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  1. #1
    Community Member bigcrashzone's Avatar
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    Default Stalwart Defender, looking for advice

    Code:
    Character Plan by DDO Character Planner Version 03.11.02
    DDO Character Planner Home Page
    
    Level 20 True Neutral Human Male
    (20 Fighter) 
    Hit Points: 456
    Spell Points: 0 
    BAB: 20\20\25\30\30
    Fortitude: 21
    Reflex: 9
    Will: 5
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (36 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             16                 23                   27
    Dexterity            14                 16                   16
    Constitution         16                 18                   19
    Intelligence         12                 14                   14
    Wisdom                8                 10                   10
    Charisma             14                 16                   16
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               4                    14.5
    Bluff                 2                     3
    Concentration         3                     4
    Diplomacy             2                     3
    Disable Device        n/a                   n/a
    Haggle                2                     3
    Heal                 -1                     0
    Hide                  2                     3
    Intimidate            6                    46
    Jump                  5                    31
    Listen               -1                     0
    Move Silently         2                     3
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                1                     2
    Search                1                     2
    Spot                 -1                     0
    Swim                  3                     8
    Tumble                3                     9.5
    Use Magic Device      4                    14.5
    
    {\b {\ul Notable Equipment }} \par Epic Gloves of the Claw \par Epic Bracers of the Claw \par Tharne's Goggles \par Supreme Tyrant Green Steel Goggles of Lightning \par Cinder's Band \par Ring of the Ravager \par Encrusted Ring \par Colethenis's Belt \par Knost's Belt \par Epic Envenomed Cloak \par Epic Brawn's Spirits \par Stalwart Necklace \par Epic Cavalry Plate \par Epic Boots of Corrosion \par Levik's Defender \par Epic Sword of Shadow \par Epic Helm of Frost \par Epic Boots of Corrosion \par Light and Darkness \par Supreme Tyrant Green Steel Weave Cloak  of Lightning \par Epic Chimera's Crown \par Supreme Tyrant Green Steel Goggles of Air \par  \par Level 1 (Fighter)
    Feat: (Human Bonus) Least Dragonmark of Sentinel
    Feat: (Past Life) Past Life: Barbarian
    Feat: (Past Life) Past Life: Fighter
    Feat: (Selected) Toughness
    Feat: (Fighter Bonus) Two Handed Fighting
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    
    
    Level 3 (Fighter)
    Feat: (Selected) Past Life: Berserker's Fury
    
    
    Level 4 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    
    
    Level 5 (Fighter)
    
    
    Level 6 (Fighter)
    Feat: (Fighter Bonus) Improved Two Handed Fighting
    Feat: (Selected) Past Life: Student of the Sword
    
    
    Level 7 (Fighter)
    
    
    Level 8 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    
    
    Level 9 (Fighter)
    Feat: (Selected) Toughness
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    
    
    Level 11 (Fighter)
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Greater Two Handed Fighting
    Feat: (Selected) Toughness
    
    
    Level 13 (Fighter)
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Combat Expertise
    
    
    Level 15 (Fighter)
    Feat: (Selected) Lesser Dragonmark of Sentinel
    
    
    Level 16 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Shield Mastery
    
    
    Level 17 (Fighter)
    
    
    Level 18 (Fighter)
    Feat: (Selected) Greater Dragonmark of Sentinel
    Feat: (Fighter Bonus) Improved Shield Bash
    
    
    Level 19 (Fighter)
    
    
    Level 20 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Improved Shield Mastery
    Enhancement: Fighter Armor Class Boost I
    Enhancement: Fighter Armor Class Boost II
    Enhancement: Fighter Armor Class Boost III
    Enhancement: Fighter Extra Action Boost I
    Enhancement: Fighter Extra Action Boost II
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Haste Boost III
    Enhancement: Fighter Haste Boost IV
    Enhancement: Fighter Weapon Alacrity
    Enhancement: Fighter Stalwart Defender I
    Enhancement: Fighter Stalwart Defender II
    Enhancement: Fighter Stalwart Defender III
    Enhancement: Fighter Greatsword Specialization I
    Enhancement: Human Adaptability Constitution I
    Enhancement: Human Greater Adaptability Strength I
    Enhancement: Human Improved Recovery I
    Enhancement: Deneith Intimidation I
    Enhancement: Deneith Intimidation II
    Enhancement: Deneith Intimidation III
    Enhancement: Deneith Intimidation IV
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Fighter Item Defense I
    Enhancement: Fighter Item Defense II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Improved Intimidate I
    Enhancement: Improved Intimidate II
    Enhancement: Improved Intimidate III
    Enhancement: Improved Intimidate IV
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Strength III
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Fighter Toughness III
    Enhancement: Fighter Toughness IV
    I'm new to tanks, so I'm just looking for some general advice, it's also so I can show it to some guildies and friends on my server

