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  1. #21
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    Quote Originally Posted by Chrasch View Post
    With a fourth class multiclassing would make a tad more sense because 20 doesn't split amongst 3 evenly. I am still not sure how many levels I want to put into my Bard/Rogue/Artificer. But if I could add a fourth class then I know for a fact that my final build would be either Bard6/Rogue2/Artificer8/Sorcerer4 or I would switch the Bard and Sorcerer numbers depending on how it's working. In Paper and pencil games you can have as many classes as you desire. Can't we have at least 4?
    Not at this time, However, you can have 4 PrE's as an Elf/Half-Elf 6bard/6ftr/8rog Warchanter/Kensai/Assassin/Arcane ARcher FTW!

  2. #22
    Community Member kuro_zero's Avatar
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    Quote Originally Posted by Chrasch View Post
    With a fourth class multiclassing would make a tad more sense because 20 doesn't split amongst 3 evenly. I am still not sure how many levels I want to put into my Bard/Rogue/Artificer. But if I could add a fourth class then I know for a fact that my final build would be either Bard6/Rogue2/Artificer8/Sorcerer4 or I would switch the Bard and Sorcerer numbers depending on how it's working. In Paper and pencil games you can have as many classes as you desire. Can't we have at least 4?
    You realize in PnP you'd be taking a 40-60% XP penalty (depending on race and favored class) with that level split?

    Three class limit seems to be a fair trade of not having to worry about favored classes and multi-classing XP penalties.
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  3. #23
    Community Member Chrasch's Avatar
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    Quote Originally Posted by kuro_zero View Post
    You realize in PnP you'd be taking a 40-60% XP penalty (depending on race and favored class) with that level split?

    Three class limit seems to be a fair trade of not having to worry about favored classes and multi-classing XP penalties.
    No it doesn't. It should be the players decision. I wouldn't mind taking an xp loss for that build. Like I said the point is to have fun. If I have to run some quests on Elite multiple times to get a level then so be it.

  4. #24
    Community Member kuro_zero's Avatar
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    Quote Originally Posted by Chrasch View Post
    No it doesn't. It should be the players decision. I wouldn't mind taking an xp loss for that build. Like I said the point is to have fun. If I have to run some quests on Elite multiple times to get a level then so be it.
    TR much? LOL
    Officer of Disciples of the Apocalypse on Sarlona
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  5. #25
    Community Member Brennie's Avatar
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    Don't forget that allowing a 4th class would also introduce new balancing issues.

    Quite a few classes get a lot of frontloaded awesome, like rogues, monks, fighters, artificers, and to some degree barbs, rangers, and bards. Having a limit of 3 classes not only simplifies things, but it also prevents some "Creative" builds that totally buck the system by taking a lot of levels in one strong class, then splashing a bunch of others for the minibenefits.

    Long story short
    - This rule is in place for a reason. No need to change it.

  6. #26
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    Hell yeah 14 bard 2 fighter 2 rogue 2 barb

  7. #27
    Community Member Indoran's Avatar
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    Quote Originally Posted by Viisari View Post
    No.
    agreed and it's not because we cant have fun... learn to live within limits... have fun within them
    Khyber: Pinel / Laerak / Sibeli / Kaeral / Gilmara - Crafter

  8. #28
    Community Member Talias006's Avatar
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    Quote Originally Posted by Chrasch View Post
    With a fourth class multiclassing would make a tad more sense because 20 doesn't split amongst 3 evenly. I am still not sure how many levels I want to put into my Bard/Rogue/Artificer. But if I could add a fourth class then I know for a fact that my final build would be either Bard6/Rogue2/Artificer8/Sorcerer4 or I would switch the Bard and Sorcerer numbers depending on how it's working. In Paper and pencil games you can have as many classes as you desire. Can't we have at least 4?
    I'm might be wrong, but isn't there already in PnP a hard edge to the number of BASE classes you can take which is set at 3?
    You can have as many Prestige classes, that's a given.

    Seriously, why would you want to create a character so blasé?
    You would have no real power in any of those classes.
    And in DDO, as opposed to PnP, the combined abilities do not in turn make your character greater.
    It just waters it down to be trivialized.

    For the record, I'm not against anyone having fun in builds but wanting this troubles me.
    I can only say this is not worth the dev's time, IMO.
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  9. #29
    Community Member kuro_zero's Avatar
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    Quote Originally Posted by Talias006 View Post
    I'm might be wrong, but isn't there already in PnP a hard edge to the number of BASE classes you can take which is set at 3?
    You can have as many Prestige classes, that's a given.
    Nope, you can have take as many classes as you want. As long as each are within 1 level of each other you suffer no penalties. As soon as one class is more than 1 level above another, you suffer 20% XP penalty PER class not within 1 level. A race's favored class "removes" that class from multiclass xp penalty calulation, and prestige classes do not count in similar manner. Human and helfs treat highest level class as their favored.
    Officer of Disciples of the Apocalypse on Sarlona
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  10. #30
    Community Member Talias006's Avatar
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    Thanks Kuro, I was at least partially right still.
    Although not a big partial.
    Yeah, the favored class thing would really kill most class combo's nowadays exp-wise.
    Not to mention making it frustratingly difficult for any attempted TR's with that mechanic set in.
    Quote Originally Posted by sirgog View Post
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  11. #31
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    Quote Originally Posted by Talias006 View Post
    Thanks Kuro, I was at least partially right still.
    Although not a big partial.
    Yeah, the favored class thing would really kill most class combo's nowadays exp-wise.
    Not to mention making it frustratingly difficult for any attempted TR's with that mechanic set in.
    If I were to guess, your statement was 1/11 correct.

