A friend of mine wants to TR for the first time his fighter into a paladin s&b tank.
Since the new changes to improved sunder I thought about this weird possibility using warhammers:
Code:
Character Plan by DDO Character Planner Version 03.11.01
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Graldhor
Level 20 Lawful Good Human Male
(2 Fighter \ 18 Paladin)
Hit Points: 362
Spell Points: 230
BAB: 20\20\25\30\30
Fortitude: 26
Reflex: 17
Will: 15
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 20)
Strength 17 26
Dexterity 13 13
Constitution 15 16
Intelligence 9 10
Wisdom 9 10
Charisma 14 18
Tomes Used
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 2 13
Bluff 3 5
Concentration 2 6
Diplomacy 3 5
Disable Device n/a n/a
Haggle 3 5
Heal -1 0
Hide 2 2
Intimidate 7 28
Jump 4 17
Listen -1 0
Move Silently 2 2
Open Lock n/a n/a
Perform n/a n/a
Repair -1 0
Search -1 0
Spot -1 0
Swim 2 7
Tumble n/a 3
Use Magic Device n/a n/a
Level 1 (Paladin)
Feat: (Past Life) Past Life: Fighter
Feat: (Human Bonus) Shield Mastery
Feat: (Selected) Toughness
Level 2 (Paladin)
Level 3 (Paladin)
Feat: (Selected) Stunning Blow
Level 4 (Paladin)
Level 5 (Paladin)
Level 6 (Paladin)
Feat: (Selected) Empower Healing Spell
Level 7 (Fighter)
Feat: (Fighter Bonus) Power Attack
Level 8 (Fighter)
Feat: (Fighter Bonus) Dodge
Level 9 (Paladin)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Level 10 (Paladin)
Level 11 (Paladin)
Level 12 (Paladin)
Feat: (Selected) Improved Shield Bash
Level 13 (Paladin)
Level 14 (Paladin)
Level 15 (Paladin)
Feat: (Selected) Improved Shield Mastery
Level 16 (Paladin)
Level 17 (Paladin)
Level 18 (Paladin)
Feat: (Selected) Improved Sunder
Level 19 (Paladin)
Level 20 (Paladin)
Enhancement: Paladin Armor Class Boost I
Enhancement: Fighter Haste Boost I
Enhancement: Unyielding Sovereignty
Enhancement: Follower of the Sovereign Host
Enhancement: Fighter Strategy (Stunning Blow) I
Enhancement: Fighter Strategy (Sunder) I
Enhancement: Human Adaptability Strength I
Enhancement: Human Greater Adaptability Constitution I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Paladin Courage of Good I
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Bulwark of Good II
Enhancement: Paladin Bulwark of Good III
Enhancement: Paladin Focus of Good I
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Resistance of Good II
Enhancement: Paladin Resistance of Good III
Enhancement: Paladin Divine Righteousness I
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Defender of Siberys I
Enhancement: Paladin Defender of Siberys II
Enhancement: Paladin Defender of Siberys III
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Paladin Devotion I
Enhancement: Paladin Devotion II
Enhancement: Paladin Devotion III
Enhancement: Paladin Charisma I
Enhancement: Paladin Charisma II
Enhancement: Fighter Strength I
Enhancement: Paladin Toughness I
Enhancement: Paladin Toughness II
Enhancement: Paladin Toughness III
(the included tomes are those he has now)
I went bludgeon for the stunning weaponry ofc, but I am worried about the extremely low dps.
A possible change I thought was removing Improved Shield Mastery, Improved Shield Bashing and Dodge for the full THF line, so that he could use a maul or greataxe against trash, equipping the shield only when a tank is required.
Btw... Paladins are so horribly tight on APs... it seems a sacrilege to miss so many powerful enhancements but it's impossible to take everything...