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  1. #1
    Community Member Ultimaetus's Avatar
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    Dec 2009
    Posts
    43

    Default Minigame mode:Endless waves

    This would be similar to quests like Kobold assault, or that one with devils. But instead of a quest, it would be a minigame(kinda like how brawling arenas are just minigames) you drop in, have fun beating enemies to pulp till you drop dead.

    Somethings that I have mulled over or still could use discussion:

    -How to determine difficulty? Automatically based on highest level person in group? Selected by group? Based on groups avg level?
    - Allow solo mode or should everyone be forced to group up?
    -- Enable a queue system?

    REWARDS: No or Yes?
    - No xp gain,
    --Maybe item rewards? Token rewards that can be exchanged for some stuff?
    ---all items to be consumables or offer potential gear?
    ---- perhaps implement different "color" token rewards based on difficulty
    ----- A tracking system to reward players based on individual contribution?(total dmg dealt(not counting overkill), total healed(not counting over heal), buffs given?))
    ----- Limit someones available token color based on thier level?(ie, no high levels carrying a lowbie to farm tokens that can be exchanged for valuable items.

    - a special mode where it throws every named mob from every quest into the waves?



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  2. #2
    Community Member Vellrad's Avatar
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    Sep 2009
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    4,421

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    I would like to see some endurance mode dungeon.
    You go in, push the lever to start (entrance locked) and mobs start to spawn.
    There would be 2 options on how to do it:
    -TIME BASED SCORE
    Where score and reward would be determined only by time party managed to survive. Mobs would respawn contantly, with respanw rate and CR going higher each minute. After all party members are killed or recalled out, quest is finished, mobs auto killed players rezzed, and rewards given, based only on how long team survived.
    -FRAG BASED SCORE
    Where score and reward would be determined only by number of mobs killed during quest. Mobs would spawn in waves after one wave is beaten, with more enemies and higher CR each wave. After party is defeated, mobs are gone, team is auto rezzed, and rewards are given, based only on number of waves beaten.

    This is how I see this kind of dungeon.
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  3. #3
    Community Member Xenostrata's Avatar
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    Jul 2010
    Posts
    863

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    Quote Originally Posted by Vellrad View Post
    I would like to see some endurance mode dungeon.
    You go in, push the lever to start (entrance locked) and mobs start to spawn.
    There would be 2 options on how to do it:
    -TIME BASED SCORE
    Where score and reward would be determined only by time party managed to survive. Mobs would respawn contantly, with respanw rate and CR going higher each minute. After all party members are killed or recalled out, quest is finished, mobs auto killed players rezzed, and rewards given, based only on how long team survived.
    -FRAG BASED SCORE
    Where score and reward would be determined only by number of mobs killed during quest. Mobs would spawn in waves after one wave is beaten, with more enemies and higher CR each wave. After party is defeated, mobs are gone, team is auto rezzed, and rewards are given, based only on number of waves beaten.

    This is how I see this kind of dungeon.
    The first would be incredibly biased towards tank based characters with high DR etc (like FvS), and feel that the respawn mechanic would either be exploited (don't kill anything, then we onky deal with weak mobs) or painfully laggy (don't kill anything until the room is teeming with mobs).

    I like the second idea though. Instead of a small enclosure, I'd love having a huge open area with a few obstacles - think Saving Private Ryan, from the bad guys' perspective.
    Fear the Koala.
    Jial, Wyllywyl, and an ever-changing list of alts.

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