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  1. #1
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    Default Pally Tank... Why Bother?

    well with U-11 it seems that capable tank characters are in short supply, and the trend will probably continue into U-12.

    I actually applaud this move by turbine, but back to the point.. I like many have been running multiple tank builds through the planner, and i have noticed something i never really cared about before... Hard to say if i care about it now...

    A SDII or III build is just vastly superior to anything you can put together with DoSII or III

    pally 6 for hate gen has its merits, but honestly any build you try where the pally icon shows in the party window would probably be better as a fighter.

    In the end its all about feats and 7 (8H) just isnt enough... Zeal could possibly make a well built paladin tank better dps than a similar fighter tank, but at the cost of 4-8 feats over a similar fighter build.

    All of us looking at building tanks are looking at multiple toughnesses, full twf or thf lines, IC, up to three shield feats, CE or PA or both.. It just doesnt fit well into a paladin frame...

    I dont have a pally... Wont be making one soon unless for the PL.. Just thinking turbine might need to at least glance at what to me seems a pretty obvious imbalance?

    Grim

  2. #2
    Community Member FrozenNova's Avatar
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    Yeah, it's true. Pure paladins either skip the 25% shield mitigation and bash proc, or end up with no combat style feats. The former is less important if you can reach the uber AC, where paladins and fighters are about on-par, but given some of the to-hit values for the lord of blades, that's not going to happen any time soon.

    I have a pajama paladin tank dated before the shield changes, and he's just no fun to play at this point. The only thing paladins have going for them is their saves, really.

  3. #3
    Community Member Jendrak's Avatar
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    Seriously????

    Fighters get 11 bonus feats from a list

    Paladins gets smite evil, turn undead, Lay on hands, disease immunity, best saves, cha to all saves, aura to ac and saves, limited divine spell casting, and were given intim (not part of the pally class but a DDO original)

    Unless your point is that paladins should be just as specialized as fighters (which they shouldn't) this is balanced.
    Last edited by Jendrak; 10-01-2011 at 05:14 PM.
    To err is human, to forgive is divine. Neither of which is Marine Corps policy
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  4. #4
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    Someone brought up in another thread that maybe giving the Defender of Siberys and Stalwart Defender a free Shield feat at each tier. For the feat starved Paladin, I agree that would be a nice thing to add, but I believe it would be giving too much to the Fighter who has more feat options to build on. I think this would help even out the differences between the two Defender prestige classes.

  5. #5
    Community Member Jendrak's Avatar
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    Quote Originally Posted by oradafu View Post
    Someone brought up in another thread that maybe giving the Defender of Siberys and Stalwart Defender a free Shield feat at each tier. For the feat starved Paladin, I agree that would be a nice thing to add, but I believe it would be giving too much to the Fighter who has more feat options to build on. I think this would help even out the differences between the two Defender prestige classes.

    Isn't the point of having 2 different class to be......different? If your gonna try and "even them out" you might as well just combine both class into one and call it a day. Fighters are the master tacticians and paladins are the holy warriors they should not be the same at all. I would be equally against giving fighters aura or limited spell casting to even out the class difference it's not just an anti- pally thing.
    To err is human, to forgive is divine. Neither of which is Marine Corps policy
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  6. #6
    Community Member Xenostrata's Avatar
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    Quote Originally Posted by Jendrak View Post
    Seriously????

    Fighters get 11 bonus feats from a list

    Paladins gets smite evil, turn undead, Lay on hands, disease immunity, best saves, cha to all saves, aura to ac and saves, limited divine spell casting, and were given intim (not part of the pally class but a DDO original)

    Unless your point is that paladins should be just as specialized as fighters (which they shouldn't) this is balanced.
    Lemme show you some numbers.

    Full KotC and Exalted Smite paladin gets around +100 damage to each smite. The problem being that in any fight longer than 5 minutes, only 3% of a Paladin's swings are smites, and the longer the battle goes the smaller that percentage gets. Total damage added from a max smite Paladin = ~3 per swing.

    Turn Undead is an HD based effect, and therefore useless at endgame.

    Lay on Hands is great for soloing, but in the end it's 3-5 casts of the Heal spell, without any poison/stat damage/etc removal. Odds are if your taking damage in a party, someone else is going to be healing you (and these run out really quickly when no one else is helping).

    Disease Immunity. Seriously? Is this something you are using to excuse NOT having 11 bonus feats?

