Heya all.
First and foremost i want to thank you for advice on making this build better.
I currently use him. Il show you 2 versions, the one im currently at and the one i aim to be.
Build wish list: Pure monk, halfling, dps & survivability, good enough saves, no stunning, no ninja spy, no shintao & with void line to ensure maximum efficiency on elite/epic end game content (mostly raid based).
So thats why no stunning, cause 90% of the casters will cast 1 mhm with higher dc and imobilze even those that i stunned.
Currently i have started with 16/16/16/8/12/8 i've put 2 points in wisdom and the remianing in str. with +2 tomes final stats look like this 21,18,18,8,16,8.
I love swiching to fire stance and putting oremis on, fill my ki, then quickly swtch to shintao earth stance and pummel and spam void 4,3,2, earth 4, earth 3, fist of iron, earth finisher and tod.
He has unbuffed 32 str in g master fire stance, 34, ship buffies, 36 rage and 38 yugo pot + madstone boots 40-42 atm.
Very fun so far but i know im lacking in some points. Im slowly nearing 20th completition and have around enough pp for a greater heart of wood so this is my plan to make:
Code:
Character Plan by DDO Character Planner Version 3.8.0
DDO Character Planner Home Page
Monkish Mcmonkster
Level 20 Lawful Good Halfling Male
(20 Monk)
Hit Points: 378
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 18
Reflex: 20
Will: 19
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 16 25
Dexterity 14 18
Constitution 14 18
Intelligence 8 10
Wisdom 16 22
Charisma 8 8
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Wisdom used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+3 Tome of Strength used at level 12
+3 Tome of Dexterity used at level 12
+3 Tome of Constitution used at level 12
+3 Tome of Wisdom used at level 12
+4 Tome of Strength used at level 16
+4 Tome of Dexterity used at level 16
+4 Tome of Constitution used at level 16
+4 Tome of Wisdom used at level 16
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 5 27
Bluff -1 1
Concentration 6 41
Diplomacy -1 0
Disable Device n/a n/a
Haggle -1 -1
Heal 3 6
Hide 2 9
Intimidate -1 -1
Jump 4 25
Listen 3 8
Move Silently 2 6
Open Lock n/a n/a
Perform n/a n/a
Repair -1 0
Search -1 0
Spot 3 6
Swim 3 7
Tumble n/a n/a
Use Magic Device 1 8
Level 1 (Monk)
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Monk
Feat: (Monk Bonus) Power Attack
Feat: (Selected) Toughness
Level 2 (Monk)
Feat: (Monk Bonus) Toughness
Level 3 (Monk)
Feat: (Selected) Past Life: Disciple of the Fist
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Level 4 (Monk)
Level 5 (Monk)
Level 6 (Monk)
Feat: (Selected) Toughness
Feat: (Monk Bonus) Two Weapon Fighting
Level 7 (Monk)
Level 8 (Monk)
Level 9 (Monk)
Feat: (Selected) Toughness
Level 10 (Monk)
Level 11 (Monk)
Level 12 (Monk)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Level 13 (Monk)
Level 14 (Monk)
Level 15 (Monk)
Feat: (Selected) Improved Two Weapon Fighting
Level 16 (Monk)
Level 17 (Monk)
Level 18 (Monk)
Feat: (Selected) Greater Two Weapon Fighting
Level 19 (Monk)
Level 20 (Monk)
Enhancement: Monk Serenity
Enhancement: Halfling Cunning I
Enhancement: Halfling Cunning II
Enhancement: Halfling Guile I
Enhancement: Halfling Guile II
Enhancement: Halfling Luck (Fortitude) I
Enhancement: Halfling Luck (Reflex) I
Enhancement: Halfling Luck (Reflex) II
Enhancement: Halfling Luck (Reflex) III
Enhancement: Static Charge
Enhancement: Way of the Patient Tortoise I
Enhancement: Way of the Patient Tortoise II
Enhancement: Touch of Death
Enhancement: Fists of Iron
Enhancement: Porous Soul
Enhancement: All-Consuming Flame
Enhancement: Monk Improved Recovery I
Enhancement: Void Strike I
Enhancement: Void Strike II
Enhancement: Void Strike III
Enhancement: Void Strike IV
Enhancement: Winter's Touch
Enhancement: Adept of Wind
Enhancement: Master of Thunder
Enhancement: Adept of Rock
Enhancement: Grandmaster of Mountains
Enhancement: Master of Stone
Enhancement: Adept of Flame
Enhancement: Grandmaster of the Sun
Enhancement: Master of Bonfires
Enhancement: Adept of Rain
Enhancement: Master of the Sea
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Monk Wisdom I
Enhancement: Monk Wisdom II
Gear have atm:
Neck-Shintao neck, oremi neck, silver flame neck
ring1-shint ring (khyosho) with holy burst and res ritual
ring2-fren ber (encrusted) ring (working on acid burst)
belt-fren ber belt (knost)
armor-2 pairs of DT armor (resistance, protection, dodge bonus ac ritual and 10%, 20%healing amp and destruction-> realized doesnt work with wraps so gonna change it soon)
googles-tinker googles
gloves-tinker gloves
boots-madstone boots and featherfalling of something
trinket-bloodstone and greater bold trinket and head of good fortune
helm-minos legens
hands-jidz
wraps- alot with icy burst festival ritual + vampiric stonedusts and devouts
I wish to change some slots for end game as follows (have some ingr)
armor- red dragon scale robe
cloack- epic env cloack
gloves- epic charged gauntlets
boots- epic corrosion
hands- e jidz or e scorched
googles- tharnes
helm- min2 2 greensteel
And dream wish to have
triple air silver alchemical wraps
Need help if i sloted the gear right and if i can change my stats to be a bit better.
As ive never done a GR/LR i dont know when il get the +4 stat back. I counted on lv 16 but heard on lv 15, so il need clarification there.
And i could consider dropng a toughness for another feat like impoved sunder/cleave.
And again tnx for advice