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  1. #1
    Community Member Ultimaetus's Avatar
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    Default DT vestaments for my heal amp monk

    Ok, first off regardless of what you try to say to me, I am makin a heal amp oriented monk.

    My question is which soveriegn rune would be most useful to my monk. The first 2 runes will be eldritch heal amp (10%) and tempest heal amp (20%)
    Last edited by Ultimaetus; 10-04-2011 at 10:21 AM.

  2. #2
    Community Member Bodic's Avatar
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    need to know more really to many options.

    Tharnes wrath if you have Tharnes goggles
    Disintegration Guard
    Radiance Guard
    Greater Potency VII if you have Halfing Healing marks
    Heightened Awareness 4
    Dodge +3
    Destruction

  3. #3
    Community Member Ultimaetus's Avatar
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    Quote Originally Posted by Bodic View Post
    need to know more really to many options.

    Tharnes wrath if you have Tharnes goggles
    Disintegration Guard
    Radiance Guard
    Greater Potency VII if you have Halfing Healing marks
    Heightened Awareness 4
    Dodge +3
    Destruction
    After a little research, it would be a toss-up between

    Tharnes set 2 bns
    Destruction
    Dodge +3
    Heightened awareness 4

    Tharnes bns would be nice
    Destruction would seem to be something a dark monk would use, mine is more focused on team support.

    Wouldent heightened awareness +4 ac be superior to +3 ac dodge anyways?

    So tharnes or awareness. Im leaning in favor of +4 insight bns to AC over ghost touch and -20% melee threat since im probably going to get hit regardless of wether I have aggro or not.


    As far as extra info:
    My base stats went something like(human)
    14 STR
    16 Dex
    14 Con
    16 wis
    And i didnt touch cha or int

    The plan is to use my level increases for dex and wis to 18 and use a +2 supreme tome when I hit the level(maybe a +3 supreme tome depending on wether its to expensive when they go in store, havent bought either yet.)

    Light monk of course

    The gear on my heal amp check list goes as:
    DT vest(healamp, heal amp, ??????)
    Glove of claw
    Finger necklace
    Jidz-Tet'ka

    Im still figuring out what I should aim for in the other slots
    Last edited by Ultimaetus; 10-04-2011 at 11:00 AM.

  4. #4
    Community Member Bodic's Avatar
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    Vestments are a quick swap you can have more than one set of DT I am looking @3 myself

    HA30% Destruction
    HA30% Tharnes
    HA10% Salt Disintegration

    Look into what you want/need for multi-purpose. Your lvl16 needs could be different than 17-20.

  5. #5
    Community Member redspecter23's Avatar
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    I really hope I'm wrong, but I'm fairly sure Destruction on DT armor won't work with unarmed attacks. At least it worked that way some time ago. Get some confirmation on that before you go farming for the rune. I agree it would be a great swap in if it worked though. I suppose you have the option of using kama's or quarter staff with it. With the new U11.1 changes apparently destruction and improved destruction won't stack quite the same way they do now so you ideally want improved destruction anyway.
    Kaarloe - Degenerate Matter - Argonnessen

  6. #6
    Community Member dkyle's Avatar
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    Quote Originally Posted by Ultimaetus View Post
    Destruction would seem to be something a dark monk would use, mine is more focused on team support.
    Actually, Destruction is a very "team support" oriented thing. It reduces the AC (and soon, Fortification) of the enemy you hit. That helps all the melee out.

    Unfortunately, Destruction on armors does not work with handwraps, so is useless for most Monks. For other melee, it's great.

    Quote Originally Posted by Ultimaetus View Post
    Wouldent heightened awareness +4 ac be superior to +3 ac dodge anyways?
    Depends on the rest of your gear. You'll want whatever you don't already have somewhere else. For most Melee, Heightened Awareness is easy to fit in via GS weapons. Now, Monks can get in on that too via Alchemical weapons: Air on the first tier gives Heightened Awareness 4.

