
Originally Posted by
Yan_PL
My human sorc has access to yugo pots (40), Superior false life (40), GS +45hp item, +15 guild slot item, Toughness item, +6 con, can get stalwart trinket, +2 shipbuff and used +2 con tome. That's 270hp from items.
20hp - heroic durability
80hp - hit die
Has toughness feat taken twice, bought 1 toughness AP enhancement, that's 54 from feats.
I started with 16 base con. (had only 28 pt build at the time and never found/bought GR heart)
It totals at 504 hp buffed with rage. There are ways to go for me on improving that, but I would need to sacrifice some important parts of my build, or grind more and more, to achieve better stats. it's already enough in most cases, and in other cases, more wouldn't save me.
Barb with similar gear and stat distribution would get 160 HP more from hit die, 40 more from class toughness, ~30 hp more from class +stat, and lots of HP during raging. Also, it wouldn't be uterrly useless if something casted tenser transformation on him or if Beholder floated around. So, barb on same wealth/player experience level would have a lot more hit points.
Anyway, what's important to me, is that playing barb still pleases me. I don't run out of spell components for Barbarian Rage. I don't get burdened with spell components. All I need in most cases, most I need on lvl 12-20, is my trusty greensteel axe. And I still land % more out of my stunning blows than wizards around me massholds or fingers. I still happen to keep aggro against dotting casters, even without hate gear. My rages last long enough to take down a lot of foes. If I'm hasted, or if I scroll - use shadow walk, I'll have more speed than most characters, with my sprint boost.
I have a Sorc and Barb, and I'm in opinion that Melee is still useful, satisfactory to play, and powerful sustainable DPS. And I didn't even have to mention Wiz-king fight usefullnes of arcanes.