Results 1 to 11 of 11

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Community Member
    Join Date
    Dec 2009
    Posts
    381

    Default Artificer and Construct Essence

    The Construct Essence feat now states that it gives 50% vulnerability to rust damage. <-- From test release notes.. Curious how big of an impact that will be end game. Are rust monsters only a problem in a few low level dungeons, or is that a bigger issue later on? Have the feat on my live arti, only level 16 and there are a lot of quests i have yet to do. Is this something to worry about if it goes live?

    Edit: Thought i would copy my live arti over to test, cleared out my chars on test (one of which had the same name as the live one), then i started the copy process. All it says now is failed, am i just out of luck on trying that character out there?
    Last edited by smeggy1384; 10-04-2011 at 08:12 AM.

  2. #2
    Community Member MartinusWyllt's Avatar
    Join Date
    May 2010
    Posts
    1,541

    Default

    I think I'm going to swap construct essence out. I can use heal scrolls reliably now prior to this the self-healing using reconstruct with this feat has been pretty underwhelming. Reconstruct scrolls are useful, but better out of combat. Self-healing with this feat is a pale shadow of the WF ability to self-heal. Now with an added vulnerability it seems a good time to visit Lockania.

    On another feat note I'm quite pleased with having shot on the run. Since this is not my crafter I've not taken the DMs. I went with an int focus with enough dex for improved precise shot, a fabulous feat to have. I've been fine with using insightful damage rather than strikes in at-level content. Having some force spec and appropriate items has made blade barrier very useful and it complements fantastically with circle strafe shooting.

  3. #3
    Community Member
    Join Date
    Dec 2009
    Posts
    381

    Default

    Ya was debating dropping construct essence anyway, but had just got to where the level 6 repair spell hits myself for 150ish with empower on.. good chunk of my own health. Not checked heal scroll prices, but perhaps i could afford them. Not sure where my UMD is at.. but its likely the better option at this point. Or perhaps i can hit 20 and TR (will be my first to 20 or TR) before this goes live.

  4. #4
    Blogger and Hatchery Hero
    2015 DDO Players Council
    katz's Avatar
    Join Date
    Nov 2009
    Posts
    614

    Default

    Quote Originally Posted by smeggy1384 View Post
    The Construct Essence feat now states that it gives 50% vulnerability to rust damage. <-- From test release notes.. Curious how big of an impact that will be end game. Are rust monsters only a problem in a few low level dungeons, or is that a bigger issue later on? ...*snip*
    also from the release notes: deconstruct now does rust damage instead of untyped damage

    they wanted fleshy arties to share the joys of being deconstructed in the manufactury!

    makes sense tho, really. pretty good benefit, with not a whole lot of downside. especially if you can overcome the negative to positive energy healing thru various heal amp routes.

    i just wished you could actually SEE some physical change if you chose that feat, give ya a metal arm like Haywire or something, ya know?

    the official home of LOLWUT
    and R.O.G.U.E !
    Pointless/Frivolous/Beguiling/Justanotha Waste of Time, Katzklaw, Pickt d'Locks & etc
    Q: how do you get me to appear in a thread? A: ask a bard question! XD

  5. #5
    Community Member Devonian's Avatar
    Join Date
    Aug 2009
    Posts
    259

    Default

    Quote Originally Posted by katz View Post
    also from the release notes: deconstruct now does rust damage instead of untyped damage

    they wanted fleshy arties to share the joys of being deconstructed in the manufactury!

    makes sense tho, really. pretty good benefit, with not a whole lot of downside. especially if you can overcome the negative to positive energy healing thru various heal amp routes.

    i just wished you could actually SEE some physical change if you chose that feat, give ya a metal arm like Haywire or something, ya know?
    Being an ardent transhumanist, if taking the feat did turn say part of a charicter's face to metal, it would be an instant reason not to just default to WF on an arteficer.
    Currently levelling: Lainnu, WF Arteficter 18, Khyber, Leader of House Tarkanan
    Jhankgix, WF lvl 21 monk, Grand Master of Flowers,Khyber, House Tarkanan
    Recovering Altaholic.

