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  1. #1
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    Default 2rog/6rang/12paladin Evasion Survivalist build (good build?)

    I thought this build would be a fun build. not necessarily a build you have to play to 20. it can use scrolls to ressurect, use heal wands, has decent UMD, good enough cha to use lay on hands. has great saves and has an extra damage added from its sneak attacks. it can buff itself, and can range when needed, a few tomes are used because i wanted higher scores. but do not use over +2 tomes unless you TR into this build. because otherwise it is not worth it. the hp can be brought up to 500+ easily. and the ability to use every type of armour and heal + use a full heal every 10 minutes, gives it a very useful survival and party booster. its aura increases saves and AC mainly. and it has the tank prestige for the paladin giving it +4str and +4con and +15% hp for the cost of loosing 10% running speed. which just with tht brings it to nearly 450hp which stacks with item buffs which cn bring it to 600 easily. this build is made to work highly on use of item buffs. rage items are nice. plz leave constructive critisizm. i would like to improve this before i run it. plz do not complain about it being a drow. it is a drow for the cha and dex bonuses. and the int bonus helps some with skill pts if you tomed it more. wear a wis item for the ranger + paladin spells.

    Code:
    Character Plan by DDO Character Planner Version 03.09.02
    DDO Character Planner Home Page
    
    TWF Evasion Saves Build
    Level 20 Lawful Good Drow Male
    (12 Paladin \ 2 Rogue \ 6 Ranger) 
    Hit Points: 364
    Spell Points: 210 
    BAB: 19\19\24\29\29
    Fortitude: 24
    Reflex: 26
    Will: 13
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             16                    22
    Dexterity            16                    23
    Constitution         13                    16
    Intelligence         10                    10
    Wisdom                8                     8
    Charisma             14                    18
    
    Tomes Used
    +3 Tome of Strength used at level 20
    +2 Tome of Dexterity used at level 20
    +2 Tome of Constitution used at level 20
    +2 Tome of Charisma used at level 20
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               7                    13
    Bluff                 2                     4
    Concentration         3                    14.5
    Diplomacy             2                     4
    Disable Device        n/a                   n/a
    Haggle                6                     9
    Heal                 -1                    -1
    Hide                  3                     6
    Intimidate            2                     4
    Jump                  7                    12
    Listen               -1                     1
    Move Silently         3                     6
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                0                     0
    Search                0                     2
    Spot                  3                     6
    Swim                  7                    12
    Tumble                7                    17
    Use Magic Device      6                    27
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Concentration (+2)
    Skill: Haggle (+4)
    Skill: Jump (+4)
    Skill: Spot (+4)
    Skill: Swim (+4)
    Skill: Tumble (+4)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Toughness
    
    
    Level 2 (Rogue)
    Skill: Balance (+1)
    Skill: Concentration (+0.5)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Skill: Swim (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 3 (Ranger)
    Skill: Jump (+1)
    Skill: Swim (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Exotic Weapon Proficiency: Bastard Sword
    Feat: (Favored Enemy) Favored Enemy: Undead
    
    
    Level 4 (Ranger)
    Ability Raise: CON
    Skill: Concentration (+2)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 5 (Ranger)
    Skill: Concentration (+2)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 6 (Ranger)
    Skill: Concentration (+2)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Oversized Two Weapon Fighting
    
    
    Level 7 (Ranger)
    Skill: Balance (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Feat: (Favored Enemy) Favored Enemy: Aberration
    
    
    Level 8 (Ranger)
    Ability Raise: DEX
    Skill: Balance (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 9 (Paladin)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 10 (Paladin)
    Skill: Use Magic Device (+1)
    
    
    Level 11 (Paladin)
    Skill: Use Magic Device (+1)
    
    
    Level 12 (Paladin)
    Ability Raise: STR
    Skill: Use Magic Device (+1)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 13 (Paladin)
    Skill: Use Magic Device (+1)
    
    
    Level 14 (Paladin)
    Skill: Use Magic Device (+1)
    
    
    Level 15 (Paladin)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Power Attack
    
    
    Level 16 (Paladin)
    Ability Raise: STR
    Skill: Use Magic Device (+1)
    
    
    Level 17 (Paladin)
    Skill: Use Magic Device (+1)
    
    
    Level 18 (Paladin)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Toughness
    
    
    Level 19 (Paladin)
    Skill: Use Magic Device (+1)
    
