    Skill: Intimidate (+1)
    Enhancement: Fighter Armor Class Boost III
    
    
    Level 12 (Fighter)
    Ability Raise: CON
    Skill: Intimidate (+1)
    Feat: (Fighter Bonus) Improved Two Handed Fighting
    Feat: (Selected) Toughness
    Enhancement: Orcish Great Weapon Aptitude II
    Enhancement: Fighter Toughness III
    
    
    Level 13 (Fighter)
    Skill: Intimidate (+1)
    Enhancement: Fighter Haste Boost III
    
    
    Level 14 (Fighter)
    Skill: Intimidate (+1)
    Feat: (Fighter Bonus) Improved Shield Mastery
    Enhancement: Fighter Stalwart Defender II
    
    
    Level 15 (Fighter)
    Skill: Intimidate (+1)
    Feat: (Selected) Toughness
    Enhancement: Fighter Strength III
    
    
    Level 16 (Fighter)
    Ability Raise: CON
    Skill: Intimidate (+1)
    Feat: (Fighter Bonus) Greater Two Handed Fighting
    Enhancement: Orcish Brute Fighting II
    Enhancement: Orcish Power Attack III
    
    
    Level 17 (Fighter)
    Skill: Intimidate (+1)
    Enhancement: Fighter Haste Boost IV
    
    
    Level 18 (Fighter)
    Skill: Intimidate (+1)
    Feat: (Selected) Toughness
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    Enhancement: Orcish Great Weapon Aptitude III
    
    
    Level 19 (Fighter)
    Skill: Intimidate (+1)
    Enhancement: Fighter Toughness IV
    
    
    Level 20 (Fighter)
    Ability Raise: STR
    Skill: Intimidate (+1)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    Enhancement: Fighter Stalwart Defender III
    Enhancement: Fighter Bastard Sword Specialization I
    Enhancement: Orcish Fury II

  4. #4
    Community Member fyredawg74's Avatar
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    Jan 2006
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    7

    Default Pally option?

    Could this build be slanted towards the paladin - Defender prestige? I tend to like pallies and WF so if this can be directed at that I would like to know.

  5. #5
    Community Member TakonePig89's Avatar
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    Arrow Pally option

    Quote Originally Posted by fyredawg74 View Post
    Could this build be slanted towards the paladin - Defender prestige? I tend to like pallies and WF so if this can be directed at that I would like to know.
    I think you could adapt this build to the paladin, but with a WF you get a penalty on CHA and you get less feat than warrior (less toughness feat means less Hp)
    I think the Pally - Defender of Siberys is a good build, but very different from the Warrior - Stalwart Defender build

  6. #6
    Community Member Ravoc-DDO's Avatar
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    WF is about the worst race to pick for this imo.
    To make a build like this efficient, you'll want a decent amount of HA, else it's just temporary buffer and an inferior toon.

  7. #7
    Community Member Nefariosis's Avatar
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    Default

    Dont forget, you can get an extra 10% from the suicidal artificer spell, Positive Energy Infusion

  8. #8
    Community Member Malky's Avatar
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    1300ish hp with little to no (or negative) healing amp is like being alone on a beach with the single best cigar in the world in your mouth, and no lighter around
    On a long enough timeline, the survival rate for everyone drops to zero
    Yes, i'm french and i do eat frogs alive, so don't mess with me when i'm hungry
    Argonessen FTW : Leelith ~ Bagdad Cafe ~ Lipp Stick ~ Peroxy Acetone

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