  6. #6
    Developer Eladrin's Avatar
    Join Date
    Feb 2006
    Posts
    0

    Default

    Quote Originally Posted by katz View Post
    also from the release notes: deconstruct now does rust damage instead of untyped damage

    they wanted fleshy arties to share the joys of being deconstructed in the manufactury!
    Actually, on the live servers fleshy artificers with Construct Essence are already able to be deconstructed, but are taking full instead of half damage.

  7. #7
    Community Member
    Join Date
    Dec 2009
    Posts
    381

    Default

    Quote Originally Posted by Eladrin View Post
    Actually, on the live servers fleshy artificers with Construct Essence are already able to be deconstructed, but are taking full instead of half damage.
    So basically what will happen is it goes from 100% from currently from deconstruct, to 50% deconstruct on fleshies with the feat, but also 50% from rust monsters?

  8. #8
    Developer Eladrin's Avatar
    Join Date
    Feb 2006
    Posts
    0

    Default

    Quote Originally Posted by smeggy1384 View Post
    So basically what will happen is it goes from 100% from currently from deconstruct, to 50% deconstruct on fleshies with the feat, but also 50% from rust monsters?
    Construct Essence was already giving 50% rust damage vulnerability, but didn't mention it in the description. (Rust vulnerability is directly tied to your base repair vulnerability.) The change to Construct Essence is purely informational.

    Deconstruct was mistyped as "untyped" instead of "rust", though, so it was doing 100% damage instead of 50% to a fleshy Construct Essence'd artificer.

  9. #9
    Community Member
    Join Date
    Dec 2009
    Posts
    381

    Default

    Quote Originally Posted by Eladrin View Post
    Construct Essence was already giving 50% rust damage vulnerability, but didn't mention it in the description. (Rust vulnerability is directly tied to your base repair vulnerability.) The change to Construct Essence is purely informational.

    Deconstruct was mistyped as "untyped" instead of "rust", though, so it was doing 100% damage instead of 50% to a fleshy Construct Essence'd artificer.
    Ah.. guess it wont be so bad having construct essence then. May just keep it until time to TR.

  10. #10
    Community Member Robi3.0's Avatar
    Join Date
    Jul 2006
    Posts
    445

    Default

    Quote Originally Posted by katz View Post
    also from the release notes: deconstruct now does rust damage instead of untyped damage

    they wanted fleshy arties to share the joys of being deconstructed in the manufactury!

    makes sense tho, really. pretty good benefit, with not a whole lot of downside. especially if you can overcome the negative to positive energy healing thru various heal amp routes.

    i just wished you could actually SEE some physical change if you chose that feat, give ya a metal arm like Haywire or something, ya know?
    Haywire has a metal arm (AKA Battle Fist) because he is a Renegade Master Maker. Construct Essence in my opinion is the first step to becoming a Renegade Maker. The visual changes should be left for those who take the PrE when it comes out.

    Construct essence is a good starting point its effectiveness will more then likely be improved by taking tiers of Renegade Master Maker PrE. I don''t see any reason why at Teir 3 RMM it couldn't be 100% repair, 75% healing, 100% rust damage. I think that would be more then useful.
    there's one thing you never put in a trap if you're smart. If you value your continued existence. If you have any plans on seeing tomorrow then there's one thing you never, ever put in a trap.

  11. #11
    Community Member Bodic's Avatar
    Join Date
    Sep 2006
    Posts
    0

    Default

    with 10% healing amp, and full teir4 scroll matery your heal scrolls will hit for 290. If you had the DT of 30% and human for 20% + 10% ship that is 60% 420


    Were a FvS, Cleric, Bard, & Rogue will hit 210 and 308 those extra lvls to max it at lvl15 is real nice.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload