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  1. #1
    Community Member red_cardinal's Avatar
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    Default Whirlwind attack

    Can we see the fix for this feat? It's kinda neat but way to slow and breaks attack sequence. If it would have the speed of supreme cleave, it would be great.
    Thanks.

  2. #2
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    Well, it'd be nice if they fix Cleave and Great Cleave along with Whirlwind.

    And Supreme Cleave even could use some tweaks too (buffs and nerfs).

  3. #3
    Community Member Tarnoc's Avatar
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    Default hmmm

    well in my head

    to fix it it needs to have both hands hitting wen you whirlwind

    i had this feat back at level 12 cap and was very disapointed that my twf was only getting one hit instead of both hands hitting

    considering it shares feats with tempest it really should be both hands hitting

  4. #4
    Community Member Tinco's Avatar
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    I agree, this would go a long way of adding some sexiness back to tempests. Perhaps make it so that it affects all attacks in the next 1-2 second(s) applying the damage to all monsters around you and for more awesomeness, apply tactics used during that time to all enemies around you, too. Whirlwind attack is such an iconic pnp feat, it's sad that it's not really worth using in DDO.

  5. #5
    Community Member Tsuarok's Avatar
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    Quote Originally Posted by Tarnoc View Post
    well in my head

    to fix it it needs to have both hands hitting wen you whirlwind

    i had this feat back at level 12 cap and was very disapointed that my twf was only getting one hit instead of both hands hitting

    considering it shares feats with tempest it really should be both hands hitting
    I rather feel the same way about the cleaves as well. Or rather that it should have the chance to proc an offhand whirlwind/cleave based on your twf feats.

  6. #6
    Community Member Tarnoc's Avatar
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    Quote Originally Posted by Tsuarok View Post
    I rather feel the same way about the cleaves as well. Or rather that it should have the chance to proc an offhand whirlwind/cleave based on your twf feats.
    i cant say ide agree with that

    whirlwind and cleave are two very different things for 1

    and really why should cleave with power attack as a pre req have such a powerful effect

    whirlwind takes dodge mobility spring attack and combat expertize to get

    that is a much larger investment then cleave

  7. #7
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    Quote Originally Posted by Tarnoc View Post
    and really why should cleave with power attack as a pre req have such a powerful effect
    Cleave should have a powerful effect because
    1. It's a feat, which is costly.
    2. It's a melee thing, and melees could use help.
    3. It's an AOE thing, and melee people need help with AOE.
    4. It's an active melee ability, and the game needs more interesting active abilities for melee.

    Quote Originally Posted by Tarnoc View Post
    whirlwind takes dodge mobility spring attack and combat expertize to get
    That justifies Whirlwind being better than Cleave, but not Cleave being weak.

  8. #8
    Community Member Tsuarok's Avatar
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    Quote Originally Posted by Tarnoc View Post
    i cant say ide agree with that

    whirlwind and cleave are two very different things for 1

    and really why should cleave with power attack as a pre req have such a powerful effect

    whirlwind takes dodge mobility spring attack and combat expertize to get

    that is a much larger investment then cleave
    not really even sure it would be called powerful were it to proc an offhand cleave. I do think that it should be better to hit the button than to not hit the button... even with just a single feat cost it shouldn't reduce your DPS.

  9. #9
    Community Member Grenada's Avatar
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    Just add in the air elemental launch you across the room effect and I'll be good with it.

    Heck, make it a % chance or give it a dc, and I would still enjoy it.
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  10. #10
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    Quote Originally Posted by Tsuarok View Post
    not really even sure it would be called powerful were it to proc an offhand cleave. I do think that it should be better to hit the button than to not hit the button... even with just a single feat cost it shouldn't reduce your DPS.
    Well, it's acceptable for the Cleave button to lower your DPS if there's only one enemy in reach: that way players need to be paying attention to what they click, instead of blindly Cleaving without watching.

    But if you do have 2+ enemies, then Cleave should definitely be a DPS gain... by a lot. And in addition to that simple criteria, clicking Cleave should not become relatively worse DPS as you progress.

    The current situation is that players get faster and faster speed of regular attacks as they level up. But Cleave stays the same length... so the cost in skipped regular attacks when you do a Cleave gets higher and higher, so having and using the Cleave feat becomes relatively less valuable.

    What they should do is change Cleave (and everything similar) so that it benefits from all factors that raise the speed of regular attacks.