    23base + 6 stalwart + 4 dragonmark enhancements + 4 intim enhancements + 2 barb PL + 2 fighter PL + 2 coinlord favor + 6 cha mod + 20 item + 5 claw gloves + 2 good luck + 2 dragonmark feat = 78 + 4 GH + 1yugo + 1ship = 84 intimidate

    AC I'm still working on Reizal, need to work out the sources, still thinking about pieces of gear I could use. I'll just wait till I can pick your brain a little bit later.

    Goggles: Tharnes//Lit2 hp goggles
    Armor: Epic Cavalry Plate
    Bracers: Bracers of the Claw
    Boots: Boots of Corrosion
    Gloves: Gloves of the Claw
    Rings: Cinders Band//Ravagers//Encrusted
    Belt: Ravager or Frenzied set
    Cloak: Envenomed
    Trinket: Epic Brawns Spirits
    Necklace: Stalwart Necklace
    Helm: Helm of Frost
    Shield: Leviks
    Weapon: Chimera's Fang, E sos, if I can ever get it >.<
    Last edited by bigcrashzone; 10-07-2011 at 04:42 PM.

  2. #2
    Community Member Such755's Avatar
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    Nothing to see here, move along.
    Last edited by Such755; 10-07-2011 at 11:52 AM.

  3. #3
    The Hatchery Vissarion's Avatar
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    Quote Originally Posted by Such755 View Post
    If you raised the dexterity to 14 just for the extra AC, then I am pretty sure that the highest possible dex bonus on a heavy armor is 4, in that case 18 dexterity will be enough - 10+2 tome+6 item will cover it. Put those points into con and \ or strength.

    As for the skills, I'd focus on Intimidate, balance and UMD (Only if you're sure you can get it high enough to matter, that is), in which case 10 int is also enough (Fighters get 2 base skill points + extra from those 2 points in int. +2 int tome = 1 more skill = total of 4 skills to raise), again put those points either into con or strength.
    I imagine he'd probably use the Epic Calvary Plate, which can get to 8 or 9 MDB with armor mastery/slotted nimbleness/Stalwart III.
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  4. #4
    Community Member Sjiggie's Avatar
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    After a quick look over it:

    How high will your intim/ac be? Might be best to put a breakdown in there for it too have some numbers.

    I don't know if you need the fighter intim IV and deneith intim IV. Might be better to drop those and raise human versatility to IV to make use of that double haste and damageboost.

    Also are you planning on picking up the Chimera's Fang/Crown for synergy with the dragonmarks you took? Might be worth looking into...

    What equipment are you planning to use? Its hard to read in the character planner

    Might be able to give some more feedback if you put some more details into the OP.

    Reizal
    Cannith - ReizalRocks - Reizal - Reizals Cannonfodder - Reizala - Fortitude

  5. #5
    Community Member Dragaer's Avatar
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    Quote Originally Posted by Such755 View Post
    If you raised the dexterity to 14 just for the extra AC, then I am pretty sure that the highest possible dex bonus on a heavy armor is 4, in that case 18 dexterity will be enough - 10+2 tome+6 item will cover it. Put those points into con and \ or strength.
    .
    This is incorrect. A 1st life Stalwart wearing Dragontouch (which has a +1 MDB for everyone else) from reavers can achieve a +7 MDB
    Last edited by Dragaer; 10-08-2011 at 07:18 AM.

  6. #6
    Hero Musouka's Avatar
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    This build looks very similar to what I am making... which has a sustainable 80ish AC, dependant on +3 Dodge or not, which isn't impossible to get, but maybe not right away. Then fully raid buffed it should be in the 90s, but that's ship buffs + bard + other magical buffs. Also my build is giving up 2 levels of fighter for paladin to get an extra umph for the saves. Should get an extra +6 to saves.


