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  1. #1
    Community Member NXPlasmid's Avatar
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    Default Jade Strike with DC 43 completely unsatisfying

    So my 2TR monk Tspatula is a max wis/dx shintao monk, with ship buffs the Jade strike DC is 43. Given changes from U11 making HP the most important stat for melees in the game now, I am wondering if maxing wis primarily for jade strike is really worth it. I've been playing this guy for a couple years now and even before the U11 changes I have been extremely dissapointed with Jade strike which even on a normal shroud might land 2 or 3 times between parts 4 and 5 on Harry.

    I guess my question to the monk community is two-fold, is it worth keeping and if so what else can I do to increase the DC, my buffed Wis is 34 with a +2 tome, I can get one more by using a +7 wis item (are there many?) and excpt wis +1, or +3 tome and either of the previous and of course Yugo pots, but other than that are there any other ways to increase that DC. Also, for those of you who are getting DC's higher than 43, are you noticing a significant increase in landing your Jade strikes... thx, T

  2. #2
    The Hatchery Vissarion's Avatar
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    My plan for my soon to be TRed Monk is to take Improved Sunder so I can get the stacking -15 fort save debuff and -10% fort. I figure that should make Jade Strike land more reliably, and as a bonus, the fort debuff will be a cumulative 35%.
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  3. #3
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    Isn't Jade Strike a will save? Improved Sunder is amazing for Touch of Despair on a Dark Monk but I thought all the Light specials were will saves so they don't benefit.

  4. #4
    Community Member barryman5000's Avatar
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    Quote Originally Posted by Vissarion View Post
    My plan for my soon to be TRed Monk is to take Improved Sunder so I can get the stacking -15 fort save debuff and -10% fort. I figure that should make Jade Strike land more reliably, and as a bonus, the fort debuff will be a cumulative 35%.
    This is exactly what I was gonna say. I have a monk/rogue build that uses stunning fists fairly often and I was thinking of picking of improved sunder as well for the fortitude reduction.

    The 10% fort reduction is just gravy. Try to up your base str (by lesser reincarnating/ tring) and pick up improved sunder. You can go dex/wis and hit bosses with improved sunder/jade strike continously. It'll be really good for the whole party too.

  5. #5
    The Hatchery Vissarion's Avatar
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    Quote Originally Posted by Shuleagh View Post
    Isn't Jade Strike a will save? Improved Sunder is amazing for Touch of Despair on a Dark Monk but I thought all the Light specials were will saves so they don't benefit.
    Ah, yes, you're right. I was mixing it up for Touch of Despair.

    Oh well.
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  6. #6
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    Quote Originally Posted by Shuleagh View Post
    Isn't Jade Strike a will save? Improved Sunder is amazing for Touch of Despair on a Dark Monk but I thought all the Light specials were will saves so they don't benefit.
    Jade Strike

    Assuming DDOWiki is correct then you're correct. It doesn't help for that purpose.

  7. #7
    Community Member Malky's Avatar
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    You can use Crushing Despair clickies tho, -5 will save unresistable debuff for 15s

    Mask of Tragedy from the phiarlan carnival pack is one of those clickies (3 charges, or 5 when epic'ed)
    On a long enough timeline, the survival rate for everyone drops to zero
    Yes, i'm french and i do eat frogs alive, so don't mess with me when i'm hungry
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  8. #8
    Community Member Vyrn's Avatar
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    Quote Originally Posted by NXPlasmid View Post
    +7 wis item (are there many?)
    Only +7 Wis item Im aware of is the Epic Helm of the Mroranon.
    Quote Originally Posted by The_Rocking_Dead View Post
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  9. #9
    Community Member NXPlasmid's Avatar
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    Quote Originally Posted by Malky View Post
    You can use Crushing Despair clickies tho, -5 will save unresistable debuff for 15s

    Mask of Tragedy from the phiarlan carnival pack is one of those clickies (3 charges, or 5 when epic'ed)
    That's an interesting idea, I guess the question is will it land on raid bosses as a clicky? Maybe get caster in the group to do it.. thx! T

  10. #10
    Community Member TheDearLeader's Avatar
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    Quote Originally Posted by NXPlasmid View Post
    That's an interesting idea, I guess the question is will it land on raid bosses as a clicky? Maybe get caster in the group to do it.. thx! T
    Raid Bosses are immune to the -5 Will Save debuff that accompanies Crushing Despair.

    Now, the Clickie itself could theoretically land on them, assuming they roll a 1. However, Lailat and Suulomades are immune to the spell all together, due to the Spell Level being absorbed by their respective Mantles.

