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  1. #1
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    Default Reworking my 20 Cleric

    Hey folks,

    I need some assistance reworking my 20 Cleric. I just rejoined the game about two months ago, after being away for a year. I want to rework my build to be the most effective cleric for raiding/epics. The goal is healing/CC/DPS, in that order. I'm not looking to tank or melee.

    I've read that Divine Punishment is great and I should get feats/enhancements and gear to help that spell, but I'm having trouble figuring out what my goals should be.

    Can you help me with the build, and tell me what gear I should be trying to get? Maybe not the very top-end stuff, but some reasonably achievable epics and crafted items. Also, what should my target AC be, and what clickies do I need?

    Thanks in advance!

  2. #2
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    Ac doesn't matter for a cleric. Easy to obtain gear includes

    Minos legens (heavy fort and toughness helm from necro 4)
    Amara's belt clicky
    Superior potency 6 weapon
    Wisdom +6 item
    Con +6 item
    Greater false life item
    30% striders
    +5 resistance item (+4 at least)



    If you hit the crystal cove get the cavalry plate and dagger fully upgraded if possible as these items will help consolidate slots.

    Some harder to get items

    Concordant opposition item and weapon (tier 3 shroud items)
    Epic chrono gear
    Epic mask of comedy
    Torc


    As for build questions there are some good builds in the forums but basically

    Max wisdom (so your spells will land) then go CON, lastly charisma (more turns) or str (most choose CHA because at best a build like this will do very little in terms of melee damage).

    Take the radiant servant prestige enhancement. Feats should look something like empower healing, maximize, toughness, empower, quicken, although there are some good debates about which of these (if any) are necessary.
    Last edited by morticianjohn; 10-03-2011 at 02:04 PM.
    Cannith - Noehealz, Protectorjon, Noebuffs, Mortion

  3. #3
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    Thanks for the response, morticianjohn!

    Yeah I'm somewhat well-along with gear, for a pretty new 20. I have

    Heavy fort on a belt
    Tier 3 dagger from cove
    +5 protection and resistance items
    various other stuff that helps but isn't great

    I'm trying to figure out what mid- to high-level gear to go after to make my cleric stronger. I also need to know what my feats and enhancements should be to optimize Divine Punishment. Is the cavalry plate really worth grinding?

    Got any advance along those lines?

  4. #4
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    Also, here's my character, currently. Can you help me figure out what my first priorities should be for gear? My normal helmet is the Totemic Lavalier.

    http://my.ddo.com/character/orien/bewell

  5. #5
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    Gearwise, this might be easier to answer if we had an idea of how you are currently set for gear. Do you have any raid items? any shard/scrolls/seals? etc?

    As for enhancements, definately set for the radiant servant pre if you havent already. As for divine punishment, try and build up the Cleric Smiting, Prayer of Incredbile Smiting and Prayer of Smiting enhancement lines.

    Cleric Smiting increases the damage of light and good based spells by 10% per level.

    the Prayer of Smiting line increases the chances of the light and good spells critting, up to 9% for level III.

    Prayer of Incredible Smiting can boost your crit potential up to 2.25x's, which ramps up the crit factor of spells like Divine Punishment, Searing Light, Nimbus of Light (and even Cometfall iirc, but am not 100% sure on that).
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  6. #6
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    do you have access to any adv packs? there is a total lack of raid gear in your set up.

    the other thing i would most strongly recommend is a feat swap to take toughness and pick up the racial toughness enhancement line after the feat swap.


    Based on what you are showing in myddo, gear you need at a minimum is:

    - +6 Con item,
    - +6 Wis item
    - +6 Cha item
    - actually, any +6 item would be an upgrade, but the aforementioned three are the ones that should be addressed asap
    - Power or Wizardy Item (as high a modifier as possible - most desirable would be archmagi)
    - Greater False Life item (add to cc hat or cc armor if you grind that out).
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  7. #7
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    Okay, so how is this for the GR plan?

