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  1. #1
    Community Member Blackheartox's Avatar
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    Dec 2010
    Posts
    2,275

    Default Help me tweak a bit

    Heya all.
    First and foremost i want to thank you for advice on making this build better.
    I currently use him. Il show you 2 versions, the one im currently at and the one i aim to be.
    Build wish list: Pure monk, halfling, dps & survivability, good enough saves, no stunning, no ninja spy, no shintao & with void line to ensure maximum efficiency on elite/epic end game content (mostly raid based).
    So thats why no stunning, cause 90% of the casters will cast 1 mhm with higher dc and imobilze even those that i stunned.
    Currently i have started with 16/16/16/8/12/8 i've put 2 points in wisdom and the remianing in str. with +2 tomes final stats look like this 21,18,18,8,16,8.
    I love swiching to fire stance and putting oremis on, fill my ki, then quickly swtch to shintao earth stance and pummel and spam void 4,3,2, earth 4, earth 3, fist of iron, earth finisher and tod.
    He has unbuffed 32 str in g master fire stance, 34, ship buffies, 36 rage and 38 yugo pot + madstone boots 40-42 atm.
    Very fun so far but i know im lacking in some points. Im slowly nearing 20th completition and have around enough pp for a greater heart of wood so this is my plan to make:

    Code:
    Character Plan by DDO Character Planner Version 3.8.0
    DDO Character Planner Home Page
    
    Monkish Mcmonkster
    Level 20 Lawful Good Halfling Male
    (20 Monk) 
    Hit Points: 378
    Spell Points: 0 
    BAB: 15\15\20\25\25
    Fortitude: 18
    Reflex: 20
    Will: 19
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 20)
    Strength             16                    25
    Dexterity            14                    18
    Constitution         14                    18
    Intelligence          8                    10
    Wisdom               16                    22
    Charisma              8                     8
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Wisdom used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +3 Tome of Strength used at level 12
    +3 Tome of Dexterity used at level 12
    +3 Tome of Constitution used at level 12
    +3 Tome of Wisdom used at level 12
    +4 Tome of Strength used at level 16
    +4 Tome of Dexterity used at level 16
    +4 Tome of Constitution used at level 16
    +4 Tome of Wisdom used at level 16
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               5                    27
    Bluff                -1                     1
    Concentration         6                    41
    Diplomacy            -1                     0
    Disable Device       n/a                    n/a
    Haggle               -1                    -1
    Heal                  3                     6
    Hide                  2                     9
    Intimidate           -1                    -1
    Jump                  4                    25
    Listen                3                     8
    Move Silently         2                     6
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair               -1                     0
    Search               -1                     0
    Spot                  3                     6
    Swim                  3                     7
    Tumble                n/a                   n/a
    Use Magic Device      1                     8
    
    Level 1 (Monk)
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Monk
    Feat: (Monk Bonus) Power Attack
    Feat: (Selected) Toughness
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Toughness
    
    
    Level 3 (Monk)
    Feat: (Selected) Past Life: Disciple of the Fist
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    
    
    Level 4 (Monk)
    
    
    Level 5 (Monk)
    
    
    Level 6 (Monk)
    Feat: (Selected) Toughness
    Feat: (Monk Bonus) Two Weapon Fighting
    
    
    Level 7 (Monk)
    
    
    Level 8 (Monk)
    
    
    Level 9 (Monk)
    Feat: (Selected) Toughness
    
    
    Level 10 (Monk)
    
    
    Level 11 (Monk)
    
    
    Level 12 (Monk)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 13 (Monk)
    
    
    Level 14 (Monk)
    
    
    Level 15 (Monk)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 16 (Monk)
    
    
    Level 17 (Monk)
    
    
    Level 18 (Monk)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 19 (Monk)
    
    
    Level 20 (Monk)
    Enhancement: Monk Serenity
    Enhancement: Halfling Cunning I
    Enhancement: Halfling Cunning II
    Enhancement: Halfling Guile I
    Enhancement: Halfling Guile II
    Enhancement: Halfling Luck (Fortitude) I
    Enhancement: Halfling Luck (Reflex) I
    Enhancement: Halfling Luck (Reflex) II
    Enhancement: Halfling Luck (Reflex) III
    Enhancement: Static Charge
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Way of the Patient Tortoise II
    Enhancement: Touch of Death
    Enhancement: Fists of Iron
    Enhancement: Porous Soul
    Enhancement: All-Consuming Flame
    Enhancement: Monk Improved Recovery I
    Enhancement: Void Strike I
    Enhancement: Void Strike II
    Enhancement: Void Strike III
    Enhancement: Void Strike IV
    Enhancement: Winter's Touch
    Enhancement: Adept of Wind
    Enhancement: Master of Thunder
    Enhancement: Adept of Rock
    Enhancement: Grandmaster of Mountains
    Enhancement: Master of Stone
    Enhancement: Adept of Flame
    Enhancement: Grandmaster of the Sun
    Enhancement: Master of Bonfires
    Enhancement: Adept of Rain
    Enhancement: Master of the Sea
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Monk Wisdom I
    Enhancement: Monk Wisdom II
    Gear have atm:
    Neck-Shintao neck, oremi neck, silver flame neck
    ring1-shint ring (khyosho) with holy burst and res ritual
    ring2-fren ber (encrusted) ring (working on acid burst)
    belt-fren ber belt (knost)
    armor-2 pairs of DT armor (resistance, protection, dodge bonus ac ritual and 10%, 20%healing amp and destruction-> realized doesnt work with wraps so gonna change it soon)
    googles-tinker googles
    gloves-tinker gloves
    boots-madstone boots and featherfalling of something
    trinket-bloodstone and greater bold trinket and head of good fortune
    helm-minos legens
    hands-jidz
    wraps- alot with icy burst festival ritual + vampiric stonedusts and devouts

