Warning: This is not an optimal build, this is a build where you hit stuff with sword and shield.
Summary: An S&B Warrior Priest with a large emphasis on healing others at the same time as bashing away with its sword and shield. Spell DCs are more or less abandoned, with Wisdom used to qualify for spells.Code:Character Plan by DDO Character Planner Version 03.09.02 DDO Character Planner Home Page Shield of the Sovereign Host Level 20 True Neutral Human Male (20 Cleric) Hit Points: 282 Spell Points: 1342 BAB: 15\15\20\25\25 Fortitude: 15 Reflex: 5 Will: 15 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 16 22 Dexterity 8 8 Constitution 16 16 Intelligence 8 8 Wisdom 14 16 Charisma 14 18 Tomes Used +2 Tome of Charisma used at level 20 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance -1 -1 Bluff 2 4 Concentration 3 3 Diplomacy 2 4 Disable Device n/a n/a Haggle 2 4 Heal 2 5 Hide -1 -1 Intimidate 2 4 Jump 3 6 Listen 2 3 Move Silently -1 -1 Open Lock n/a n/a Perform n/a n/a Repair -1 -1 Search -1 -1 Spot 2 3 Swim 3 6 Tumble n/a n/a Use Magic Device n/a n/a Level 1 (Cleric) Feat: (Human Bonus) Improved Shield Bash Feat: (Selected) Toughness Level 2 (Cleric) Level 3 (Cleric) Feat: (Selected) Empower Healing Spell Level 4 (Cleric) Level 5 (Cleric) Level 6 (Cleric) Feat: (Selected) Power Attack Level 7 (Cleric) Level 8 (Cleric) Level 9 (Cleric) Feat: (Selected) Shield Mastery Level 10 (Cleric) Level 11 (Cleric) Level 12 (Cleric) Feat: (Selected) Improved Critical: Slashing Weapons Level 13 (Cleric) Level 14 (Cleric) Level 15 (Cleric) Feat: (Selected) Quicken Spell Level 16 (Cleric) Level 17 (Cleric) Level 18 (Cleric) Feat: (Selected) Maximize Level 19 (Cleric) Level 20 (Cleric) Enhancement: Cleric Divine Intervention Enhancement: Cleric Radiant Servant I Enhancement: Cleric Radiant Servant II Enhancement: Unyielding Sovereignty Enhancement: Follower of the Sovereign Host Enhancement: Human Adaptability Strength I Enhancement: Human Improved Recovery I Enhancement: Human Versatility I Enhancement: Human Versatility II Enhancement: Human Versatility III Enhancement: Human Versatility IV Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Improved Heal I Enhancement: Improved Heal II Enhancement: Cleric Prayer of Life I Enhancement: Cleric Prayer of Life II Enhancement: Cleric Prayer of Life III Enhancement: Cleric Prayer of Incredible Life I Enhancement: Cleric Prayer of Incredible Life II Enhancement: Cleric Prayer of Incredible Life III Enhancement: Cleric Life Magic I Enhancement: Cleric Life Magic II Enhancement: Cleric Life Magic III Enhancement: Cleric Life Magic IV Enhancement: Cleric Energy of the Zealot I Enhancement: Cleric Energy of the Zealot II Enhancement: Cleric Charisma I Enhancement: Cleric Charisma II Enhancement: Cleric Wisdom I Enhancement: Cleric Wisdom II Enhancement: Cleric Divine Might I Enhancement: Cleric Divine Might II Enhancement: Cleric Improved Turning I Enhancement: Cleric Wand and Scroll Mastery I Enhancement: Cleric Wand and Scroll Mastery II Enhancement: Cleric Wand and Scroll Mastery III
Consequently, a level of Fighter would grant the use of the more powerful Tower Shields, while granting Cleric another feat, enabling this build to take Extend.
Another level of Fighter would allow for another strength increase if you had an odd amount of +str in gear, as well as an additional feat, taking Empower.
So, all in all, how is it, for a theme build? Better or worse than my Scepter Kensai?
NOTE: Skill points were ignored in the process. They all go into Concentration. And Balance I guess.
EDIT: Some changes were made, namely to fix the oversight of only having Quicken and Empower Healing.