    Also, I'm a subscribed VIP, so I have access to all adv packs, just haven't acquired any epics/high-end raid gear. Been trying to figure out what to prioritize.

    Code:
    Character Plan by DDO Character Planner Version 03.11.02
    DDO Character Planner Home Page
    
    Level 20 True Neutral Human Male
    (20 Cleric) 
    Hit Points: 282
    Spell Points: 1516 
    BAB: 15\15\20\25\25
    Fortitude: 15
    Reflex: 6
    Will: 21
    
                      Starting            Ending          
    Abilities        Base Stats         Base Stats        
    (32 Point)       (Level 1)          (Level 20)        
    Strength              8                 10            
    Dexterity             8                 10            
    Constitution         14                 16            
    Intelligence          8                 10            
    Wisdom               18                 25            
    Charisma             16                 18            
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting            Ending          
                     Base Skills        Base Skills       
    Skills           (Level 1)          (Level 20)        
    Balance              -1                  0            
    Bluff                 3                  5            
    Concentration         6                 26            
    Diplomacy             7                 28            
    Disable Device       n/a                n/a           
    Haggle                3                  5            
    Heal                  4                 22            
    Hide                 -1                  0            
    Intimidate            3                  5            
    Jump                 -1                  0            
    Listen                4                  9            
    Move Silently        -1                  0            
    Open Lock            n/a                n/a           
    Perform               n/a               n/a           
    Repair               -1                  0            
    Search               -1                  0            
    Spot                  4                  9            
    Swim                 -1                  0            
    Tumble               n/a                n/a           
    Use Magic Device      n/a               n/a           
    
    Level 1 (Cleric)
    Feat: (Selected) Empower Healing Spell
    Feat: (Human Bonus) Toughness
    
    
    Level 2 (Cleric)
    
    
    Level 3 (Cleric)
    Feat: (Selected) Maximize Spell
    
    
    Level 4 (Cleric)
    Ability Raise: WIS
    
    
    Level 5 (Cleric)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Empower Spell
    
    
    Level 7 (Cleric)
    
    
    Level 8 (Cleric)
    Ability Raise: WIS
    
    
    Level 9 (Cleric)
    Feat: (Selected) Quicken Spell
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Cleric)
    Ability Raise: WIS
    Feat: (Selected) Combat Casting
    
    
    Level 13 (Cleric)
    
    
    Level 14 (Cleric)
    
    
    Level 15 (Cleric)
    Feat: (Selected) Extend Spell
    
    
    Level 16 (Cleric)
    Ability Raise: WIS
    
    
    Level 17 (Cleric)
    
    
    Level 18 (Cleric)
    Feat: (Selected) Extra Turning
    
    
    Level 19 (Cleric)
    
    
    Level 20 (Cleric)
    Ability Raise: WIS
    Enhancement: Cleric Radiant Servant I
    Enhancement: Cleric Radiant Servant II
    Enhancement: Human Adaptability Wisdom I
    Enhancement: Cleric Improved Empower Healing I
    Enhancement: Cleric Improved Empower Healing II
    Enhancement: Cleric Improved Empower Healing III
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Improved Heal I
    Enhancement: Improved Heal II
    Enhancement: Cleric Prayer of Smiting I
    Enhancement: Cleric Prayer of Smiting II
    Enhancement: Cleric Prayer of Smiting III
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Life II
    Enhancement: Cleric Prayer of Incredible Smiting I
    Enhancement: Cleric Prayer of Incredible Smiting II
    Enhancement: Cleric Prayer of Incredible Smiting III
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Smiting I
    Enhancement: Cleric Smiting II
    Enhancement: Cleric Smiting III
    Enhancement: Cleric Smiting IV
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Cleric Charisma I
    Enhancement: Cleric Charisma II
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Cleric Wisdom III
    Enhancement: Cleric Divine Vitality I
    Enhancement: Cleric Improved Turning I

  8. #8
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    I only have your MyDDO page to go off of so if it's not correct then I'm sorry but first lets talk about some of these items. SWAP ITEMS - these items you should not have permanantly equipped. Maybe they are swap items and I'm looking at an old my ddo page where it doesn't have your permanant items but put these items on the hotbar and swap to them when needed. Also I don't know what's on your hat so keep that in mind as I give this advice.

