Was at lunch chatting with a buddy of mine about some of our favorite RP games. He's a DDOer, but not very active ... and one of the reasons why is that ultiately, your choices don't matter as much in a RP game.
Sure, there's plot.
Sure, there are favor rewards.
What he wants is for-that-character relevant in-game choices. Not build or gear, choices.
For instance, the choice to take the Silver Flame or Emerald Claw trinket in the Necropolis. Would it be nifty if, for instance, your choice locked you out of using certain hirelings? Wyoh just won't work for the Emerald Claw, dontchaknow?
Or maybe you only get the best house favor reward for the house you turn in first ... your chosen house.
This kind of thing could add a depth to the game that isn't there, with minimal work just expanding on the existing favor system. What if, instead of Coin Lord Finishing School giving you bonuses to several, you had to choose?
Anyway ... just thinking out loud ...