    I have a question about a tank build using the newly changed prestiges. Is it better to go for a good AC and still a GOOD HP, or is it better to go for full on HP and not so good AC? I mean, the sacrifice is a few points into dex vs. con.
    Last edited by Musouka; 10-07-2011 at 10:56 AM.
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  7. #7
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    Quote Originally Posted by Dragaer View Post
    This is incorrect. A 1st life Stalwart wearing Dragonplate (which has a +1 MDB for everyone else) from reavers can achieve a +7 MDB
    +7 dex AC bonus is a good aim as it's the maximum you can have when holding a mithral tower shield (without tower shield enhancements).

    Any epic heavy armour will actually do, if you slot nimbleness in the blue slot.

    1 + 2 nimbleness + 2 stalwart + 2 enhancements (or Daggertooth belt if you happen to have a free belt slot).

  8. #8
    Community Member Krago's Avatar
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    3 Toughness feats? You had nothing else to spend your feats on?
    I think you can lose at least 1 Toughness for something better.

    With a Cha at 14 + 2 Tome +6 Item nets you 22 Cha, with Force or Personality could net you +6 Will saves.

    Maybe take Skill Focus UMD to take it to 17 and which extra bonus from Cha can net you the magic 20 mark for items.

    Improved Trip would be great too since you have CE, along with Fighter PL.
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  9. #9
    Community Member Noelemahc's Avatar
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    I didn't really go over build, but told you I'd make up a list of feats and post it:

    1 - Toughness
    1h - Least Dragonmark
    1f - THF

    2f - Weapon Focus

    3 - Barb Past Life

    4f - Weapon Specialization

    6 - Improved Two Handed Fighting
    6f - Power Attack

    8f - Improved Crit

    9 - Fighter Past Life

    10f - Combat Expertise

    12 - Lesser Dragonmark
    12f - Greater Two Handed Fighting

    14f - Greater Weapon Specialization

    15 - Dodge

    16f - Shield Mastery

    18 - Greater Dragonmark
    18f - Improved Shield Bash

    20f - Improved Shield Mastery


    If you don't want to take Dodge you can always replace it for another Toughness. That's probably how I'd do it. The feats in that order should make leveling up a bit easier since dps feats are front loaded, but the feats you need to qualify for stalwart are at the level you need them. By 18 you should be a full blown raid tank easily.

    There is always the 18/2 Fighter/whatever (monk, rogue, paladin) as well in addition to the pure 20, but pure 20 will give you more dps. Really it's just whatever you want. At quick glance enhancements look ok, but will work on that later. That's not such a big deal since they can be swapped whenever. The list of feats should be fine though.

    Server: Cannith | Guild: Hella Pro (Leader) | Characters: Allistore - 20 Wizard, Althina - 20 Ranger, Allegora - 20 Paladin, Allyssan - 20 Favored Soul, Laurandel - 20 Wizard, Terree - 20 Barbarian, Elohym - 20 Sorcerer, Lawldps - 20 Monk

  10. #10
    Community Member Sjiggie's Avatar
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    Default AC Breakdown

    Here's the ac breakdown we where talking about with the intended gear you intend to use. You could add another 3 by getting a chattering ring from Titan.

    This is with your levik's and Chimera's Fang

    10 Base
    16 Armor
    7 Dex
    9 Shield
    4 natural
    3 Stalwart Defender
    2 Stalwart ToD Set
    5 Protection
    4 Stance
    4 Insight
    1 Alchemical Armor Ritual
    1 Alchemical Shield Ritual
    1 Dodge feat
    3 Profane (3 pc Abishai)

    70 unbuffed power attack on

    5 Combat Expertise

    75 Combat Expertise on

    1 Haste
    2 Recitation
    4 bard
    1 Ranger Barkskin

    83 Raid Buffed
    Cannith - ReizalRocks - Reizal - Reizals Cannonfodder - Reizala - Fortitude

  11. #11
    Community Member Feithlin's Avatar
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    Feats worth considering instead of your toughness feats (with the +20% HP from SD stance, they're less of a necessity):

    * Greater Weapon specialization (doesn't require gWF) for +2 to damage.
    * BS proficiency: not needed for eFang since you have the dragonmarks, but useful if you ever use another BS (like a +5 holy burst adam BS of greater construct bane for example).