    Feather Falling
    underwater action
    korthos goggles
    Deathblock (cast DW unless you're fighting beholders or getting dispelled then put your deathblock item on)

    Also since you can't get a good enough AC you can drop the protection 5 item. At 50 AC you're still going to be hit by any ogre running through the vale of twilight so don't bother trying to get your AC up and focus more on mitigating the damage or having enough HP to heal through it.

    The first thing you should do is go to the auction house and upgrade all of your +4 items to +6 items. So +4 strength bracers now become +6 strength bracers, +2 dex gloves are +6 dex gloves etc... What you need as a cleric is +6 WIS (SP), +6 CON (HP), +6 CHA (More turns), +6 DEX (reflex saves), and +6 STR (carrying capacity and it helps so you're not encumbered if you get hit with ray of enfeeblement and other debuffs). You probably don't need any INT gear. What I've found is that the cheapest way to go when buying stuff on the AH is....

    Bracers = STR
    Gloves = DEX (or STR)
    Belt = CON
    Neck = WIS
    Cloak = CHA

    The next thing that is very easy to do (maybe even easier than coming up with the plat for the items on the AH) is get your

    Minos Legens

    This is important because it makes your belt spot availible for other items and it gives you the 20 HP from Toughness. If you don't have the pack get a guildy to get you a guest pass. You can buy the tapestries on the AH so all you need is one min to turn in the tapestries to get a minos. Though if you have the pack you can probably get 20 taps in less than 2 hours plus if you do it on a lower level character (preferably 12-19) you can get XP for killing mobs in the orchard.

    A side note here about the Cove. Since it's limited in duration you may want to make it a priority. The epic ornamental dagger is superior potency VII which is a pretty rare and powerful effect. The epic cavalry plate is totally worth it especially on your character. With your lowerish HP you'll need the superior false life effect and the DR to help your survivability. Plus it gives you a huge boost to saves. Basically it gives you in one slot (armor slot) what you'd have to use 3 slots to get elsewhere. Also the empty epic slot will come in handy once you get enough tokens.

    If you're unable to get the cavalry plate (I understand the cove gets boring) you'll have to find another way to get these three effects

    Superior false life is only available on hard to get items so you'll want greater false life. A good option for this is the sustaining symbiote that drops in sane asylum (if you do the puzzle). It drops frequently there. However maybe the best option is the amrath belts. Vorne's belt (and another I don't remember the name) have both CON +6 and greater false life. Essentially equipping the item gives you 90 HP (50 more than you currently have since you already have CON +4).

    Resistance +5 may be difficult to acquire however a +4 resistance item is generally affordable. You can put it in a ring slot or the cloak slot if you move your CHA item to the ring slot.

    The DR is harder to replace. Off hand I can't think of any easy to acquire DR sources other than stuff like spearblock or fullplate of the giants none of which you should actually go out of your way to try and slot





    Other items that may help you. Mabar cloak of night (the event is coming soon) is pretty good. It gives you blurry though it doesn't stack with blur or displacement. The invis proc has helped me as a healer (one less person to worry about when things get crazy). It's nice to have deathblock permanantly slotted for those beholders, and/or when your DW spell is dispelled though generally I'd recommend deathblock as a swap item for beholders only.



    All that brings us to greensteel concordant opposition goggles. (no I didn't forget about the goggles slot) When you get them to tier 3 it will give you

    45 HP
    +6 WIS
    and Concordant opposition (which gives you back HP/SP when you get hit)

    It takes a lot of shroud farming but it's totally worth it. This also frees up your neck slot for Torc when you get that item from the DQ raid.

