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  1. #1
    Founder Himkano's Avatar
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    Feb 2006
    Posts
    174

    Default 17 Paladin/2 Monk/1 Fighter - Trying to do too much?

    I have a paladin that I almost never plan (Pally 14/2 rogue), I really liked him, but he just started having trouble soloing in giant hold area. I am thinking of re-making him as above. Switched from rogue to monk for the extra feats, and 1 level of fighter for tower shield and extra feat. My goal is to be able to solo alot, maybe to cap (I realize he will never solo like a wiz or FS), and then be able to join raids at cap, as either a tank (with stance + S&B) or DPS (no stance, 2 handed weapons. Am I trying to spread myself too thin? (I have never done epics)

    Code:
    Character Plan by DDO Character Planner Version 03.11.02
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Human Male
    (1 Fighter \ 17 Paladin \ 2 Monk) 
    Hit Points: 385
    Spell Points: 241 
    BAB: 19\19\24\29\29
    Fortitude: 26
    Reflex: 17
    Will: 17
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    24
    Dexterity            10                    12
    Constitution         14                    17
    Intelligence         11                    13
    Wisdom                9                    12
    Charisma             16                    20
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               0                    16
    Bluff                 3                     5
    Concentration         2                     7
    Diplomacy             3                     6
    Disable Device        n/a                   n/a
    Haggle                3                     5
    Heal                 -1                     1
    Hide                  0                     1
    Intimidate            7                    28
    Jump                  7                    16
    Listen               -1                     1
    Move Silently         0                     1
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                0                     1
    Search                0                     1
    Spot                 -1                     1
    Swim                  3                     7
    Tumble                n/a                   n/a
    Use Magic Device      5                    16
    
    Level 1 (Fighter)
    Feat: (Fighter Bonus) Exotic Weapon Proficiency: Bastard Sword
    Feat: (Human Bonus) Power Attack
    Feat: (Selected) Shield Mastery
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Toughness
    
    
    Level 3 (Monk)
    Feat: (Monk Bonus) Toughness
    Feat: (Selected) Two Handed Fighting
    
    
    Level 4 (Paladin)
    Enhancement: Follower of the Sovereign Host
    Enhancement: Human Improved Recovery I
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Racial Toughness I
    Enhancement: Monk Wisdom I
    Enhancement: Paladin Toughness I
    
    
    Level 5 (Paladin)
    Enhancement: Fighter Attack Boost I
    Enhancement: Human Adaptability Constitution I
    Enhancement: Human Versatility I
    Enhancement: Paladin Charisma I
    
    
    Level 6 (Paladin)
    Feat: (Selected) Weapon Focus: Slashing Weapons
    
    
    Level 7 (Paladin)
    Enhancement: Paladin Courage of Good I
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Racial Toughness II
    Enhancement: Paladin Toughness II
    
    
    Level 8 (Paladin)
    Enhancement: Human Improved Recovery II
    Enhancement: Paladin Divine Sacrifice I
    Enhancement: Paladin Divine Might I
    
    
    Level 9 (Paladin)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Enhancement: Paladin Exalted Smite I
    Enhancement: Racial Toughness III
    
    
    Level 10 (Paladin)
    Enhancement: Unyielding Sovereignty
    
    
    Level 11 (Paladin)
    Enhancement: Paladin Armor Class Boost I
    Enhancement: Paladin Bulwark of Good II
    Enhancement: Paladin Focus of Good I
    
    
    Level 12 (Paladin)
    Feat: (Selected) Improved Shield Mastery
    Enhancement: Paladin Defender of Siberys I
    
    
    Level 13 (Paladin)
    Enhancement: Human Greater Adaptability Strength I
    
    
    Level 14 (Paladin)
    Enhancement: Paladin Resistance of Good II
    Enhancement: Paladin Extra Lay on Hands II
    
    
    Level 15 (Paladin)
    Feat: (Selected) Improved Two Handed Fighting
    Enhancement: Paladin Defender of Siberys II
    Enhancement: Paladin Divine Might II
    
    
    Level 16 (Paladin)
    Enhancement: Paladin Bulwark of Good III
    
    
    Level 17 (Paladin)
    Enhancement: Paladin Charisma II
    
    
    Level 18 (Paladin)
    Feat: (Selected) Greater Two Handed Fighting
    Enhancement: Paladin Bulwark of Good IV
    
    
    Level 19 (Paladin)
    Enhancement: Paladin Divine Might III
    
    
    Level 20 (Paladin)
    Enhancement: Paladin Extra Smite Evil III
    Enhancement: Paladin Toughness III

