Anyone tried any builds with this yet? How was it? Is it worth going 12 monk for the earth stance on an AA?
Anyone tried any builds with this yet? How was it? Is it worth going 12 monk for the earth stance on an AA?
Yes, completely.
Marcosias is one of the most amazing archers i've played, and I make a lot of builds. Also the extra crit multiplier is extremely noticeable esp. during manyshot.
Last edited by sirdanile; 10-06-2011 at 03:00 PM.
The bird of Hermes is my name, Eating my wings to keep me tame.
Thelanis
Toons: Diclonius, Sempresno, Slitmuno, Slitmdos, Slitmtres, Skyfe, Calcatrix, Marcosias, Sumona, Tarokian, Etc.
Yeah sure, gimme a few i'll edit this post... and yes I am a bit late :P
Earth stance vs critables, Fire vs Noncritables, Wind vs things you're having problems hitting... which does pop up a little bit depending on gear in epics.Code:Character Plan by DDO Character Planner Version 3.9.1 DDO Character Planner Home Page Marcosias Meishong Level 20 Lawful Good Half-Elf Male (1 Fighter \ 13 Monk \ 6 Ranger) Hit Points: 304 Spell Points: 220 BAB: 16\16\21\26\26 Fortitude: 18 Reflex: 19 Will: 13 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (32 Point) (Level 1) (Level 20) (Level 20) Strength 16 23 23 Dexterity 16 18 22 Constitution 14 16 16 Intelligence 8 10 10 Wisdom 14 16 16 Charisma 8 10 10 Tomes Used +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 20) (Level 20) Balance 3 7 11 Bluff -1 0 0 Concentration 6 25 27 Diplomacy -1 0 0 Disable Device n/a n/a n/a Haggle -1 0 0 Heal 2 3 3 Hide 7 28 32 Intimidate -1 0 0 Jump 7 28 30 Listen 2 3 3 Move Silently 7 28 28 Open Lock n/a n/a n/a Perform n/a n/a n/a Repair -1 0 0 Search -1 0 0 Spot 2 3 3 Swim 3 6 6 Tumble 5 10 12 Use Magic Device n/a n/a n/a Level 1 (Ranger) Skill: Concentration (+4) Skill: Hide (+4) Skill: Jump (+4) Skill: Move Silently (+4) Skill: Tumble (+2) Feat: (Favored Enemy) Favored Enemy: Elemental Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue Feat: (Selected) Point Blank Shot Feat: (Automatic) Attack Feat: (Automatic) Bow Strength Feat: (Automatic) Defensive Fighting Feat: (Automatic) Half-Elven Keen Senses Feat: (Automatic) Half-Elven Mixed Heritage Feat: (Automatic) Half-Elven Social Graces (ALL) Feat: (Automatic) Heroic Durability Feat: (Automatic) Light Armor Proficiency Feat: (Automatic) Martial Weapon Proficiency (ALL) Feat: (Automatic) Shield Proficiency (General) Feat: (Automatic) Simple Weapon Proficiency Feat: (Automatic) Sneak Feat: (Automatic) Sunder Feat: (Automatic) Trip Feat: (Automatic) Wild Empathy Enhancement: Ranger Sprint Boost I Enhancement: Ranger Favored Damage I Enhancement: Improved Jump I Level 2 (Ranger) Skill: Concentration (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Tumble (+0.5) Feat: (Automatic) Rapid Shot Feat: (Automatic) Two Weapon Fighting Enhancement: Human Improved Recovery I Enhancement: Ranger Dexterity I Level 3 (Ranger) Skill: Concentration (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Tumble (+0.5) Feat: (Selected) Weapon Focus: Ranged Weapons Feat: (Automatic) Diehard Enhancement: Elven Dexterity I Level 4 (Ranger) Ability Raise: STR Skill: Concentration (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Tumble (+0.5) Spell (1): Camouflage Spell (1): Jump Spell (1): Longstrider Spell (1): Merfolk's Blessing Spell (1): Ram's Might Spell (1): Resist Energy Spell (1): Summon Nature's Ally I Spell (1): Tumble Level 5 (Ranger) Skill: Concentration (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Tumble (+0.5) Feat: (Favored Enemy) Favored Enemy: Construct Level 6 (Ranger) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Feat: (Selected) Mental Toughness Feat: (Automatic) Improved Two Weapon Fighting Feat: (Automatic) Manyshot Level 7 (Monk) Skill: Concentration (+1) Skill: Hide (+1) Skill: Move Silently (+1) Feat: (Monk Bonus) Zen Archery Feat: (Automatic) AC Bonus Feat: (Automatic) Disciple of Breezes Feat: (Automatic) Disciple of Candles Feat: (Automatic) Disciple of Pebbles Feat: (Automatic) Disciple of Puddles Feat: (Automatic) Exotic Weapon Proficiency: Kama Feat: (Automatic) Exotic Weapon Proficiency: Shuriken Feat: (Automatic) Finishing Moves Feat: (Automatic) Flurry of Blows Feat: (Automatic) Unarmed Strike Enhancement: Improved Tumble I Level 8 (Monk) Ability Raise: STR Skill: Concentration (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Feat: (Monk Bonus) Dodge Feat: (Automatic) Evasion Feat: (Automatic) Meditation Enhancement: Way of the Patient Tortoise I Enhancement: Void Strike I Enhancement: Improved Jump II Level 9 (Monk) Skill: Concentration (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Feat: (Selected) Improved Critical: Ranged Weapons Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness Feat: (Automatic) Fast Movement Feat: (Automatic) Finishing Moves: Path of Harmonious Balance (ALL) Feat: (Automatic) Finishing Moves: Path of Inevitable Dominion (ALL) Feat: (Automatic) Still Mind Enhancement: Improved Rogue Dilettante I Enhancement: Monk Improved Recovery I Enhancement: Ranger Favored Damage II Enhancement: Ranger Dexterity II Level 10 (Monk) Skill: Concentration (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Feat: (Automatic) Ki Strike: Magic Feat: (Automatic) Slow Fall Enhancement: Elven Arcane Archer: Imbue Force Arrows Enhancement: Elven Dexterity II Enhancement: Static Charge Enhancement: Elven Arcane Archer I Enhancement: Improved Tumble II Level 11 (Monk) Skill: Concentration (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Feat: (Automatic) Ki Strike: Damage Feat: (Automatic) Purity of Body Enhancement: Way of the Patient Tortoise II Level 12 (Monk) Ability Raise: STR Skill: Concentration (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Feat: (Selected) Power Attack Feat: (Monk Bonus) Toughness Enhancement: Elven Arcane Archer: Imbue Acid Arrows Enhancement: Monk Ninja Spy I Enhancement: Adept of Rock Enhancement: Adept of Flame Enhancement: Racial Toughness I Enhancement: Elven Arcane Archer: Conjure +2 Arrows Level 13 (Monk) Skill: Concentration (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Feat: (Automatic) Wholeness of Body Enhancement: Void Strike II Enhancement: Adept of Wind Level 14 (Monk) Skill: Concentration (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Enhancement: Adept of Rain Enhancement: Racial Toughness II Level 15 (Monk) Skill: Concentration (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Feat: (Selected) Greater Two Weapon Fighting Feat: (Automatic) Improved Evasion Enhancement: Improved Rogue Dilettante II Level 16 (Monk) Ability Raise: STR Skill: Concentration (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Feat: (Automatic) Curse of the Void Feat: (Automatic) Ki Strike: Lawful Feat: (Automatic) Moment of Clarity Enhancement: Elven Arcane Archer: Imbue Explosive Arrows Enhancement: Elven Arcane Archer: Conjure +3 Arrows Level 17 (Monk) Skill: Concentration (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Feat: (Automatic) Diamond Body Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows Enhancement: Elven Arcane Archer: Imbue Terror Arrows Enhancement: Elven Arcane Archer: Conjure +4 Arrows Level 18 (Monk) Skill: Concentration (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Feat: (Selected) Improved Critical: Bludgeoning Weapons Feat: (Automatic) Abundant Step Enhancement: Monk Ninja Spy II Enhancement: Master of Stone Level 19 (Monk) Skill: Concentration (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Feat: (Automatic) Diamond Soul Enhancement: Void Strike III Enhancement: Master of Bonfires Level 20 (Fighter) Ability Raise: STR Skill: Balance (+0.5) Skill: Jump (+1) Feat: (Fighter Bonus) Quick Draw Feat: (Automatic) Heavy Armor Proficiency Feat: (Automatic) Medium Armor Proficiency Feat: (Automatic) Tower Shield Proficiency Enhancement: Fighter Haste Boost I Enhancement: Elven Arcane Archer: Imbue Slaying Arrows Enhancement: Elven Arcane Archer: Conjure +5 Arrows Enhancement: Fighter Toughness I
Handwrap Melee when Manyshot is off cooldown, range if the mobs will hurt you more than you'd like, you have high mobility and sprint boost for kiting, you have DR in earth stance, you can really good strikes for improved melee combat...
Basically can switch back and forth between melee and range at will without losing much effectiveness.
Last edited by sirdanile; 10-06-2011 at 03:06 PM.
The bird of Hermes is my name, Eating my wings to keep me tame.
Thelanis
Toons: Diclonius, Sempresno, Slitmuno, Slitmdos, Slitmtres, Skyfe, Calcatrix, Marcosias, Sumona, Tarokian, Etc.
Some build options here
http://forums.ddo.com/showthread.php?t=295370
Ghallanda - now with fewer alts and more ghostbane
hmm I have a aa monk that uses ss while manyshot off but havent played him in a very very long time...
Might have to change him to earth and see how much it improves his bow dmg.
have one love it. best thing about it is the *5 crits i'm getting with the bow of sinew with the new point blank shot changes. I'm yet to run numbers, but I'm pretty sure the only bow that could beat it now is the Epic Thornlord.
12 monk = touch of death, abundant step, and with the right bow *5 crits, the dr earth stance grants is nice for leveling too.
This is the most stat stretched build i've played to date though, it's the 19dex you need for improved precise shot that makes things incredibly hard. 34 or 36 points will make a big difference
Dang..should have done a better search on the forums first. I think I found one you did: http://forums.ddo.com/showthread.php?t=295370
I really like a couple of thing you did; start out light and switch to dark later.
From other posts, I might level my current build and TR into this with a 34 point build.
I ended up actually going ranger-high on the first life; I figured since I had less build points and really only +2 tomes not having to build for a super high DEX was more useful. Past lives as ranger get me more attribute points, which help for the switch to a class that isn't getting IPS for free.
And, with the boost to 10k stars, those ranger PLs should increase DPS with a bow nicely.
Even moderately geared with mostly BTA twink gear, this thing is a beast and a blast to play.
Ghallanda - now with fewer alts and more ghostbane
Here http://forums.ddo.com/showthread.php?t=357819 and it's awesome really. You can do everything with this.