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  1. #1
    Community Member Thebeest's Avatar
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    Default HP & SP Doubling

    Just as FVS and Sorc's receive double spell points off of items, why dont any classes receive double hitpoints off of items. Seems logical that there should be a class or two. Or are HP's overpowered? lol

  2. #2
    Hero Gkar's Avatar
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    The double SP and faster casting (sorcs) are to make up for the fact that they are supposed to have an edge over clerics/wizards in terms of not needing to prepick which spells they will cast how many times and the SP point system eliminated that advantage.

  3. #3
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    Because the classes that would suit would be fighter and barbarian, and they need the boost the least.

  4. #4
    2015 DDO Players Council Seikojin's Avatar
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    I was wondering why barbs didn't get double hp. Even with as many as they can attain now, I see no reason not to allow them double.

  5. #5
    Community Member Kinryu's Avatar
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    Good idea, but I wonder what they would have to cut back to compensate? I think doubling the HP straight up without something to offset would be too overpowered IMO. FvS and Sorc get double the SP, but they are limited on the number of spells they can learn (and they can only change spells once every three days IIRC). That's the offset to the double SP. I'm curious what the offset would be for HP.

    Interesting idea nonetheless.

  6. #6
    Community Member Cam_Neely's Avatar
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    Quote Originally Posted by Thebeest View Post
    Just as FVS and Sorc's receive double spell points off of items, why dont any classes receive double hitpoints off of items. Seems logical that there should be a class or two. Or are HP's overpowered? lol
    because they have offseting costs to balance it (limited spells and spell swapping). Whats your suggestion for offesting the boots to HP to keep this balanced?
    Quote Originally Posted by MajMalphunktion View Post
    Hate me if you want, as of right now I'm not letting anyone crack open the build for this. Nope no way. Nada. I need developers working on the expansion pack, and that only. Again, hate me all you want, but creating a whole new realm takes priority over a broken bag. This is pretty much true of a few of the other issues that crept in today also.

  7. #7
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    Quote Originally Posted by Seikojin View Post
    I was wondering why barbs didn't get double hp. Even with as many as they can attain now, I see no reason not to allow them double.
    Because Barbarian hitpoints are already too high compared to other classes, and giving them more would make that problem worse.

  8. #8
    Community Member Jahmin's Avatar
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    Exclamation Super Wrong

    Quote Originally Posted by Angelus_dead View Post
    Because Barbarian hitpoints are already too high compared to other classes, and giving them more would make that problem worse.
    Laugh, wrong

    There is no HP problem, and Barb's do not have the most.

  9. #9
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    Quote Originally Posted by Jahmin View Post
    Laugh, wrong

    There is no HP problem, and Barb's do not have the most.
    No, there is a hitpoint problem, which is rooted in the overly-high percentage of a character's hitpoints that can be returned with an efficient single-target spell.

    I didn't claim that Barbarian have the most hitpoints: what I said is that they have too much compared to other classes.

  10. #10
    Community Member etelan's Avatar
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    Quote Originally Posted by Seikojin View Post
    I was wondering why barbs didn't get double hp. Even with as many as they can attain now, I see no reason not to allow them double.
    Hitpoints are taken directly from PnP rules where barbs sit the highest at 1d12 per level. In DDO you always get the max die roll for hitpoints. Spell points on the other hand don't exist and are doubled for some classes to make those classes play more like their PnP counterparts.

    DnD barbarians are not equivalent to MMO tanks and have other advantages without giving them an arbitrary boost just because why not. If it's not broken, don't fix it.
    Last edited by etelan; 10-03-2011 at 01:56 PM.

  11. #11
    Community Member Thebeest's Avatar
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    hmm, yeah, I had no idea which class should get it or why, but upon reading everyone's thoughts about it and about why the fvs and sorc get double sp off of items (cuz of limited spell swapping). why not the following:

    if barb's get 2x hp off of items, maybe they should have a limited weapon equip like fvs and sorc have limited spells equipped.

    maybe allow them to have 2 or 3 equipped weapons at a time, and can change one every 3 days. I bet that would make the MinII more sought after again, as opposed to 10 different boss/trash specific weapons.
    Occam's Razor - Thelanis
    TheBeest (TR 20 Paladin) -TheBeestlost (WF Wiz) -TheBeestwon (20 TR Human Sorc) -TheBeastI (Helf FVS) - TheBeastII (23 WF FVS) - TheBeestDad (20 Artificer) - TheBeats (20 Bard Virtuoso)

  12. #12
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    Quote Originally Posted by Thebeest View Post
    hmm, yeah, I had no idea which class should get it or why, but upon reading everyone's thoughts about it and about why the fvs and sorc get double sp off of items (cuz of limited spell swapping). why not the following:

    if barb's get 2x hp off of items, maybe they should have a limited weapon equip like fvs and sorc have limited spells equipped.

    maybe allow them to have 2 or 3 equipped weapons at a time, and can change one every 3 days. I bet that would make the MinII more sought after again, as opposed to 10 different boss/trash specific weapons.
    Except most Barbs go for the same weapon, Epic SoS, and use it for everything. And while only say half of the barbs might have the epic SoS, the rest just use epic antique greataxe until they get the epic SoS. So that really wouldn't limit them all that much.

    Barbs don't need more HP. If anything, give it to monks or Rangers. And they have a lot more that could get limited.

  13. #13
    Community Member zeonardo's Avatar
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    Barb's HP IS a problem.

    Have you ever played a healer and had to heal a reckless wf barb, no healer friend's, no healing amp?

    Giving them MOAR HP would ban all healers from Eberron for good, as if U11 isn't problem enough by itself already.

    They ignore traps, blackholes (curses over their heads), rules, doors, healers...

    I play healers... and /signed on MOAR HP to barbs... give it to the gimp rogues or any elf/drow instead.
    I don't care...

    Quote Originally Posted by Feather_of_Sun View Post
    It can certainly hurt to be on the receiving end of a nerf

  14. #14
    Community Member etelan's Avatar
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    Quote Originally Posted by zeonardo View Post
    ... give it to the gimp rogues or any elf/drow instead.
    Now we're talking. Ever try to play a elf/drow melee with d6 hit dice in LoB? Yeah, good luck even finding a decent group. The hitpoint gap is wider than in PnP because there is no roll for hit dice and there is too much damage in the game that cannot be avoided with evasion or even by staying on the back of the boss.

    d12(max) - d6(max) = 6 hitpoints
    d12(avg) - d6(avg) = 3 hitpoints
    Last edited by etelan; 10-04-2011 at 03:01 PM.

  15. #15
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    Quote Originally Posted by zeonardo View Post
    Barb's HP IS a problem.

    Have you ever played a healer and had to heal a reckless wf barb, no healer friend's, no healing amp?

    Giving them MOAR HP would ban all healers from Eberron for good, as if U11 isn't problem enough by itself already.

    They ignore traps, blackholes (curses over their heads), rules, doors, healers...

    I play healers... and /signed on MOAR HP to barbs... give it to the gimp rogues or any elf/drow instead.
    So stop playing with terrible players who roll WF and don't take healers friends and get heal amp.

  16. #16
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    The average Sorc/FvS: have 30-40% more sp when geared out very well!

    this supposedly makes up for:

    * limited spell storage
    * limited versatility by the swapping restriction
    * for Sorc, the lack of consistency to land important debuff/cc/instakill effects

    Imho a wizard with ~2000sp will have more "effective sp" than a sorcerer with ~3000sp any day when it comes to dealing with trashies (which is 95+% of the game with the inclusion of raids).
    Last edited by janave; 10-04-2011 at 03:31 PM.

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