    Saves are always nice, but it is incredibly easy to get high saves in this game - the difference between a Paladin's +42 fortitude and a Fighter's +34 Fortitude is minimal when Elite Horoth's Disintegrate only has a 34 DC fortitude save.

    Spellcasting - these are nice. Deathward and Resistances are nice for soloing and taking a load off the party buffers. Zeal is also nice, but Fighter's get the exact same effect on their capstone. Divine Favor is useful, but +3 to attack/damage is easily out matched by fighter and barbarian bonuses. Angelskin becomes useless past level 15, since everything does evil damage.

    Intimidate should have been a Paladin skill from day one. In PnP, intimidate wasn't generally something a Paladin would do, because it was used more or less similarly to bluff - not very thematic for a Lawful Good bastion of hope. In DDO, it's use is very different, and so fits better with the Paladin theme.

    Paladins don't need to be as varied as Fighters, they need their current skills to be improved so that they can compete. Smites should be active more than 3% of the time, APs shouldn't be so tight that a DPS paladin has no auras (that example you gave of aura bonuses to AC/Damage? Totally pointless, since most KotC Paladins can't afford any aura enhancements).
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  7. #7
    Community Member Jendrak's Avatar
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    Quote Originally Posted by Xenostrata View Post
    Lemme show you some numbers.

    Full KotC and Exalted Smite paladin gets around +100 damage to each smite. The problem being that in any fight longer than 5 minutes, only 3% of a Paladin's swings are smites, and the longer the battle goes the smaller that percentage gets. Total damage added from a max smite Paladin = ~3 per swing.
    Ok so a Paladin trades dps for other class features that's kinda the point of balance

    Quote Originally Posted by Xenostrata View Post
    Turn Undead is an HD based effect, and therefore useless at endgame.
    But all the other enhancement based boosts that are based off of turn undead aren't useless. If pally didn't have turn they would have the other stuff so I consider the linked.

    Quote Originally Posted by Xenostrata View Post
    Lay on Hands is great for soloing, but in the end it's 3-5 casts of the Heal spell, without any poison/stat damage/etc removal. Odds are if your taking damage in a party, someone else is going to be healing you (and these run out really quickly when no one else is helping).
    The lay on hands can also mean the difference between a tank going down or not. Down play it if you want but this is a powed up thing if used tactically and not just spammed.

    Quote Originally Posted by Xenostrata View Post
    Disease Immunity. Seriously? Is this something you are using to excuse NOT having 11 bonus feats?
    Not really to enamored with this either but it is a class ability and has to be considered when talking about balancing issues. Everything no matter how small factors in.

    Quote Originally Posted by Xenostrata View Post
    Saves are always nice, but it is incredibly easy to get high saves in this game - the difference between a Paladin's +42 fortitude and a Fighter's +34 Fortitude is minimal when Elite Horoth's Disintegrate only has a 34 DC fortitude save.
    Ok, but you completely ignored the fact that a pallys will and reflex save are equally in the mid-30's if not 40's as well. You can't just down play the parts you don't want to be noticed, again everything factors in when balance is considered.

    Quote Originally Posted by Xenostrata View Post
    Spellcasting - these are nice. Deathward and Resistances are nice for soloing and taking a load off the party buffers. Zeal is also nice, but Fighter's get the exact same effect on their capstone. Divine Favor is useful, but +3 to attack/damage is easily out matched by fighter and barbarian bonuses. Angelskin becomes useless past level 15, since everything does evil damage.
    Ok so divine favor is +3 and smites are +3 per swing ( your numbers not mine) so that's +3 to-hit and +6 to-Dmg so just those 2 thing equal to 5 fighter feats ( weapon specilaztion line and 2 weapon focus feats). So now were looking at just 6 bonus feats that fighter has over a pally.

    Quote Originally Posted by Xenostrata View Post
    Intimidate should have been a Paladin skill from day one. In PnP, intimidate wasn't generally something a Paladin would do, because it was used more or less similarly to bluff - not very thematic for a Lawful Good bastion of hope. In DDO, it's use is very different, and so fits better with the Paladin theme.
    So a lawful good bastion of hope in pnp is somehow different than a lawful good bastion of hope in ddo? Hey a class is a class just because ddo doesn't force you to play your aligment doesn't meant we just get to start throwing stuff out the window.