    All of this can happen for you in a matter of weeks (except the GS item most likely). Acquiring this gear is your first step to acquiring epic gear which will take much, much longer to farm and acquire.
    Cannith - Noehealz, Protectorjon, Noebuffs, Mortion

  9. #9
    Community Member bladepro's Avatar
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    Only thing i would change is drop the feat combat casting and take mental toughness. You have taken quicken already which eliminates the need for it plus you should have a high enough concentration that getting interrupted shouldn't be a big problem anyway. Extra spell points are always helpful on a cleric.
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  10. #10
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    Quote Originally Posted by Gorlok View Post
    Okay, so how is this for the GR plan?

    Also, I'm a subscribed VIP, so I have access to all adv packs, just haven't acquired any epics/high-end raid gear. Been trying to figure out what to prioritize.

    Code:
    Character Plan by DDO Character Planner Version 03.11.02
    DDO Character Planner Home Page
    
    Level 20 True Neutral Human Male
    (20 Cleric) 
    Hit Points: 282
    Spell Points: 1516 
    BAB: 15\15\20\25\25
    Fortitude: 15
    Reflex: 6
    Will: 21
    
                      Starting            Ending          
    Abilities        Base Stats         Base Stats        
    (32 Point)       (Level 1)          (Level 20)        
    Strength              8                 10            
    Dexterity             8                 10            
    Constitution         14                 16            
    Intelligence          8                 10            
    Wisdom               18                 25            
    Charisma             16                 18            
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting            Ending          
                     Base Skills        Base Skills       
    Skills           (Level 1)          (Level 20)        
    Balance              -1                  0            
    Bluff                 3                  5            
    Concentration         6                 26            
    Diplomacy             7                 28            
    Disable Device       n/a                n/a           
    Haggle                3                  5            
    Heal                  4                 22            
    Hide                 -1                  0            
    Intimidate            3                  5            
    Jump                 -1                  0            
    Listen                4                  9            
    Move Silently        -1                  0            
    Open Lock            n/a                n/a           
    Perform               n/a               n/a           
    Repair               -1                  0            
    Search               -1                  0            
    Spot                  4                  9            
    Swim                 -1                  0            
    Tumble               n/a                n/a           
    Use Magic Device      n/a               n/a           
    
    Level 1 (Cleric)
    Feat: (Selected) Empower Healing Spell
    Feat: (Human Bonus) Toughness
    
    
    Level 2 (Cleric)
    
    
    Level 3 (Cleric)
    Feat: (Selected) Maximize Spell
    
    
    Level 4 (Cleric)
    Ability Raise: WIS
    
    
    Level 5 (Cleric)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Empower Spell
    
    
    Level 7 (Cleric)
    
    
    Level 8 (Cleric)
    Ability Raise: WIS
    
    
    Level 9 (Cleric)
    Feat: (Selected) Quicken Spell
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Cleric)
    Ability Raise: WIS
    Feat: (Selected) Combat Casting
    
    
    Level 13 (Cleric)
    
    
    Level 14 (Cleric)
    
    
    Level 15 (Cleric)
    Feat: (Selected) Extend Spell
    
    
    Level 16 (Cleric)
    Ability Raise: WIS
    
    
    Level 17 (Cleric)
    
    
    Level 18 (Cleric)
    Feat: (Selected) Extra Turning
    
    
    Level 19 (Cleric)
    