  11. #11
    Community Member Taimasan's Avatar
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    Quote Originally Posted by TheDearLeader View Post
    Raid Bosses are immune to the -5 Will Save debuff that accompanies Crushing Despair.

    Now, the Clickie itself could theoretically land on them, assuming they roll a 1. However, Lailat and Suulomades are immune to the spell all together, due to the Spell Level being absorbed by their respective Mantles.
    +1 old friend. Ack, "You must spread some Reputation around before giving it to TheDearLeader again.".

  12. #12
    Community Member Memek's Avatar
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    Improved Sunder. Awesome feat for Monks. That feat is a huge buff to the class.
    Helps with your stuns, your Jade Strike on bosses, your Jade Prison on trash, your Dismissing Strike, heck you might even get your Quivering Palm to work sometimes.
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  13. #13
    Community Member crimsonrazac's Avatar
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    Quote Originally Posted by Memek View Post
    Improved Sunder. Awesome feat for Monks. That feat is a huge buff to the class.
    Helps with your stuns, your Jade Strike on bosses, your Jade Prison on trash, your Dismissing Strike, heck you might even get your Quivering Palm to work sometimes.
    Actually my monks quivering palm works 80-90% of the time in most epics, the trick is knowing which mobs you can use it on. A big help is running wind stance so mobs have to make more than 1 save against your strikes. It might not work for most monks but I'm also running a unbuffed 45+ dc on my stunning fist, jadestrike, and cookie do.

    Also Earth wind and fire does wonders against melee mobs and qp and triple earthstrike casters, that way even if they arent dead they can't cast at you.
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  14. #14
    Community Member Scarecrow9's Avatar
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    ugh....
    jade tomb, jade strike, shining star strike, kukan do..... all WILL saves. improve sunder does not help sadly.
    chose the red pill and woke up in the real world of argonnessen

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  15. #15
    Community Member BDS's Avatar
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    Throw on some cursepewing on or get a caster to throw one up on the raid boss. One thing I do like about update 11 is it makes party members think about how they can work together to lower fort more, rather then everyone just wailing away with auto attack on. Though I would have liked to see the raid difficulty buffed in some more interesting ways other then massively buffing HP and increasing fort.
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  16. #16

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    Quote Originally Posted by BDS View Post
    Throw on some cursepewing on or get a caster to throw one up on the raid boss.
    Unfortunately, Cursespewing is DC 15. Improved Cursespewing is DC 20. Both are a Will save and significantly below the DC 43 specified by the OP. Nice thought but unlikely to enhance the outcome.

  17. #17
    Community Member TheDearLeader's Avatar
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    Quote Originally Posted by sebastianosmith View Post
    Unfortunately, Cursespewing is DC 15. Improved Cursespewing is DC 20. Both are a Will save and significantly below the DC 43 specified by the OP. Nice thought but unlikely to enhance the outcome.
    Everybody rolls 1s...

    Although Horned Devils (Suulomades) are immune to Curse or Curse-like effects.

    I've seen the Lord of Blades cursed. Cursed + Crushing Despair on the LoB is like an extra 6 AC for the tank.
    Last edited by TheDearLeader; 10-10-2011 at 04:24 PM.

  18. #18

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    Quote Originally Posted by TheDearLeader View Post
    Everybody rolls 1s...
    True. But wouldn't that mean a Jade Strike, the original gist of this thread, should have landed as well? Perhaps a curse would be useful but a successful JS would end such a debate quickly.
    Last edited by sebastianosmith; 10-10-2011 at 04:28 PM.

  19. #19
    Community Member Calebro's Avatar
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    Quote Originally Posted by crimsonrazac View Post
    Also Earth wind and fire does wonders against melee mobs and qp and triple earthstrike casters, that way even if they arent dead they can't cast at you.
    Completely off topic.
    I've always found it HILARIOUS that the Devs made the Earth Wind and Fire finisher an (almost) irresistable dance (as long as you choose your targets wisely), and called it Shining Star.
    Am I the only one that got that joke? I sure hope not.
    Last edited by Calebro; 10-10-2011 at 04:43 PM.
    .

  20. #20
    Community Member TheDearLeader's Avatar
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    Quote Originally Posted by sebastianosmith View Post
    True. But wouldn't that mean a Jade Strike, the original gist of this thread, should have landed as well? Perhaps a curse would be useful but a successful JS would end such a debate quickly.
    I'm pretty sure the message behind it was use Cursespewing until enemy is Cursed, then Jade Strike when their saves are lowered. I wasn't the one who suggested Cursespewing specifically, but it's a thought.

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