    Quote Originally Posted by Xenostrata View Post
    Paladins don't need to be as varied as Fighters, they need their current skills to be improved so that they can compete. Smites should be active more than 3% of the time, APs shouldn't be so tight that a DPS paladin has no auras (that example you gave of aura bonuses to AC/Damage? Totally pointless, since most KotC Paladins can't afford any aura enhancements).
    Really, I made a comment about aura ac/dmg....*looks over post again*.....no I made a comment about aura ac and saves ,if your gonna quote me atleast do it correctly, which isn't pointless because at the bare minimum it's a +2 or +3 (can't remember ATM) ac and saves bonus a fighter cant get anywhere.the only exception being a dwarf who can pull 3 extra dex out of armor but that's only 1 race and he can do the same as a pally) As for dps paladins not having the ap for full auras I say good. You traded dps for the aura boost that's how balancing works.
    Last edited by Jendrak; 10-01-2011 at 06:46 PM. Reason: Realized I forgot about dwarfs
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  8. #8
    Community Member gloopygloop's Avatar
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    6 Paladin to get Divine Righteousness is enough to get all of the hate generation that you could want in the game. +100% Sacred bonus to threat is huge and you get 3+Cha mod number of minutes of it.

    16 Cha +6 item +2 Exceptional +1 Exceptional + 3 Tome = 28 Cha
    = 9 minutes of +100% hate

    I'm currently messing around with the idea of a 12 Ftr Stalwart Defender/ 6 Paladin HotD just to see if I could make a viable tank as a gedankenexperiment. Not sure what path I would take (Shield AC or Monk AC), but it's at least interesting and there ain't nobody that would steal aggro.

    Long story short, I think I agree with the OP. Paladin Divine Righteousness is outstanding, but you get that with 6 levels of Paladin and you don't get much after that.

  9. #9
    Community Member Talon_Moonshadow's Avatar
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    Apparently any class that has an advantage in anything other than dealing DPS is gimped.
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    ..., but I honestly think the solution is to group with less whiny people.

  10. #10
    Community Member tyga250's Avatar
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    So a 18DoS/2Monk, 95AC WITH dual khopesh (full twf line + otwf), 770HP, 54/47/45 saves is gimper than a SD build?









    OK guy.

  11. #11
    Community Member gloopygloop's Avatar
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    Quote Originally Posted by Talon_Moonshadow View Post
    Apparently any class that has an advantage in anything other than dealing DPS is gimped.
    "anything other than DPS is gimped" <> "Paladin doesn't offer anything meaningful to the role of a Tank past 6th level to compete with what Stalwart Defender offers"

    Paladin does offer a lot of neat features - self healing being the most important of those features. Once upon a time, it also offered the ability to bypass DR on important enemies, but that advantage is gone now. The only one of of those features that is particularly important or exciting for a character that is in the middle of tanking a raid boss with a dedicated babysitter is the improved saves and that only matters if the Fighter can't get saves that are good "enough".

  12. #12
    Community Member Jendrak's Avatar
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    Quote Originally Posted by gloopygloop View Post
    "anything other than DPS is gimped" <> "Paladin doesn't offer anything meaningful to the role of a Tank past 6th level to compete with what Stalwart Defender offers"
    Last time I checked DoS and SD had the exact same bonuses except DoS has the choice of Defensive stances and Glorious stances so how does DoS not compete with SD?????

    Just pointing out that comparing Pallys and Fighters is different than comparing PrE's.
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  13. #13
    Community Member Lighti's Avatar
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    Hang on. So DoS Can get the similar AC as SD. youve admitted that. But then you say there less DPS 8O. Ftr gets +6 damage from Weapon Specialisation and +2 damage from enhancements, Paladin gets a possbile +8 damage from Divine Might. Fighter gets +3 str from enhancements ,Paladin gets +3 damage from Divine Favour. Fighters get 10% capstone, Paladins get Zeal. Pretty even there so far. Now lets factor in Paladin Capstone (1d6 Evil + 2d6 Ousiders) and Divine sacrifice (9d6 light +1 crit multipliet every 3 sec), ftr has speed boost. Looking at all of that pretty sure paladins are ahead on DPS. And a Paladin Can take shield feats.

    Oh and then they also get 100% more hate than ftr.
    Last edited by Lighti; 10-01-2011 at 08:20 PM.

  14. #14
    Community Member gloopygloop's Avatar
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    Quote Originally Posted by Lighti View Post
    Oh and then they also get 100% more hate than ftr.
    Has Divine Righteousness changed in U11? The PrE offers a sacred bonus to threat and the enhancement offers a sacred bonus to threat. Once upon a time, those didn't stack.

    Is that different now?