    If you were going for max AC (which doesn't seem the case, given the absence of +1/+2/+3 dodge bonuses), you could also consider the Dodge feat. It's an easy +1, when every plus is hard to get at the highest end of the AC spectrum.
    *Edit: Just noticed Sjiggie's post. So if you want a higher AC, try to include the Dodge feat, the Chattering ring (+3 dodge), a +2 dodge source (probably bracers) and a +1 dodge source if possible (can't think of any other room than trinket). Note that by using a crafted +5 xxx Mithral tower shield of Sup. stability, you would benefit from +6 deflection instead of +5.

    Could you give a detail of your saves? This may be the weak point of the build (which could be compensated by splashing 2 pal levels for example, at the cost of capstone and alignment though).
    Last edited by Feithlin; 10-08-2011 at 05:55 PM.
    Thelanis: Nassim* (F12/P6/M2) - Talienor** (P18/Ra2) - Feithlin** (F12/Bd7/C1) - Stoneoak* (F12/M6/P2) - Hokusai (M17/F2/C1) - Ardence* (Bd15/F3/Ro2) - Matsushiro* (Ro11/M6/P3) | Argonessen: Luneargent (W18/Ro2) - Talienor (Ro20) - Takshir (Bd16/F2/Ro2) - Hiacynthe (C20) | Ghallanda: A bunch of pre DDO Unlimited characters (field of testing for post U19 )

  12. #12
    Community Member Caliban's Avatar
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    Quote Originally Posted by Sjiggie View Post
    1 Alchemical Armor Ritual
    1 Alchemical Shield Ritual
    1 Dodge feat
    Last I checked, these were all doge bonuses, and dodge bonuses of the same level don't stack. (i.e. two +1 dodge bonuses will not stack, but a +1 dodge and a +2 dodge will stack.)

    http://ddowiki.com/page/Dodge_bonus

    Oops, looks like the alchemical rituals will stack, according to the note at the bottom of the wiki page:
    "Identical magnitude dodge bonuses from treasure do not stack in DDO. (With the exception of the Eldritch Ritual Shield/Armor improvements, when we renamed those to "Dodge". We'll rename those yet again to be clearer that those stack with everything but themselves.) This is an intentional deviation from the basic D&D rules." - developer Eladrin
    Last edited by Caliban; 10-10-2011 at 02:54 AM.

  13. #13
    Community Member Astraghal's Avatar
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    I'm not sure if the DPS loss from not having Seeker is made up elsewhere.

  14. #14
    Community Member Feithlin's Avatar
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    Quote Originally Posted by Caliban View Post
    Last I checked, these were all doge bonuses, and dodge bonuses of the same level don't stack. (i.e. two +1 dodge bonuses will not stack, but a +1 dodge and a +2 dodge will stack.)

    http://ddowiki.com/page/Dodge_bonus

    Oops, looks like the alchemical rituals will stack, according to the note at the bottom of the wiki page:
    Yep, all 3 stack.
    Thelanis: Nassim* (F12/P6/M2) - Talienor** (P18/Ra2) - Feithlin** (F12/Bd7/C1) - Stoneoak* (F12/M6/P2) - Hokusai (M17/F2/C1) - Ardence* (Bd15/F3/Ro2) - Matsushiro* (Ro11/M6/P3) | Argonessen: Luneargent (W18/Ro2) - Talienor (Ro20) - Takshir (Bd16/F2/Ro2) - Hiacynthe (C20) | Ghallanda: A bunch of pre DDO Unlimited characters (field of testing for post U19 )

  15. #15
    The Hatchery jejeba86's Avatar
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    Quote Originally Posted by Musouka View Post
    Also my build is giving up 2 levels of fighter for paladin to get an extra umph for the saves. Should get an extra +6 to saves.
    +6 only from charisma modifier or there is something else?

  16. #16
    Community Member SensaiRyu's Avatar
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    Quote Originally Posted by Musouka View Post
    [snip]
    Also my build is giving up 2 levels of fighter for paladin to get an extra umph for the saves. Should get an extra +6 to saves.
    [snip]
    Could go HElf and take pally dilly's. I did, and took force of personality for cha mod to will saves.

    I never took combat expertise. And I'm unsure at the moment if I can take it on my build.