    
    Level 20 (Cleric)
    Ability Raise: WIS
    Enhancement: Cleric Radiant Servant I
    Enhancement: Cleric Radiant Servant II
    Enhancement: Human Adaptability Wisdom I
    Enhancement: Cleric Improved Empower Healing I
    Enhancement: Cleric Improved Empower Healing II
    Enhancement: Cleric Improved Empower Healing III
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Improved Heal I
    Enhancement: Improved Heal II
    Enhancement: Cleric Prayer of Smiting I
    Enhancement: Cleric Prayer of Smiting II
    Enhancement: Cleric Prayer of Smiting III
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Life II
    Enhancement: Cleric Prayer of Incredible Smiting I
    Enhancement: Cleric Prayer of Incredible Smiting II
    Enhancement: Cleric Prayer of Incredible Smiting III
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Smiting I
    Enhancement: Cleric Smiting II
    Enhancement: Cleric Smiting III
    Enhancement: Cleric Smiting IV
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Cleric Charisma I
    Enhancement: Cleric Charisma II
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Cleric Wisdom III
    Enhancement: Cleric Divine Vitality I
    Enhancement: Cleric Improved Turning I
    Don't take combat casting just use quicken to ensure your spells are not interrupted. Turning the quicken feat on will mean you don't need to make a concentration check when casting spells. Extra turns is debatable though I know some clerics who can't live without it. Also extend is great at low levels so take that one first. Many clerics swap it out at high levels since (most of) your spells are lasting 20 minutes even without extend. That limits the usefulness of extend to the short term duration spells like divine power, divine might, prayer, recitation and maybe a few others. If you take out those two feats you could add in spell focus evocation, and maybe spell penetration both of which will make your spells land more reliably. Or you could just take another toughness feat for more HP. Also shield mastery may be one to consider since it will make you more survivable by reducing the incoming damage.

    If you don't have shield mastery I recommend using two scepters. Ornamental dagger in one hand and in your off hand something that can boost your light damage (brilliance clicky) or a club that gives your more SP (Magi club or whatever).


    Edit to say put the dagger in your off hand as it gives you +15 concentration which is nice when you pull out a scroll.
    Cannith - Noehealz, Protectorjon, Noebuffs, Mortion

  11. #11
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    Thanks very much, everyone. I really appreciate the advice.

  12. #12
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    Default feats

    Here's the feats I would go with...

    1. Toughness
    1. Extend* (Swap out for empower at level 9)
    3. Empower Healing
    6. Maximize
    9. Heighten
    12. Quicken
    15. Spell Focus Evocation
    18. Greater Spell Focus Evocation

    Empower may be one you could switch out for Spell Penetration. Some people will argue that you dont have enough sp to run with empower and maximize on at the same time, thus the change. But it is really a personal preference.
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  13. #13
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    Get Superior Ardor clickies.

    You can find them cheap on the AH, they will boost up to 6th level spells by 75%. The current text description is a mistake.

    http://forums.ddo.com/showthread.php?t=341912

    You can get two belts from the Amrath quests that include Superior Ardor 7.
    http://ddowiki.com/page/Amara%27s_Belt
    http://ddowiki.com/page/Tokala%27s_Belt

    Make sure to click an ardor before you get your aura going. Also helps with bursts.

    Get someone to craft you a Superior Brilliance shard 5 or two and put them on a sceptre or something you can swap out. They will boost Divine Punishment by 75%

    The crystal cove epic plate is pretty nice. It has superior false life, some DR, a proc that gives you temp hp when you get hit and +5 resistance. You should be able to get it to T2 pretty easily before the event ends and t3 if you want to grind a bit.
    http://ddowiki.com/page/Epic_Cavalry_Plate_(Tier_3)

  14. #14
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    Quote Originally Posted by morticianjohn View Post
    Also since you can't get a good enough AC you can drop the protection 5 item. At 50 AC you're still going to be hit by any ogre running through the vale of twilight so don't bother trying to get your AC up and focus more on mitigating the damage or having enough HP to heal through it.
    Looking for clarification, here. Are you saying that, as a Cleric, I can't get my AC high enough to matter, period, and therefore I shouldn't worry about AC and Protection? Or are you saying that I, being severely under-geared, can't get my AC high enough for it to matter until I get much, much better gear? If the second, what AC would I need for it to matter?

