Quote Originally Posted by sirgog View Post
Hence my suggestion assuming players on Normal aren't skilled enough to sustain Fort debuffs (Normal fortification - 25% - rogues are good at that level), and assuming more 'Elite' players are (debuffed Elite fortification - 25-30%).

This would have a side effect of making rogues top melee DPS in Normal raids with good groups. I don't think anyone would object to that.


Edit: Oh and the reason Rogues are weak in most of the post-U11 raids is their low HP, not their DPS. All >50% Fort bosses except tMA, Shroud and Abbot have low fortification trash that rogues can kill, and in most of them, neutralising trash is the most important job in the raid. Rogues are in a bad spot not because of their DPS but because they almost impossible to get over ~520hp and have no meaningful protection from AoE melee attacks.
The design decisions that have been made this the current metagame sadden me. Rogues are awesome for TRASH! I'm looking at my final completionist build for my rogue and I'll have 547 with 16 starting Con and 3 barb past lives. Sigh.