  2. #2
    Community Member
    Join Date
    Sep 2006
    Posts
    284

    Default

    Quote Originally Posted by Himkano View Post
    I have a paladin that I almost never plan (Pally 14/2 rogue), I really liked him, but he just started having trouble soloing in giant hold area. I am thinking of re-making him as above. Switched from rogue to monk for the extra feats, and 1 level of fighter for tower shield and extra feat. My goal is to be able to solo alot, maybe to cap (I realize he will never solo like a wiz or FS), and then be able to join raids at cap, as either a tank (with stance + S&B) or DPS (no stance, 2 handed weapons. Am I trying to spread myself too thin? (I have never done epics)

    Code:
    Character Plan by DDO Character Planner Version 03.11.02
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Human Male
    (1 Fighter \ 17 Paladin \ 2 Monk) 
    Hit Points: 385
    Spell Points: 241 
    BAB: 19\19\24\29\29
    Fortitude: 26
    Reflex: 17
    Will: 17
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    24
    Dexterity            10                    12
    Constitution         14                    17
    Intelligence         11                    13
    Wisdom                9                    12
    Charisma             16                    20
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               0                    16
    Bluff                 3                     5
    Concentration         2                     7
    Diplomacy             3                     6
    Disable Device        n/a                   n/a
    Haggle                3                     5
    Heal                 -1                     1
    Hide                  0                     1
    Intimidate            7                    28
    Jump                  7                    16
    Listen               -1                     1
    Move Silently         0                     1
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                0                     1
    Search                0                     1
    Spot                 -1                     1
    Swim                  3                     7
    Tumble                n/a                   n/a
    Use Magic Device      5                    16
    
    Level 1 (Fighter)
    Feat: (Fighter Bonus) Exotic Weapon Proficiency: Bastard Sword
    Feat: (Human Bonus) Power Attack
    Feat: (Selected) Shield Mastery
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Toughness
    
    
    Level 3 (Monk)
    Feat: (Monk Bonus) Toughness
    Feat: (Selected) Two Handed Fighting
    
    
    Level 4 (Paladin)
    Enhancement: Follower of the Sovereign Host
    Enhancement: Human Improved Recovery I
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Racial Toughness I
    Enhancement: Monk Wisdom I
    Enhancement: Paladin Toughness I
    
    
    Level 5 (Paladin)
    Enhancement: Fighter Attack Boost I
    Enhancement: Human Adaptability Constitution I
    Enhancement: Human Versatility I
    Enhancement: Paladin Charisma I
    
    
    Level 6 (Paladin)
    Feat: (Selected) Weapon Focus: Slashing Weapons
    
    
    Level 7 (Paladin)
    Enhancement: Paladin Courage of Good I
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Racial Toughness II
    Enhancement: Paladin Toughness II
    
    
    Level 8 (Paladin)
    Enhancement: Human Improved Recovery II
    Enhancement: Paladin Divine Sacrifice I
    Enhancement: Paladin Divine Might I
    
    
    Level 9 (Paladin)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Enhancement: Paladin Exalted Smite I
    Enhancement: Racial Toughness III
    
    
    Level 10 (Paladin)
    Enhancement: Unyielding Sovereignty
    
    
    Level 11 (Paladin)
    Enhancement: Paladin Armor Class Boost I
    Enhancement: Paladin Bulwark of Good II
    Enhancement: Paladin Focus of Good I
    
    
    Level 12 (Paladin)
    Feat: (Selected) Improved Shield Mastery
    Enhancement: Paladin Defender of Siberys I
    
    
    Level 13 (Paladin)
    Enhancement: Human Greater Adaptability Strength I
    
    
    Level 14 (Paladin)
    Enhancement: Paladin Resistance of Good II
    Enhancement: Paladin Extra Lay on Hands II
    
    
    Level 15 (Paladin)
    Feat: (Selected) Improved Two Handed Fighting
    Enhancement: Paladin Defender of Siberys II
    Enhancement: Paladin Divine Might II
    
    
    Level 16 (Paladin)
    Enhancement: Paladin Bulwark of Good III
    
    
    Level 17 (Paladin)
    Enhancement: Paladin Charisma II
    
    
    Level 18 (Paladin)
    Feat: (Selected) Greater Two Handed Fighting
    Enhancement: Paladin Bulwark of Good IV
    
    
    Level 19 (Paladin)
    Enhancement: Paladin Divine Might III
    
    
    Level 20 (Paladin)
    Enhancement: Paladin Extra Smite Evil III
    Enhancement: Paladin Toughness III
    Just one thought...I never liked a THF on a monk splashed anything. Bump your dex up to 15 take TWF and drop Int.

  3. #3
    Community Member NaturalHazard's Avatar
    Join Date
    May 2010
    Posts
    3,417

    Default

    Quote Originally Posted by cyadra View Post
    Just one thought...I never liked a THF on a monk splashed anything. Bump your dex up to 15 take TWF and drop Int.
    I think he wants INT for combate expertise and DOS?

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