  12. #32
    Community Member Talias006's Avatar
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    Quote Originally Posted by ag_gair_eos_ard View Post
    If I were to guess, your statement was 1/11 correct.
    Nicely done...
    Touché!
    Quote Originally Posted by sirgog View Post
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  13. #33
    Community Member kuro_zero's Avatar
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    Quote Originally Posted by ag_gair_eos_ard View Post
    If I were to guess, your statement was 1/11 correct.
    I seez wut u dun thar.
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  14. #34
    Community Member Samadhi's Avatar
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    Honestly, I see no reason whatsoever to disallow this (except possible technical limitations in the engine).

    Most of the choices with this much multi-classing are going to be suboptimal anyway, so why not allow people to enjoy their flavor builds?

    To all those just posting no, if you didn't explain your reasoning, then you are not contributing to this thread.
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  15. #35
    Community Member kuro_zero's Avatar
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    It has been stated in this thread, but I will try to summarize:

    1) Casters remain unaffected just as now. For the most part, you lose too much by splashing away from your primary spellcasting class

    2) Tier 3 PREs face one of two problems: they don't exist in the game or the benefits are underwhelming for the investment.

    3) All DnD classes are heavily front-loaded. This is done to differentiate the classes early and give them their signature "flavor." Multi-classing exploits this.

    4) Just because the OPs multi-class split is sub-optimal does not mean all 4-deep multi wouldn't be. Some of the most versatile and powerful builds are of the 12/6/2 variety. Losing a tier 1 pre (generally underwhelming) while picking up the signature abilities of a 4th class is very temping.

    5) Without multi-classing XP penalty, there is nothing stopping builders from optimizing multi-classing that would otherwise be hindered in PnP.
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  16. #36
    Community Member Samadhi's Avatar
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    Quote Originally Posted by kuro_zero View Post
    3) All DnD classes are heavily front-loaded. This is done to differentiate the classes early and give them their signature "flavor." Multi-classing exploits this.

    4) Just because the OPs multi-class split is sub-optimal does not mean all 4-deep multi wouldn't be. Some of the most versatile and powerful builds are of the 12/6/2 variety. Losing a tier 1 pre (generally underwhelming) while picking up the signature abilities of a 4th class is very temping.
    Please list one single example of a theoretical build that exploits this the way you are describing.

    Edit: The best I can come up with is a 2 Pali 2 Monk X Ranger Y Fighter. In all cases of X and Y, though, I am still coming up with a worse build than what a 12/6/2 split would end up as.
    Last edited by Samadhi; 10-01-2011 at 08:57 AM.
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  17. #37
    Community Member macubrae's Avatar
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    Default What if?

    A player made a completely gimped out toon. Since the devs panic when one person is able to achieve a 100+ stat or AC for 10-15 seconds, do you think they would have the same reaction to this? Probably not.

    With that settled, I see no point to this suggestion... /not signed
    Every time mankind makes something new, improved and idiot-proof... nature comes out with a new idiot.

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  18. #38
    Community Member tkneip1874's Avatar
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    i actually dont mind the idea of having multiple classes. but i also think that we should put in favored classes and when you stray from that not only take on xp penalty but also make it so it takes that amount of xp off your total xp. therefore if you take a 20% xp hit you also lose 20% max xp. aka no lvl 20 for you...

  19. #39
    Hero Marcus-Hawkeye's Avatar
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    No.

    It's been a max of three since I started playing D&D back in the AD&D 2nd Ed. While I know the dynamics of it has changed, but I'd prefer it stay 3.

  20. #40
    Community Member gloopygloop's Avatar
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    Quote Originally Posted by Samadhi View Post
    Please list one single example of a theoretical build that exploits this the way you are describing.

    Edit: The best I can come up with is a 2 Pali 2 Monk X Ranger Y Fighter. In all cases of X and Y, though, I am still coming up with a worse build than what a 12/6/2 split would end up as.
    Bard 14/X2/Y2/Z2

    Ranger 14/X2/Y2/Z2

    Fighter 14/X2/Y2/Z2

    There are already a lot of 16/2/2 splits. Most classes don't get much from going from 14 to 16, so being able to pick up a bit more from another front loaded class just gives them even more from multiclassing.

    Would it be hatefully overpowering? Probably not.
    Is it worth adding to the game considering the small potential downside and the extremely limited upside (not even counting additional bugs added in the process)? Probably not.

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