Originally Posted by
altrocks
Agreed. The new stuff looks amazing.
Greensteel and/or cannith crafting will always be useful and a pre-req for getting into harder raids at end-game, like LoB/MA, and THEN you can get your Alchemical weapons (if you want find a successful group to join with for a few months). I have no problem with them adding in much better end-game loot like this. That's where the major power should be, no in ML:12 weapons like GS.
I saw enough complaining about how hard MA/LoB was in the first couple weeks of U11 and the failure rate for those is nowhere near 80%. If there was a raid that was so hard it failed 80% of the time, you'd hardly ever see people running it unless it gave out the most uber loot in the game (and then you'd just get lots of power gamers grinding it out and not much else). Look at Abbot and Titan. They're both pains to flag for and/or have a somewhat high failure rate. Almost no one runs Titan because the loot drops just aren't that good. Abbot is run a bit more frequently because of the loot in there, but it's also a major source of frustration in the game (lag a little in the mini-game-puzzles and you all fail, get a bad inferno/encasement proc and you fail, all after waiting forever to get a group and maybe trying 7 or 8 times).
What we need is for Epic Von5 to have better loot for the length of it and have it return to its old state where Trap DC's were in the 70's. That Raid is the best designed one in the game, IMO. At-level, it's amazing. On Epic, currently, it's somewhat disappointing. Even so, people still don't run it. Difficulty is not that attractive to most players it seems.