    I wish to change some slots for end game as follows (have some ingr)
    armor- red dragon scale robe
    cloack- epic env cloack
    gloves- epic charged gauntlets
    boots- epic corrosion
    hands- e jidz or e scorched
    googles- tharnes
    helm- min2 2 greensteel

    And dream wish to have
    triple air silver alchemical wraps

    Need help if i sloted the gear right and if i can change my stats to be a bit better.
    As ive never done a GR/LR i dont know when il get the +4 stat back. I counted on lv 16 but heard on lv 15, so il need clarification there.
    And i could consider dropng a toughness for another feat like impoved sunder/cleave.
    And again tnx for advice
    Last edited by Blackheartox; 10-06-2011 at 08:57 AM.

  2. #2
    Community Member wax_on_wax_off's Avatar
    Join Date
    Feb 2010
    Posts
    6,512

    Default

    Why no Ninja-Spy? That's 3d6 sneak attack damage that you're missing out on (which is ~37 DPS vs 0 fort mobs).

    Not to mention water walking for Abbott ...

  3. #3
    Community Member Blackheartox's Avatar
    Join Date
    Dec 2010
    Posts
    2,275

    Default

    Cant squueze in build atm. Void line costs to much ap.
    & ap for nija spy 1 and 2 and tumble and jump is to high. But heres a version with void line, ninja and the neceseties for that

    Code:
    Character Plan by DDO Character Planner Version 3.8.0
    DDO Character Planner Home Page
    
    Monkish Mcmonkster
    Level 20 Lawful Good Halfling Male
    (20 Monk) 
    Hit Points: 356
    Spell Points: 0 
    BAB: 15\15\20\25\25
    Fortitude: 17
    Reflex: 18
    Will: 19
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 20)
    Strength             16                    25
    Dexterity            14                    18
    Constitution         14                    18
    Intelligence          8                    10
    Wisdom               16                    22
    Charisma              8                     8
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Wisdom used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +3 Tome of Strength used at level 12
    +3 Tome of Dexterity used at level 12
    +3 Tome of Constitution used at level 12
    +3 Tome of Wisdom used at level 12
    +4 Tome of Strength used at level 16
    +4 Tome of Dexterity used at level 16
    +4 Tome of Constitution used at level 16
    +4 Tome of Wisdom used at level 16
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               5                    27
    Bluff                -1                     0
    Concentration         6                    41
    Diplomacy            -1                     0
    Disable Device       n/a                    n/a
    Haggle               -1                    -1
    Heal                  3                     6
    Hide                  2                     9
    Intimidate           -1                    -1
    Jump                  4                    27
    Listen                3                     8
    Move Silently         2                     6
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair               -1                     0
    Search               -1                     0
    Spot                  3                     6
    Swim                  3                     7
    Tumble                n/a                   n/a
    Use Magic Device      1                     8
    
    Level 1 (Monk)
    Feat: (Selected) Dodge
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Monk
    Feat: (Monk Bonus) Power Attack
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Toughness
    
    
    Level 3 (Monk)
    Feat: (Selected) Past Life: Disciple of the Fist
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    
    
    Level 4 (Monk)
    
    
    Level 5 (Monk)
    
    
    Level 6 (Monk)
    Feat: (Selected) Toughness
    Feat: (Monk Bonus) Two Weapon Fighting
    
    
    Level 7 (Monk)
    
    
    Level 8 (Monk)
    
    
    Level 9 (Monk)
    Feat: (Selected) Toughness
    
    
    Level 10 (Monk)
    
    
    Level 11 (Monk)
    
    
    Level 12 (Monk)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 13 (Monk)
    
    
    Level 14 (Monk)
    
    
    Level 15 (Monk)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 16 (Monk)
    
    
    Level 17 (Monk)
    
    
    Level 18 (Monk)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 19 (Monk)
    
    
    Level 20 (Monk)
    Enhancement: Monk Serenity
    Enhancement: Halfling Cunning I
    Enhancement: Halfling Guile I
    Enhancement: Halfling Luck (Reflex) I
    Enhancement: Static Charge
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Way of the Patient Tortoise II
    Enhancement: Touch of Death
    Enhancement: Fists of Iron
    Enhancement: Porous Soul
    Enhancement: All-Consuming Flame
    Enhancement: Monk Improved Recovery I
    Enhancement: Monk Ninja Spy I
    Enhancement: Monk Ninja Spy II
    Enhancement: Void Strike I
    Enhancement: Void Strike II
    Enhancement: Void Strike III
    Enhancement: Void Strike IV
    Enhancement: Winter's Touch
    Enhancement: Adept of Wind
    Enhancement: Master of Thunder
    Enhancement: Adept of Rock
    Enhancement: Grandmaster of Mountains
    Enhancement: Master of Stone
    Enhancement: Adept of Flame
    Enhancement: Grandmaster of the Sun
    Enhancement: Master of Bonfires
    Enhancement: Adept of Rain
    Enhancement: Master of the Sea
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Improved Jump I
    Enhancement: Improved Jump II
    Enhancement: Improved Tumble I
    Enhancement: Improved Tumble II
    Enhancement: Monk Wisdom I
    Enhancement: Monk Wisdom II

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