I'd like to point out that I agree with this. Even though I come across as defending DA, I don't really like it.
And replace it with what? Give us a better mechanic that will force people to kill monsters... You want every quest refitted with doors or force barriers that won't open until a certain number of bad guys are killed? I suppose that's a possible (but ugly solution).Remove it please
DA is just another part of the game at this point. If you kill everything, in 98% of the quests you'll never even see it. If you kill most things, you can still run by the more annoying encounters and not have any issues with DA (maybe a short green alert).
DA is an ugly arbitrary mechanic... I agree..
It's also trivially easy to work around.