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  1. #1
    Community Member Ultimaetus's Avatar
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    Default Minimal xp upon mob death.

    This thread is now about ice cream.
    Last edited by Ultimaetus; 10-03-2011 at 04:02 PM.

  2. #2
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    I'll sign anything that increases XP to reduce the boring as hell TR grind.

  3. #3
    Community Member Cam_Neely's Avatar
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    Quote Originally Posted by Ultimaetus View Post
    not all was a waste if your group failed. There might be situations where people failed to complete the quest and didnt get the reward xp since everyone bailed out(optionals aside).
    Rewards for success is a good thing. Rewarding failure is a bad thing. DDO got this right.
    Quote Originally Posted by MajMalphunktion View Post
    Hate me if you want, as of right now I'm not letting anyone crack open the build for this. Nope no way. Nada. I need developers working on the expansion pack, and that only. Again, hate me all you want, but creating a whole new realm takes priority over a broken bag. This is pretty much true of a few of the other issues that crept in today also.

  4. #4
    The Hatchery bigolbear's Avatar
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    Id say no. Its one of the points that diferenciates DDO from other mmo's.

    Its important to understand DDO is mission oriented, infact killing all the bad guys is often counter productive. You may not be aware but there are xp bonuses for completing a mission with very few kills just like there are xp bonuses for very many kills.

    Dont want to loose this focus in quests.

    might be nice for explorer areas tho rather than the current reach x kills mechanic.
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  5. #5
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    /not signed

    the point of quests should not be to kill a lot of monsters but to achieve an objective. if you dont' achieve it, then you get no reward. now i know there are some quests where the objective is to kill XX number of monsters and in that case the two dovetail nicely, but there are many quests where you have the option of bypassing many monsters.

    there are already explorer areas that reward random killing.

    there are already bonuses for killing a certain number of monsters (conquest).

    no need to fix what isn't broken.
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  6. #6
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    If you want xp for every mob you kill, just...
    slay some more minotaurs.

    (Oh, and /not signed)

  7. #7
    Community Member gloopygloop's Avatar
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    Quote Originally Posted by R0cksteady View Post
    I'll sign anything that increases XP to reduce the boring as hell TR grind.
    I'm all in favor of anything that will reduce the grind for XP that TR's face in their third and later lives (2nd life feels "right" to me for XP progression up until level 18).

    But I expect anything that encourages individual kill farming the way that WoW and UO and others do to just make things even more grindy, so /not signed.

  8. #8
    Community Member brian14's Avatar
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    Quote Originally Posted by Bobthesponge View Post
    /not signed

    the point of quests should not be to kill a lot of monsters but to achieve an objective. if you dont' achieve it, then you get no reward. now i know there are some quests where the objective is to kill XX number of monsters and in that case the two dovetail nicely, but there are many quests where you have the option of bypassing many monsters.

    there are already explorer areas that reward random killing.

    there are already bonuses for killing a certain number of monsters (conquest).

    no need to fix what isn't broken.
    Agree

    To OP: /notsigned
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  9. #9
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    They already have a system similar to this. It is called an 'Explorer Area' Every mob you kill counts toward getting an exp reward. It is not a 1 to 1 like you suggest, but you get a much greater return rate for that as you progress in slayer counts.

    The majority of quests also reward exp throughout for completions of side task, killing bosses, and such, so you will often get exp from a failed quest.

    I think that going to a direct kill == exp is the wrong move for ddo and would serve to minimize the differentiation from other mmo games of this genre
    Last edited by Setin_Myways; 10-03-2011 at 04:00 PM.

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