  15. #15
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    Also, would the Cannith Alchemical weapons be worth going after? Get one with SupDev9 and one with SupRad9? Or would the options you've listed be preferable?

    EDIT: Actually, SupRad9 seems to be laughable. Isn't the highest-level light spell level 5?
    Last edited by Gorlok; 10-03-2011 at 06:45 PM.

  16. #16
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    Quote Originally Posted by Gorlok View Post
    Also, would the Cannith Alchemical weapons be worth going after? Get one with SupDev9 and one with SupRad9? Or would the options you've listed be preferable?

    EDIT: Actually, SupRad9 seems to be laughable. Isn't the highest-level light spell level 5?
    AC really depends on what content you're doing. For the harder content 90+% of all clerics can not get a useful AC. There may be a handful of clerics on each server who have a good enough AC to matter in epics but they're probably multiclass solo play builds and not built well for end game raids. I was running around with a 55 AC on my cleric which was nice when I was grinding favor to unlock FvS (soloing level 1-15 content) but pretty useless in the end game stuff (elite and epic raids or level 18+ questing.

    As for alchemical weapons it is a nice goal however, it is a major grind to get their tier 3 effects not to mention the fact that you don't want to go into lord of blades without already having the gear discussed in this thread. So for now my suggestion is to grind shroud, and get flagged for ToD/make boots. Maybe run some easy epics like house P and try for epic mask of comedy. Once you start crafting epic items you can start to rework your gear but the list that I gave you should be sufficient to get you through just about any non-epic raid (on norm and maybe hard) and even the easier epics.
    Cannith - Noehealz, Protectorjon, Noebuffs, Mortion

  17. #17
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    Quote Originally Posted by Gorlok View Post
    I've read that Divine Punishment is great and I should get feats/enhancements and gear to help that spell
    Feats:
    - Maximize
    - Empower
    Both is best, but if you can't fit both in, at least get Maximize.


    Enhancements:
    - Smiting
    - Prayer of Smiting
    - Prayer of Incredible Smiting
    You can end up sinking a lot of AP here. Spend what you can afford. If you can't max out all three lines, then Smiting >> Prayer of Smiting >> Prayer of Incredible Smiting in terms of payback per AP spent.
    (Well a bit more complicated than that...more like:
    S1 >> S2 >> P1 >> S3 >> P2 >> I1 >> S4 >> P3 >> I2 >> I3
    if I remember correctly from when I worked out the math.)

    Gear:
    - Superior Brilliance 5 clickies
    - Eardweller clicky (slight better, but doesn't stack with SupBrill5)
    - Superior Potency 6 for if your clickies run out (Well, only need 5 for DP, but 6 for Heal, Blade Barrier, etc., and not hard to find.)
    - Best Lore you can find. Greater Arcane Lore is on several named items, Green Blade, Skiver, Noxious Embers, Blue Dragonscale armors. Rahkir's (Archmage) ToD set semi-stacks to effectively turn Greater Lore into Major Lore.

  18. #18
    Community Member
    Join Date
    Feb 2006
    Posts
    20

    Default

    Okay:
    I've LR'ed with the advised feats, with the two optionals being Shield Mastery and Spell Focus: Evocation.
    I've finished Epic Cav Plate L20 T3.
    I've finished Epic Ornamented Dagger L20 T3.
    I've upgraded my +Wis and +Cha gear to +6.
    I've acquired Light and Darkness.
    I'm working on the GS Goggles.

    I guess the next most important items are Minos Legens and Amara's Belt. Making progress.

    Thanks, all, for the advice.

    EDIT: Should have the Boots of Propulsion tonight to replace my Striding30 boots with added Feather Fall, freeing up a ring slot. Probably replace it with Amara's Band.
    Last edited by Gorlok; 10-06-2011 at 06:43 PM.

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