Okay, since the fix to healing ki, my Solar Phoenix has been more or less benched, and I've finally decided he needs to be updated into an actual tank (My Phoenix, despite the huge amp, could never really hold aggro against a decent group).
STR 30 (In stance with Epic brawling gloves or alternative)Code:Character Plan by DDO Character Planner Version 03.11.02 DDO Character Planner Home Page Level 20 Lawful Good Human Male (12 Paladin \ 7 Monk \ 1 Rogue) Hit Points: 460 Spell Points: 140 BAB: 17\17\22\27\27 Fortitude: 25 Reflex: 20 Will: 15 Starting Feat/Enhancement Abilities Base Stats Modified Stats (34 Point) (Level 1) (Level 20) Strength 15 19 Dexterity 15 17 Constitution 16 23 Intelligence 10 12 Wisdom 8 11 Charisma 14 16 Tomes Used +1 Tome of Strength used at level 3 +1 Tome of Dexterity used at level 3 +1 Tome of Constitution used at level 3 +1 Tome of Intelligence used at level 3 +1 Tome of Wisdom used at level 3 +1 Tome of Charisma used at level 3 +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 +3 Tome of Strength used at level 11 +3 Tome of Wisdom used at level 11 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 6 18 Bluff 2 3 Concentration 5 22 Diplomacy 2 3 Disable Device n/a n/a Haggle 2 3 Heal -1 0 Hide 2 3 Intimidate 6 26 Jump 6 8 Listen -1 0 Move Silently 2 3 Open Lock 6 7 Perform n/a n/a Repair 0 1 Search 0 1 Spot 3 4 Swim 6 8 Tumble 6 7 Use Magic Device 6 26 Level 1 (Rogue) Feat: (Past Life) Past Life: Paladin Feat: (Human Bonus) Toughness Feat: (Selected) Two Weapon Fighting Feat: (Automatic) Attack Feat: (Automatic) Heroic Durability Feat: (Automatic) Light Armor Proficiency Feat: (Automatic) Martial Weapon Proficiency: Rapier Feat: (Automatic) Martial Weapon Proficiency: Shortsword Feat: (Automatic) Martial Weapon Proficiency: Shortbow Feat: (Automatic) Simple Weapon Proficiency Feat: (Automatic) Sneak Feat: (Automatic) Sneak Attack Feat: (Automatic) Trapfinding Level 2 (Monk) Feat: (Monk Bonus) Stunning Fist Feat: (Automatic) AC Bonus Feat: (Automatic) Defensive Fighting Feat: (Automatic) Disciple of Breezes Feat: (Automatic) Disciple of Candles Feat: (Automatic) Disciple of Pebbles Feat: (Automatic) Disciple of Puddles Feat: (Automatic) Exotic Weapon Proficiency: Kama Feat: (Automatic) Exotic Weapon Proficiency: Shuriken Feat: (Automatic) Finishing Moves Feat: (Automatic) Flurry of Blows Feat: (Automatic) Martial Weapon Proficiency: Handaxe Feat: (Automatic) Unarmed Strike Level 3 (Monk) Feat: (Monk Bonus) Toughness Feat: (Monk Bonus) Toughness Feat: (Automatic) Evasion Feat: (Automatic) Meditation Feat: (Automatic) Sunder Feat: (Automatic) Trip Level 4 (Monk) Ability Raise: CON Feat: (Monk Path) Path of Harmonious Balance: Fists of Light Feat: (Automatic) Fast Movement Feat: (Automatic) Finishing Moves: Path of Harmonious Balance (ALL) Feat: (Automatic) Finishing Moves: Path of Inevitable Dominion (ALL) Feat: (Automatic) Still Mind Level 5 (Paladin) Feat: (Automatic) Aura of Good Feat: (Automatic) Heavy Armor Proficiency Feat: (Automatic) Martial Weapon Proficiency (ALL) Feat: (Automatic) Medium Armor Proficiency Feat: (Automatic) Shield Proficiency (General) Feat: (Automatic) Smite Evil Level 6 (Paladin) Feat: (Selected) Diehard Feat: (Automatic) Divine Grace Feat: (Automatic) Lay on Hands Level 7 (Paladin) Feat: (Automatic) Aura of Courage Feat: (Automatic) Divine Health Feat: (Automatic) Fear Immunity Level 8 (Paladin) Ability Raise: CON Feat: (Automatic) Turn Undead Level 9 (Paladin) Feat: (Selected) Improved Two Weapon Fighting Level 10 (Paladin) Feat: (Automatic) Remove Disease Level 11 (Paladin) Level 12 (Paladin) Ability Raise: CON Feat: (Selected) Improved Critical: Bludgeoning Weapons Level 13 (Paladin) Level 14 (Paladin) Level 15 (Paladin) Feat: (Selected) Greater Two Weapon Fighting Level 16 (Paladin) Ability Raise: CON Level 17 (Monk) Feat: (Automatic) Ki Strike: Magic Feat: (Automatic) Slow Fall Level 18 (Monk) Feat: (Selected) Power Attack Feat: (Automatic) Ki Strike: Damage Feat: (Automatic) Purity of Body Level 19 (Monk) Feat: (Monk Bonus) Toughness Level 20 (Monk) Ability Raise: CON Feat: (Automatic) Wholeness of Body Enhancement: Paladin Armor Class Boost I Enhancement: Rogue Haste Boost I Enhancement: Unyielding Sovereignty Enhancement: Follower of the Sovereign Host Enhancement: Human Adaptability Strength I Enhancement: Human Improved Recovery I Enhancement: Human Improved Recovery II Enhancement: Human Improved Recovery III Enhancement: Human Versatility I Enhancement: Human Versatility II Enhancement: Way of the Patient Tortoise I Enhancement: Way of the Patient Tortoise II Enhancement: Monk Improved Recovery I Enhancement: Monk Improved Recovery II Enhancement: Shintao Monk I Enhancement: Adept of Flame Enhancement: Paladin Courage of Good I Enhancement: Paladin Bulwark of Good I Enhancement: Paladin Bulwark of Good II Enhancement: Paladin Focus of Good I Enhancement: Paladin Resistance of Good I Enhancement: Paladin Resistance of Good II Enhancement: Paladin Divine Righteousness I Enhancement: Paladin Divine Sacrifice I Enhancement: Paladin Divine Sacrifice II Enhancement: Paladin Exalted Smite I Enhancement: Paladin Exalted Smite II Enhancement: Paladin Extra Lay on Hands I Enhancement: Paladin Extra Lay on Hands II Enhancement: Paladin Extra Smite Evil I Enhancement: Paladin Extra Smite Evil II Enhancement: Paladin Extra Smite Evil III Enhancement: Paladin Defender of Siberys I Enhancement: Paladin Defender of Siberys II Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Paladin Devotion I Enhancement: Paladin Toughness I Enhancement: Paladin Toughness II Enhancement: Paladin Divine Might I Enhancement: Paladin Divine Might II
DEX 23 (not bothering listing an item here atm)
CON 34 (In stance, +1, +2 exceptional)
INT 12 (Enough)
WIS 18 (Enough)
CHA 22 (Enough)
HP:
194 Base
240 CON
88 Toughness
40 Toughness enhancements
10 Tortoise
10 Draconic
30 GFL
45 GS
20 Rage
--
677
101 15% from stance
---
778 HP (801 with +2 con from guild buff)
Madstone (cuts off self healing except from healing ki, and lay on hands?)
824/847 HP
870/893 HP (double madstone)
Healing Amp:
5% Past Life
10% DT
20% ToD/DT
30% Human
20% Monk
25% Jidz Tetka
10% Guild
---
297.297% amp
(386.4861% with epic gloves of the claw)
Saves:
41 Fort
33 Reflex
29 Will
Skills
+48 intimidate (at least, this is with no good luck, enhancement bonus, or >+15 item)
+33 UMD (only GH, can get higher)
Strong Points:
-Relatively high HP (778)
-Threat generation (stance, gear, redemption, intimidate)
-High Saves
-Evasion
-High healing amplification
-Self Healing (Fists of light, healing ki, cures, heal scrolls)
-Full UMD
-Can open locks.
-Haste boost, HV damage boost
Depending on the amp amount, curse of healing should be netting back 2-5 HP, or 3-7 HP healed per hit.
Any suggestions, comments, pointing out of glaring errors/problems are welcome.
I want Bakup Planne to get out there and hit stuff again.
Edit: Yes this is using handwraps.