    In contrast, Dodge +3 comes on the Chattering Ring, and Epic Grim's Bracelet.

    So, assuming you actually have usable AC to begin with, the +4 AC is probably your best bet. Alternatively, I would go with Radiance or Disintegration.

  7. #7
    Community Member TPICKRELL's Avatar
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    As mentioned above, if this is going to be an active toon, you want more than one set of DT.

    My main is a light monk and he has 3 sets that he uses regularly:

    1: Base Set (70s self buffed AC Matters)--> Healing Amp/Healing Amp/Insight AC (will change to dodge +3 once i have insight+4 on alchemical wraps)

    2: TANK Set (Need to be able to hold aggro) --> Incite / Incite / Incite

    3: EPIC Set (AC doesn't matter)--> Healing Amp / Healing Amp / Radiance Guard

    My epic set used to have CHA +6 on it in place of tier 2 amp until I was able to slot CHA into an epic slot on my Jidz-Tetka's for the remote stun DC increase.

    You need to know what roles you are going to fill with your monk before you can really choose a set.

    Healing amp is great when you are taking damage (solo, tanking...) But pretty much meaningless if you are not taking the majority of the damage in a group (your blue bar will likely be filled long before the fighter or barb standing next to you even with no additional amp).

    NOTE: He also has a 4th Guard set of DT but it doesn't come into play much anymore.
    Last edited by TPICKRELL; 10-04-2011 at 11:56 AM.
    Khyber -- Grubbby, Grubonon, Gralak, and all the gang of *grubs* in the Homeboys of Stormreach.

  8. #8
    Dual-Wielder of Halflings DevHead's Avatar
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    I'll just go ahead and confirm with a previous poster: Destruction on DT vestments does NOT work with unarmed attacks, and this is WAI.
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  9. #9
    Community Member Astraghal's Avatar
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    Sounds like you're going to be getting hit a lot and be self-sufficient. Defensive properties like Radiance Guard (effectively a high proc displacement guard but annoying) and Earthen Guard (good proc DR 10/adamantine guard) are worth considering.

    Also consider Smiting Weapons for the new raid, it doesn't add the bane damage but has the vorpal effect. I'd make multiple sets, considering how easy the first two tier runes are to get.

    If you care about AC use Icy Raiments as you can slot the other AC bonuses elsewhere.

    Lightning Strike is the best DPS guard on non-electric resistant mobs while Disintegration is the next highest DPS guard and it works on everything.

  10. #10
    Community Member TPICKRELL's Avatar
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    Quote Originally Posted by Astraghal View Post
    ...Earthen Guard (good proc DR 10/adamantine guard) are worth considering...
    Normally very true, but if you are going pure monk, DR 10/Adamantine provides almost no value about the DR 10/Epic that you will get at level 20.
    Khyber -- Grubbby, Grubonon, Gralak, and all the gang of *grubs* in the Homeboys of Stormreach.

  11. #11
    Community Member dkyle's Avatar
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    Quote Originally Posted by Astraghal View Post
    Also consider Smiting Weapons for the new raid, it doesn't add the bane damage but has the vorpal effect. I'd make multiple sets, considering how easy the first two tier runes are to get.
    Like Destruction, Smiting doesn't work with Unarmed.

    Lightning Strike is the best DPS guard on non-electric resistant mobs while Disintegration is the next highest DPS guard and it works on everything.
    Lightning Strike is not available as a Sov rune. Disintegration is the best one available.

  12. #12
    Community Member Astraghal's Avatar
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    Quote Originally Posted by TPICKRELL View Post
    Normally very true, but if you are going pure monk, DR 10/Adamantine provides almost no value about the DR 10/Epic that you will get at level 20.
    Quote Originally Posted by dkyle View Post
    Like Destruction, Smiting doesn't work with Unarmed.
    Ah okay, I don't know the Monk class well.


    Quote Originally Posted by dkyle View Post
    Lightning Strike is not available as a Sov rune. Disintegration is the best one available.
    D'oh was thinking of Greensteel.

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