    
    Level 20 (Paladin)
    Ability Raise: STR
    Skill: Use Magic Device (+1)
    Enhancement: Paladin Armor Class Boost I
    Enhancement: Ranger Energy Resistance Boost I
    Enhancement: Rogue Haste Boost I
    Enhancement: Ranger Sprint Boost I
    Enhancement: Elven Dexterity I
    Enhancement: Elven Dexterity II
    Enhancement: Ranger Swamp Lore I
    Enhancement: Ranger Tundra Lore I
    Enhancement: Rogue Electric Trap Lore I
    Enhancement: Ranger Desert Lore I
    Enhancement: Rogue Sonic Trap Lore I
    Enhancement: Unyielding Sovereignty
    Enhancement: Follower of the Sovereign Host
    Enhancement: Paladin Courage of Good I
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Bulwark of Good II
    Enhancement: Paladin Bulwark of Good III
    Enhancement: Paladin Focus of Good I
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Resistance of Good II
    Enhancement: Paladin Resistance of Good III
    Enhancement: Paladin Divine Sacrifice I
    Enhancement: Paladin Exalted Smite I
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Lay on Hands II
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Paladin Defender of Siberys I
    Enhancement: Paladin Defender of Siberys II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Ranger Favored Resistance I
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Paladin Devotion I
    Enhancement: Paladin Energy of the Templar I
    Enhancement: Paladin Charisma I
    Enhancement: Paladin Charisma II
    Enhancement: Ranger Dexterity I
    Enhancement: Ranger Dexterity II
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Toughness II
    Enhancement: Paladin Toughness III
    Enhancement: Paladin Toughness IV
    Enhancement: Rogue Improved Trap Sense I
    OH. and the bastard sword prof can be switched with he khopesh prof if that is what you prefer.
    Last edited by Espario; 10-01-2011 at 07:47 PM.

  2. #2
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    Default

    Hitpoints add-up:

    Base hp: 364
    IMP defensive stance: +4 con = +40hp/+15%hp=50hp/ total add-on=90hp
    item rage: +2-+4con = 20hp-40hp
    -------------------------------------------
    hp so far: 490
    -------------------------------------------
    +6 con item: +60hp
    Greater false life: +40hp
    -------------------------------------------
    hp so far: 590

    that is plenty enough for a support/dps class. and there are various other things to add to increase the hp aswell.

  3. #3
    Community Member JeffreyGator's Avatar
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    I'm not sure I understand your comment about using every type of armor on a build built for evasion.

    You generally want high dex for evasion and can only be in light armor. Proficiency with heavy armor doesn't mean that you will likely be using it on such a build.

    The second level of rogue should be taken later to maximize skill points probably. Why are you putting points into swim?

    Since you are using a +2 cha tome why not Divine Might II?

    I like a bit more devotion on my paladin (but I have a lot of healing amp and so those sp heal a fair amount)

    You may have better places to spend EP than +2 cha.
    Last edited by JeffreyGator; 10-03-2011 at 01:13 PM.


    And a variety of other multiclassed toons without vowels thnk/r/s/rbll/sgmp

  4. #4
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    Default

    Someone posted on another forum an interesting variant, the old Rogue 16/pally 2/fighter 2 build, I wonder if that is still viable.

  5. #5
    Community Member ThePrincipal's Avatar
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    consider

    12fighter/6pally/2monk helf with AA pre and rogue dilly. enjoy

  6. #6
    Community Member Ssdprref's Avatar
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    Default Permission?.

    Hey I have started a very similar build, 2 monk instead or rogue, It's currently lvl 9 and I could post a pic, if you to see stats, He has nice AC, Outstanding saves, but docked dmg.
    Farm Epic Elite Chests by yourself.
    Hide of Goristro ~5 Mins http://www.youtube.com/watch?v=UNIwV...ature=youtu.be
    Spider Silk & Stone Heart ~2 Mins http://www.youtube.com/watch?v=GSABE...ature=youtu.be

  7. #7
    Community Member Clemeit's Avatar
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    Like some others said, I have a 12 pally / 6 ranger / 2 monk - with the AA enhancement. At level 12 I hit 61 AC group buffed, I'm only 14 atm and have reflex saves near 40 (fully buffed), and HP at ~350 self buffed. Have manyshot, buffs, heals, TWF/iTWF/gTWF, ect. Manyshot everything then switch to dual khopeshes. At 20 the build gets slaying arrows, and with evasion, its pretty much near impossible to die in a quest (unless your stupid or its an epic ect...). Can tank if needed (should have about 75-85 AC raid buffed). Great build, good survivabilty. Only thing it lacks is that high to-hit. With GH and haste, its not much of a big deal though. GL with the build, its usually really slow starting out, but trust me it gets much better.

    Also when your in the pally stance, rage will not effect you, so no extra 20 hp from that.

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