Surely you would think a race that resembles a human could & would be in DDO, ( Turbine most certainly will agree to this ) but, the roadblocks are a huge undertaking, for ANY developer, let alone the best in the business for bringing D&D to a game.
As much as any race I'd like to see here is the Kalashtar. BUT... There are 2 main reasons for not having them here. (in my humble opinion)
A) One of the biggest struggles newer players have in PnP are Psionics. For a multitude of reasons. Nuf said.
B) I also believe it would be a nightmare for the Devs to implement Psionics into the game to do the ability justice.
Such are the 2 major obstacles (as I see it) to the player/ race Kalashtar.
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Let's take a look at Kalashtar
#1) Appearance, over a foot taller, and WAY better looking than an average human !
For rolling a new toon purposes, + 2 Cha & Int, + 1 Str. Kick asss numbers. *(modifiers for DDO, not D&D)*
#2) Ability modifiers, There are too many pluses to make the race fair without taking away from its inherent bonuses.
#3) Such a twisted & unfair manipulation to the Kalashtar as was done by the Quori, to make them so far superior than what it mocked, Humans!
Making a race that could "charm the skin off of a cobra" so good, it makes Cam 2 racing oil look like water.
#4) Psionic abilities so good, "Fred" is left in a permanent marshmallow state for the life of DDO, due to just saying hello to one of them.
#5) Charisma so high, all of us would give up all of our uber stuff, willingly, and be thankful for the chance to do so!
#6) Melee, Pffttt ! A 300 yr old nanny would make our best power gamers melee build crumble in less than 15 seconds in PvP
#7) No DREAMS !! Permanent madness !! Talk about wiggin!
I hold out hope that Turbine gives us at the very least a watered down version of Klashtar !! Imagine an SD III standing waist high to Horoth & Giving HIM the business!
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The Back Story; (as quoted from D&D wiki)
The Quori are evil outsiders from the Dal Quor, the Region of Dreams, bent on the
destruction of Eberron. Forty thousand years ago they succeeded in opening up the gates
between Dal Quor and Eberron and nearly overran the world. It was only through the
intervention of dragons who provided arcane technologies to the giants of Xen'Drik that the
plane of Dal Quor was shunted away from its rotation so that it could never again become
coterminous with the material plane.
The quori are no longer completely cut off from Eberron. Starting about 1,800 years ago
(-802 YK) a rebel group of 67 quori fled Dal Quor and were able to permanently enter the
bodies of willing hosts on Eberron. These human/quori mergings became the race known as
Kalashtar.
Three centuries later, other members of the quori who had darker plans began to invade the
dreams of the people of the twelve nations of Sarlona. They manipulated people to bring about
wars, instability, and to direct the breeding of certain beings. After another two hundred years
they had perfected special vessels that they could enter despite their home-plane's
remoteness. Part elf, part fiend, and mostly human, these so-called "empty vessels" could then
be inhabited and controlled at will by quori hosts, becoming the Inspired. Under this guise they
strive to reopen the portals to Dal Quor under the auspices of an organization known as the Dreaming Dark.
Hence the recent additions of the game; Inspired Quarter & Dreaming Dark!
Let's first look at the main beings found in this setting;
Kalashtar: The kalashtar are a compound race: incorporeal entities from the alien plane of
Dal Quor, the Region of Dreams, merged with human bodies and spirits to form a distinct
species. They were once a minority among the quori, the native race of Dal Quor, hunted and
persecuted for their religious beliefs. About thirty-eight thousand years after the quori invaded
Eberron and the connection between their plane and the Material Plane was severed, the
kalashtar were the first of the quori to discover a means to reach the Material Plane once more
(-1,800 YK). Fleeing persecution, they transformed their physical forms into psychic
projections that allowed them to enter the Material Plane and merge in a willing partnership
with humans. It took centuries for the other quori to discover a similar means to psychically
project their spirits out of Dal Quor to possess human bodies, forming the Inspired, while
leaving their own bodies behind -- much as mortals project their minds to Dal Quor when they
dream. For 1,500 years now, the Inspired in their vast kingdom of Riedra have continued to
persecute and oppress the kalashtar.
http://forums.ddo.com/showthread.php...revenge+giants
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