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    Default Fallen Angel - WF FvS High Melee DPS/Healing/Tanking

    There are quite a few Warforged FvS builds out there, and even if this one is inspired by Sirgog's Soul Survivor build, it is different.

    The Fallen Angel :

    Race : Warforged.
    Class : 20 Favored Soul.
    Stats : 18 Strength, 20 Constitution, 10 Charisma.
    Feats : Adamantine Body, Toughness, Power Attack, Empower Healing, Quicken, Imp. Crit:Slashing (or another Toughness if will exclusively use a Min II GS), Maximize.
    FvS Bonus feats : Resistance Feats (Fire, Cold, Electric) & Deity Feats (Lord of the Blades).
    Skills : Balance, Concentration, Jump. With the ease of getting Fireshield clickies, and with the ASF from Ada. Body, I found it not worth it to take UMD.
    Enhancements :
    WF Power Attack (6 AP)
    WF Healer's Friend 3 (12 AP)
    WF Con II (6 AP)
    Wand and Scroll Mastery II (3 AP, not having levels here will hurt your Scroll healing a lot)
    FvS Life Magic IV (10 AP)
    FvS Toughness (20 AP)
    Capstone (2 AP)
    FvS Charisma I (2 AP)
    You now have 19 AP left : This really depends on how you want to play your toon. Here are your options :
    -AoVI
    -110 more SP (6 AP)
    -FvS Damage Boost IV (Maxed +25%, 10 AP, if you want more DPS)
    -Brute Fighting IV (Maxed 25%, 10 AP, If you want to be a better Tank)
    -DR (3 more DR for 12 AP)



    So why is the Fallen Angel different from a traditionnal Soul Survivor?

    I have been playing a Soul Survivor for a few months. It is a very versatile build, as it allows you to do Offensive casting, Meleeing, healing & at a lesser degree Tanking.. The Fallen Angel offers more melee DPS (from enhancements & feats) and tanking ability at the cost of losing all offensive casting ability. In no way will that affect your healing abilities. With Amrath clickies & some decent items, I never use maximize or empower on my mass cures.

    The reasons for this choice :

    I run a lot of end game content, and in all the epics I do, I find that a weak Blade Barrier & Divine Punishment offer too little. While it gives some versatility, mana conservation is very important, especially for epics which last longer than normal quests. Therefore, I almost never use those (BB being saved or half the damage). Basically, for no mana use, you'll do more damage in melee than you'll do with your spells. I know a lot of people will disagree with me here, but very often, the use of BB & DP means kiting, so no melee DPS at all. In my experience, in the quests I run (Epic Sands, red fens, VoN, carnival,...) a weak BB & DP offer too little compared to your melee abilities.

    Typical Gear :

    Helmet : Minos Legens
    Trinket : Bloodstone
    Necklace : Torc
    Cloak : +6 Charisma Cloak
    Goggles : +150 SP GS goggles with Concordant opposition/+6 wisdom
    Boots : +45 HP GS Boots with Hastex3 Clickie
    Bracers : Epic Bracers of the Claw
    Gloves : Epic Gloves of the Claw
    Armor : Dragontouched Docent (+5 resistance/+20% Healing Amp./+20% Incite)
    Belt : Knost's Belt (FB set)
    Ring 1 : Encrusted Ring (FB set, with +2 exc. Str)
    Ring 2 : Ring of Thelis
    Belt : Mineral II Greatsword or Lightning II Greatsword (Ideally an Epic Sword of Shadows).

    Highlights :

    High HP :
    20 Heroic Durability
    10 Draconic Vitality
    30 GFL
    20 Toughness
    45 GS
    40 Toughness Enh.
    40 Racial
    160 Levels
    200 Constitution
    44 Feat x2
    = 609 HP (631 if no Imp. Crit)

    +20 rage
    +20 yugo
    +20 ship
    = 669 HP self buffed (691 with 3 Feats).


    Decent SP : Around 2800.
    Damage Mitigation (DR & Resists) : 40 resists in Fire, Cold, Electric. 13-15 DR.
    Healing Amplification : 140% Healing Amplification (With just 1 paladin past life, 135% without, 150% with 3.)
    Tanking ability : 669 HP, ~15 DR, high energy resistance & threat from DT, enhancements & Claw set combined with good DPS will allow you to tank fairly often.
    Soloability : How can I solo without Blade Barrier? Oh, wait, but I'm a self healing melee! You'll have no problems soloing from level 1 to level 20 if you know how to play your toon. I do advise to level with maximize/empower (See the Soul Survivor's Build from Sirgog) and LR at 20 into full melee DPS/tank.

    Summary : ~15 DR, 669 HP self buffed (with paladin past life, so maxed 691), Wings, high energy resistance, guards (Air guard from boots with chance to get Haste, Goggles guard, possibility to get more with the red scale or on DT, fireshield guard.). You want to get hit, and you won't be hit for a lot of damage, so you can wait longer between each heal. This also means infinite mana/SP from Torc/Conc. opp when it's needed).

    Important things to have at all times :
    -Heal scrolls
    -Greater restoration Scrolls
    -DP/DF scrolls if you like SP conservation
    -Invisibility & Jump Clickies (From Amrath)
    -Amrath Healing Clickies
    -A bauble

    My own toon :

    Another example of how you could gear your toon (Requires some Epic gear) :
    Helmet : Epic Helm of the Red Dragon
    Trinket : Epic Dragon's Eye
    Necklace : Shintao necklace
    Cloak : Epic Phirlian Mirror Cloak
    Goggles : +150 SP GS goggles with Concordant opposition
    Boots : +45 HP GS Boots with Hastex3 Clickie
    Bracers : Epic Bracers of the Claw
    Gloves : Epic Gloves of the Claw
    Armor : Epic Red Dragonscale Docent
    Belt : Epic Belt of the Moranon
    Ring 1 : Shintao Ring (+2 exc. str)
    Ring 2 : Lorinthor's Ring
    Belt : Epic Sword of Shadows (Switching to Min II for DR breaking purposes, and Staff of the Petitioner when healing for SP management purposes).

    My toon runs with 34 unbuffed Strength, so : 34 +2 rage +2 yugo +2 ship = 40 Sustainable Strength
    Last edited by Symerith; 01-11-2012 at 07:33 AM.

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