  15. #15
    Community Member Jendrak's Avatar
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    Quote Originally Posted by Lighti View Post
    Hang on. So DoS Can get the same AC as SD. youve admitted that. But then you say there less DPS 8O. Ftr gets +2 damage from Weapon Specialisation, Paladin gets +3 damage from Divine Favour. Fighter gets +3 str from enhancements, Paladin gets a possbile +8 damage from Divine Might. Fighters get 10% capstone, Paladins get Zeal. pretty even there so far. Now lets factor in Paladin Capstone and Divine sacrifice (9d6 light +1 crit multipliet every 3 sec), ftr has speed boost. Looking at all of that pretty sure paladins are ahead on DPS. And a Paladin Can take shield feats.

    Oh and then they also get 100% more hate than ftr.
    your math is a little off since you forgot that weapon specialization is +2 per feat (+6) and the +2 from specialization enhancments.
    That beign said i still agree that the DPS gap between fighters and pallys is nowhere near what some people are suggesting it is and is offset by the other features of the paladin class.
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  16. #16
    Community Member Lighti's Avatar
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    Quote Originally Posted by Jendrak View Post
    your math is a little off since you forgot that weapon specialization is +2 per feat (+6) and the +2 from specialization enhancments.
    Ahh correct, been a while since i looked at the ftr properly but yes. Paladin is still ahead in DPS
    Made the changes.
    Last edited by Lighti; 10-01-2011 at 07:47 PM.

  17. #17
    Community Member Zerkul's Avatar
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    Quote Originally Posted by tyga250 View Post
    So a 18DoS/2Monk, 95AC WITH dual khopesh (full twf line + otwf), 770HP, 54/47/45 saves is gimper than a SD build?









    OK guy.

    Poser , i looked up at your character: he's nothing special. Probably 95 ac is factoring lots of situational stuff.
    Guild Leader of "GODS - Guardians Of the Dragon Sanctuary" on Cannith --- My Characters: Zavarthak (20 Barbarian Frenzied/Ravager DPS - MAIN), Ryumajin (Warlock,), Leohands (Evocation FVS firstlife), Galvano (Paladin TWF). - If you like or find useful my posts, consider adding reputation.

  18. #18
    Community Member Meat-Head's Avatar
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    Quote Originally Posted by Lighti View Post
    Ahh correct, been a while since i looked at the ftr properly but yes. Paladin is still ahead in DPS against evil outsiders only.
    Made the changes.


    Fixed


    Give pallys 1-3 bonus feats like monk from a smallish list. Then they'd be even steven imo

    OR

    buff smite regens and/or change KotC to work against all evil mobs or something.
    Quote Originally Posted by Darkrok View Post
    First, Meat-Head is exactly correct...

  19. #19
    Community Member Lighti's Avatar
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    Dosnt have to be Outsiders. Just Evil and there away, and seeing as almost all the game is eveil mobs theres no problem there.

  20. #20
    Community Member DarkieUK's Avatar
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    Quote Originally Posted by Jendrak View Post
    your math is a little off since you forgot that weapon specialization is +2 per feat (+6) and the +2 from specialization enhancments.
    That beign said i still agree that the DPS gap between fighters and pallys is nowhere near what some people are suggesting it is and is offset by the other features of the paladin class.
    you realy think Ftrs have more dps than a Pali lets go over the facts

    FTR
    3 Wep spec +6 to one wepion (so not on skelly basheres)
    2 wep spec Ehansments
    +3 str
    10% capstone

    9 1/2 dam 110%


    Pal
    8 up to 8 dam on all wepions
    3 DF
    10% zeal
    3.5 from 1d6 evil
    7 from 2d6 outsideres
    4.3 from 21/5 from 9d6 light damage evry 5 attacks also adds to crit mutplyer

    almos 26 damage a hit thats almost 3 times the bons to damage a ftr gets

    im not even going to start on smites bonus damage from Divinr sacrifise crit range boost

    if you still telling me ftr have more dps you on a difrent planit

    edit the point is there difrent and id say Ftr are under powered and pali over powered

    lets way off the feets
    -3 feets wepion spe blug DF and DM are on all wepion types
    -6 feets on saves (Pali have higher saves onlay way ftr can get any were near is by taking eg Ion Will)
    you get the point ftr get the choice but pali have there bonuses fixed try to make a ftr as good as a pali the Pali will all ways be better
    try to make a pali have as many HP as a ftr you Ftr can all ways have more (that is about the only thing a ftr beter at)
    Last edited by DarkieUK; 10-01-2011 at 08:36 PM.

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