    OP Improved shield bash and mastery aren't really worth taking, imo. I've come to enjoy cleave/great cleave and I took both weapon specialization feats for extra dmg.

    I will probably swap out my one of my other feats for improved sunder as its now become useful.
    Last edited by SensaiRyu; 10-11-2011 at 11:32 AM.
    Stay Hasted My Friend.

  17. #17
    Community Member james101890's Avatar
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    Quote Originally Posted by Krago View Post
    3 Toughness feats? You had nothing else to spend your feats on?
    I think you can lose at least 1 Toughness for something better.

    With a Cha at 14 + 2 Tome +6 Item nets you 22 Cha, with Force or Personality could net you +6 Will saves.

    Maybe take Skill Focus UMD to take it to 17 and which extra bonus from Cha can net you the magic 20 mark for items.

    Improved Trip would be great too since you have CE, along with Fighter PL.
    I KNOW RIGHT force of personality is GREAT for a tanks!
    seeing as how buff negate almost everything u need a will save for AND all those pesky raid bosses throw out so many things u need will saves, y WOULDNT take FOP!
    BRILLIANT!

    AND DUH! improved trip would be awesome for all the raid bosses u would be using it on. cuz when they are knocked down they arnt hitting u and when they arnt hitting u, u take no damage!
    THATS JUST PURE GENIUS RIGHT THERE!!!

    SKILL FOCUS UMD?! WHY DIDNT I THINK OF THAT! thats way better for a tank than more hp. all thsoe items he named ALL have a 20 umd needed. its so silly that he didnt plan for that.

    YOU, my friend, are a AMAZING. u have though of things that are LIGHT YEARS AHEAD of us all.
    YOU ARE A CREDIT TO YOUR RACE!

    -_-
    Tsawn strongest of them all

  18. #18
    Community Member Mercureal's Avatar
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    Quote Originally Posted by bigcrashzone View Post

    I'm new to tanks, so I'm just looking for some general advice, it's also so I can show it to some guildies and friends on my server

    23base + 6 stalwart + 4 dragonmark enhancements + 4 intim enhancements + 2 barb PL + 2 fighter PL + 2 coinlord favor + 6 cha mod + 20 item + 5 claw gloves + 2 good luck + 2 dragonmark feat = 78 + 4 GH + 1yugo + 1ship = 84 intimidate

    AC I'm still working on Reizal, need to work out the sources, still thinking about pieces of gear I could use. I'll just wait till I can pick your brain a little bit later.

    Goggles: Tharnes//Lit2 hp goggles
    Armor: Epic Cavalry Plate
    Bracers: Bracers of the Claw
    Boots: Boots of Corrosion
    Gloves: Gloves of the Claw
    Rings: Cinders Band//Ravagers//Encrusted
    Belt: Ravager or Frenzied set
    Cloak: Envenomed
    Trinket: Epic Brawns Spirits
    Necklace: Stalwart Necklace
    Helm: Helm of Frost
    Shield: Leviks
    Weapon: Chimera's Fang, E sos, if I can ever get it >.<
    I haven't tanked at end game yet, so I can't offer expert commentary, but your choices look fairly solid. I have a few points/recommendations:

    - half-points in skills aren't counted, so you can reallocate a few points in Balance, Tumble and UMD

    - try to fit in at least one more tier of human recovery, though it looks like you're pretty tight with AP. I think you could drop the highest tiers of your Intimidation enhancements and be okay. Maybe Haste Boost IV (which is pretty expensive for 5% more attack speed)?

    - go with the Frenzied Berserker belt, unless you're slotting the Greater False Life somewhere else

    - *if* you want to play around with some other gear configurations (and I'm not saying that you have to), the Epic Grim's Bracelet gives +3 Dodge AC and +7 Strength in the neck spot, and the upgraded Head of Good Fortune in the new update gives +2 Dodge AC

  19. #19
    Community Member Skull_49's Avatar
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    once i cap my fighter my main mrskull i will create a thread of his build but for now i would suggest that you go 18ftr/2monk if you want an amazing tank unless your doing s/b for nostalgia or other reasons...
    as a horc 18ftr/2monk you can get 80-90 ac and 7-900hp with PA on TWF with khopeshes or w/e you please ....
    ofc only with the best gear ...
    MR.Skull 6th life The origional 18fighter 2monk
    Argo home of the true winner of ddo.

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