  11. #11
    Community Member Tarnoc's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    Well, it's acceptable for the Cleave button to lower your DPS if there's only one enemy in reach: that way players need to be paying attention to what they click, instead of blindly Cleaving without watching.

    But if you do have 2+ enemies, then Cleave should definitely be a DPS gain... by a lot. And in addition to that simple criteria, clicking Cleave should not become relatively worse DPS as you progress.

    The current situation is that players get faster and faster speed of regular attacks as they level up. But Cleave stays the same length... so the cost in skipped regular attacks when you do a Cleave gets higher and higher, so having and using the Cleave feat becomes relatively less valuable.

    What they should do is change Cleave (and everything similar) so that it benefits from all factors that raise the speed of regular attacks.
    see now this i agree with it is a slower attack and should be sped up into all the normal swing chains

    as for cleave procign offhand i still say it would be to pwerful for one feat but that isnt to say supreme cleave or great cleave both with more pre reqs shouldnt have some sorta off hand proc chance

    and whirlwind definately needs something it was the crown ina pnp game and im not possitive but isnt whirlwind the biggest prerq feat in game?

  12. #12
    Community Member red_cardinal's Avatar
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    bump... Can we get dev info on this?

  13. #13
    Community Member zealous's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    Well, it's acceptable for the Cleave button to lower your DPS if there's only one enemy in reach: that way players need to be paying attention to what they click, instead of blindly Cleaving without watching.

    But if you do have 2+ enemies, then Cleave should definitely be a DPS gain... by a lot. And in addition to that simple criteria, clicking Cleave should not become relatively worse DPS as you progress.

    The current situation is that players get faster and faster speed of regular attacks as they level up. But Cleave stays the same length... so the cost in skipped regular attacks when you do a Cleave gets higher and higher, so having and using the Cleave feat becomes relatively less valuable.

    What they should do is change Cleave (and everything similar) so that it benefits from all factors that raise the speed of regular attacks.
    Agreed.

    However, Cleave currently increases DPS even if it is against a single target, if you use it "correctly", for S&B+2hf.

    You just need to use it between the 2nd and 3rd attack animation...

  14. #14
    Community Member Captain_Wizbang's Avatar
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    Not having used whirlwind for 2 + years, does anyone on Lama have it? and if so, are there any improvements?

    The original version was a waste of a feat.

  15. #15
    Community Member Mighty_Bozo's Avatar
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    Would be nice if whirlwind would give u 100% glancing blow with any weapons u're using for a couple of seconds with a high cd
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  16. #16
    Founder LeLoric's Avatar
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    I'd like to see whirlwind as a manyshot type boost where for 20 seconds you have a full 360 degree cleaving attack with offhand proc chances and glancing blows attached to each attack. Also works with individually activated attacks within the 20 seconds like stunning blow, monk attacks, trip, etc.

    Yes it should be pretty strong it has a huge requirement. This should be the melee wail of the banshee.
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  17. #17
    Community Member Tsuarok's Avatar
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    Quote Originally Posted by LeLoric View Post
    I'd like to see whirlwind as a manyshot type boost where for 20 seconds you have a full 360 degree cleaving attack with offhand proc chances and glancing blows attached to each attack. Also works with individually activated attacks within the 20 seconds like stunning blow, monk attacks, trip, etc.

    Yes it should be pretty strong it has a huge requirement. This should be the melee wail of the banshee.
    My first reaction is to scream, "OP!!!!" But after a moments reflection: it does have stupid feat requirements. And in order do a lot of damage with this, you do have to be surrounded by mobs, who are probably beating the ! out of you, so... I like it. Make it happen.

  18. #18
    Founder LeLoric's Avatar
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    Quote Originally Posted by Tsuarok View Post
    My first reaction is to scream, "OP!!!!" But after a moments reflection: it does have stupid feat requirements. And in order do a lot of damage with this, you do have to be surrounded by mobs, who are probably beating the ! out of you, so... I like it. Make it happen.
    More OP than wail/implosion? I see no problem with a 20sec/2min aoe melee ball of death. It does nothing to increase single target dps which is where any op'ness might come from.
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  19. #19
    The Hatchery Scraap's Avatar
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    Quote Originally Posted by LeLoric View Post
    More OP than wail/implosion? I see no problem with a 20sec/2min aoe melee ball of death. It does nothing to increase single target dps which is where any op'ness might come from.
    Rather like the notion in conjunction with the other feats. Set em up like metas, where you drop 1/2 damage off the side, but stuns/trips/ect use the whirlwind/cleave/great/supreme arcs, depending on selection?

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