
Originally Posted by
Vellrad
I would like to see some endurance mode dungeon.
You go in, push the lever to start (entrance locked) and mobs start to spawn.
There would be 2 options on how to do it:
-TIME BASED SCORE
Where score and reward would be determined only by time party managed to survive. Mobs would respawn contantly, with respanw rate and CR going higher each minute. After all party members are killed or recalled out, quest is finished, mobs auto killed players rezzed, and rewards given, based only on how long team survived.
-FRAG BASED SCORE
Where score and reward would be determined only by number of mobs killed during quest. Mobs would spawn in waves after one wave is beaten, with more enemies and higher CR each wave. After party is defeated, mobs are gone, team is auto rezzed, and rewards are given, based only on number of waves beaten.
This is how I see this kind of dungeon.