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  1. #1
    Community Member TheDearLeader's Avatar
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    Default Artificer Scrolls

    Per release notes:
    Artificer scrolls now have varying costs, depending on their level.
    The UMD required to use Artificer scrolls has been increased.
    Elemental Weapons now has a UMD 36, Base Price 150 Plat per Scroll. Duration still 5 minutes.

    Adamantine Weapons now has a UMD 42 (42? Really? Odd..) and a Base Price of 375 Plat per Scroll. Duration still 6 minutes.

    For comparison, live versions:

    Elemental Weapons, UMD 24, Base Price 165 Plat per Scroll.
    Adamantine Weapons, UMD 28, Base Prise 165 Plat per Scroll.
    Last edited by TheDearLeader; 10-03-2011 at 03:01 PM.

  2. #2
    Community Member tikwid's Avatar
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    stupid change imo...

  3. #3
    Community Member delsoboss's Avatar
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    Lol, a change to prevent rogues from umd-ing usefull artificer scrolls, thanks for another kick in the jimmies.

  4. #4
    Community Member Cyr's Avatar
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    Silly change. I guess Turbine really wants people to buy their new class...so much so that they change the basic rules of how umd works to favor them.
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  5. #5
    Community Member Diyon's Avatar
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    A stupid change, but I'll deal with it. I can get high enough UMD anyways.
    Khyber: Runforr 13/6/1 Rog/Ftr/Mnk, Bakup 3/3/1 Mnk/Pal/Rog (TR Pal), Faylah 14 Mnk (TR Mnk), Janthyra 12/7/1 Brb/Rog/Ftr, Ainbthech 20 Sor, Fliethas 18/2 Fvs/Mnk, Unfilled 12/6/2 Mnk/Rgr/Ftr, Arcanemark 10 Wiz "Don't eat us dragon! We're like you, but smaller. And fly worse." - Kobold Crewman on the Heart of Wind

  6. #6
    Community Member TheDearLeader's Avatar
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    Quote Originally Posted by delsoboss View Post
    Lol, a change to prevent rogues from umd-ing usefull artificer scrolls, thanks for another kick in the jimmies.
    My Rogue can UMD those. Heck, my Paladin/Sorc can UMD those. I don't think the new numbers are that big a deal, I just thought I'd put them out there for those who were curious.

  7. #7
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    Quote Originally Posted by Cyr View Post
    Silly change. I guess Turbine really wants people to buy their new class...so much so that they change the basic rules of how umd works to favor them.
    I agree they did did change umd rules just for artificers, but this is because of having 2 scrolls available for purchase. if turbine would have removed these 2 scrolls from the vendor, nothing would have needed to be changed. (yes there are other spells for sale, but only 2 that anyone cares about)

  8. #8
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    Quote Originally Posted by TheDearLeader View Post
    Per release notes:


    Elemental Weapons now has a UMD 36, Base Price 150 Plat per Scroll. Duration still 5 minutes.

    Adamantine Weapons now has a UMD 42 (42? Really? Odd..) and a Base Price of 375 Plat per Scroll. Duration still 6 minutes.

    For comparison, live versions:
    Elemental Weapons, UMD 24, Base Price 165 Plat per Scroll.
    Adamantine Weapons, UMD 28, Base Price 165 Plat per Scroll.
    I'm at work and can't check myself. What's the Caster Level on these scrolls on Lamannia now?

    Usual scroll UMD DC rule is:
    (Scroll's Caster Level * 2) + 18

    This is currently followed on live, where
    Elemental Weapons is an Artificer class spell, with Spell Level 2, which Artificers first get access to at Artificer Class Character Level 3, so the Elemental Weapons scroll has Caster Level 3, and a UMD DC of (3*2 + 18) = 24

    So, unless they increase the Caster Level of the Elemental Weapons scroll to 9, it should stay at UMD DC 24, not 36 as is reportedly on Lamannia right now.

    (I would actually be OK with this, if the spell duration was increased to what Caster Level 9 would give.)

    But Adamantine Weapons scroll on live doesn't currently follow the normal scroll UMD rule:
    Artificer class spell, Spell Level 3, first access at Artificer Class Character Level 6, UMD DC should be of (6*2 + 18) = 30, not 28 (as on live) or 42 (as on Lamannia currently).

    I found a Silver Weapons scroll on live and it has weird UMD DC too:
    Caster Level 12, UMD should be (12*2 + 18) = 42, but is UMD DC 36 on live currently.


    So, some changes are needed, but not what has been reported from Lamannia.
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  9. #9
    Hero Aashrym's Avatar
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    The numbers are easy enough to hit with UMD characters. I disagree with the change from the standard formula.
    Removing the scrolls from the vendor makes more sense if they are an issue.
    Last edited by Aashrym; 10-04-2011 at 08:15 PM. Reason: I didn't like my tone.
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  10. #10
    Community Member TheDearLeader's Avatar
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    Quote Originally Posted by Backley View Post
    I'm at work and can't check myself. What's the Caster Level on these scrolls on Lamannia now?
    I've already logged off Lamma, but I don't recall anything else being different. The durations were the same, so I'm assuming Caster Level also remained unchanged. They wanted to make sure a toon with 1 Rank in UMD couldn't use Elemental Weapons @ level 20, I guess.

  11. #11
    Community Member Jahmin's Avatar
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    Exclamation Typical Turbine

    Quote Originally Posted by tikwid View Post
    stupid change imo...
    Quote Originally Posted by Diyon View Post
    A stupid change
    Quote Originally Posted by Cyr View Post
    Silly change.
    Quote Originally Posted by Aashrym View Post
    The change from the standard UMD formula is beyond stupid, IMO.
    Dumb decision - 'nother needless nerf

  12. #12
    Hero QuantumFX's Avatar
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    Did any of this blow over to Master's Touch?
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

  13. #13
    Community Member Shade's Avatar
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    dumb change.. Make the spells duration and power scale with level to keep artificers powerful, not add unexplicably high umd and cost.

    EG:
    Make em have proper SCALEABLE, extendable durations.

    Suggestion for elemental weapons:
    Duration: 6 seconds per caster lvl (scroll would be pretty weak duration)
    Extend: Yes
    +1d6 dmg every 11 caster levels
    eg: Improves to +2d6 elemental damage at CL11, and +3d6 at CL22 (Epic staff of power would work, also Add a rare epic runearm with +3 CL or have improved fire augmentation work for flaming weapons only)

    Adamantine:
    6s per caster level
    extendable.
    Increases weapon hardness by +10 at CL15, +20 at CL20.
    fun option: +1d4 bane damage against constructs at CL22.

    and so on.

    or 24 seconds +6s per CL, like many other short duration buffs. So scrolls would still be a min or so.
    Last edited by Shade; 10-03-2011 at 07:15 PM.

  14. #14
    Community Member Cetus's Avatar
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    I wish I can cast elemental weapons on my two hander. two weapon fighters can individually infuse each weapon by placing them in the offhand with the scroll in the main hand and selecting their character rather than the weapon.

    Can this be recoded so we can select the weapon we can't to infuse rather than the character- because then I can't infuse my two hander without having someone else do it for me.

  15. #15
    Community Member Grenada's Avatar
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    I know a few people have said that getting 36 UMD is easy, but for leveling a first lifer I can't see why people should not be able to use artificer scrolls.

    I mean, giving elemental weapons the same umd as raise dead seems to be a poor choice to me. It's not as if they add that much to a character.
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  16. #16
    Community Member delsoboss's Avatar
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    Quote Originally Posted by TheDearLeader View Post
    My Rogue can UMD those. Heck, my Paladin/Sorc can UMD those. I don't think the new numbers are that big a deal, I just thought I'd put them out there for those who were curious.
    I don't doubt that your characters and other well geared characters can achieve those numbers.

    The problem here is for the first life (32 or even 28 points build) rogues (no bards here, they usually have higher charisma [please don't bring 6 cha horcs warchanters in here, that's not the usual bard]) and the not-so-well geared ones that need to scratch some more points of UMD out of the blue to match this new silly numbers.

    I just hope this is to preserve the exclusive availability of those buffs to the new class (i don't agree but i can try to understand this reason) and that they stop here and don't mess further with UMD.

  17. #17
    Community Member nivarch's Avatar
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    Quote Originally Posted by Shade View Post
    dumb change.. Make the spells duration and power scale with level to keep artificers powerful, not add unexplicably high umd and cost.

    EG:
    Make em have proper SCALEABLE, extendable durations.

    Suggestion for elemental weapons:
    Duration: 6 seconds per caster lvl (scroll would be pretty weak duration)
    Extend: Yes
    +1d6 dmg every 11 caster levels
    eg: Improves to +2d6 elemental damage at CL11, and +3d6 at CL22 (Epic staff of power would work, also Add a rare epic runearm with +3 CL or have improved fire augmentation work for flaming weapons only)

    Adamantine:
    6s per caster level
    extendable.
    Increases weapon hardness by +10 at CL15, +20 at CL20.
    fun option: +1d4 bane damage against constructs at CL22.

    and so on.

    or 24 seconds +6s per CL, like many other short duration buffs. So scrolls would still be a min or so.
    I love the fact that they last long enough to be usable at lower levels.

  18. #18
    Community Member Diyon's Avatar
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    Quote Originally Posted by delsoboss View Post
    I don't doubt that your characters and other well geared characters can achieve those numbers.

    The problem here is for the first life (32 or even 28 points build) rogues (no bards here, they usually have higher charisma [please don't bring 6 cha horcs warchanters in here, that's not the usual bard]) and the not-so-well geared ones that need to scratch some more points of UMD out of the blue to match this new silly numbers.

    I just hope this is to preserve the exclusive availability of those buffs to the new class (i don't agree but i can try to understand this reason) and that they stop here and don't mess further with UMD.
    I see your point, and still think the change is silly, but just wanted to note that my rogue is a first life drow with no skill mastery, so it's definitely within range of first life characters.
    Khyber: Runforr 13/6/1 Rog/Ftr/Mnk, Bakup 3/3/1 Mnk/Pal/Rog (TR Pal), Faylah 14 Mnk (TR Mnk), Janthyra 12/7/1 Brb/Rog/Ftr, Ainbthech 20 Sor, Fliethas 18/2 Fvs/Mnk, Unfilled 12/6/2 Mnk/Rgr/Ftr, Arcanemark 10 Wiz "Don't eat us dragon! We're like you, but smaller. And fly worse." - Kobold Crewman on the Heart of Wind

  19. #19
    Community Member Bodic's Avatar
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    I personally feel that they should be REMOVED from shops. It is an over power, and I mean seriously it allows the Artificer to scroll cast all of those and never take the spell.

    Not that my Rogue still has 200 Ddoor scrolls left or anything like that.

  20. #20
    Community Member J1NG's Avatar
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    Personally, I too feel Turbine dropped the ball on this one.

    A better solution to this could have been...

    Keep UMD and costs as before. Scrolls now BtC AND vendor only sells to toons with the Artificer Class. (That is, if you want the scrolls, you need to LR+1 or more on your pure class). So scrolls that drop can still be UMD's as before, but if you want to buy them and use, only the Artificer can do so. No overpowered at all.

    Anyway... Just me seeing more kneejerk reactions from Turbine instead of calmly thought out reactions. Dissapointed.

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