For fun build, f2p friendly (32 version can have starting 14 cha )
Can do some buffing via spells (blur, rage, haste, displacement, good hope) and songs (inspire courage morale 5 to-hit 6 dmg 6 fear save, inspire cometence +2 skills, IronSkin 5 dr, Inspire Greateness + 2 comtetence to-hit), can shot (many shot, improve pierce shot, AA Pre) and fight melee (full twf line), evasion with good reflex. Max umd, haggle.
Code:Character Plan by DDO Character Planner Version 03.11.01 DDO Character Planner Home Page Level 20 True Neutral Elf Male (11 Ranger / 9 Bard) Hit Points: 254 Spell Points: 415 BAB: 17/17/22/2727 Fortitude: 12 Reflex: 17 Will: 9 Starting Feat/Enhancement Abilities Base Stats Modified Stats (28 Point) (Level 1) (Level 20) Strength 16 21 Dexterity 16 18 Constitution 14 14 Intelligence 8 8 Wisdom 8 8 Charisma 10 10[/COLOR] Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 7 7 Bluff 0 0 Concentration 2 15 Diplomacy 0 0 Disable Device n/a n/a Haggle 4 22 Heal -1 -1 Hide 3 3 Intimidate 0 0 Jump 7 18 Listen -1 1 Move Silently 3 3 Open Lock n/a n/a Perform 3 12 Repair -1 -1 Search -1 1 Spot -1 22 Swim 3 5 Tumble 4 4 Use Magic Device 4 23 Level 1 (Bard) Skill: Balance (+4) Skill: Haggle (+4) Skill: Jump (+4) Skill: Perform (+3) Skill: Tumble (+1) Skill: Use Magic Device (+4) Feat: (Selected) Extend Spell Feat: (Automatic) Attack Feat: (Automatic) Dismiss Charm Feat: (Automatic) Elven Keen Senses Feat: (Automatic) Enchantment Save Bonus Feat: (Automatic) Fascinate Feat: (Automatic) Heroic Durability Feat: (Automatic) Immunity to Sleep Feat: (Automatic) Inspire Courage Feat: (Automatic) Light Armor Proficiency Feat: (Automatic) Martial Weapon Proficiency: Longbow Feat: (Automatic) Martial Weapon Proficiency: Longsword Feat: (Automatic) Martial Weapon Proficiency: Rapier Feat: (Automatic) Martial Weapon Proficiency: Shortsword Feat: (Automatic) Martial Weapon Proficiency: Shortbow Feat: (Automatic) Shield Proficiency (General) Feat: (Automatic) Simple Weapon Proficiency Feat: (Automatic) Sneak Spell (1): Expeditious Retreat Level 2 (Ranger) Skill: Spot (+5) Feat: (Favored Enemy) Favored Enemy: Undead Feat: (Automatic) Bow Strength Feat: (Automatic) Defensive Fighting Feat: (Automatic) Martial Weapon Proficiency (ALL) Feat: (Automatic) Sunder Feat: (Automatic) Trip Feat: (Automatic) Wild Empathy Level 3 (Ranger) Skill: Concentration (+2) Skill: Jump (+2) Skill: Spot (+1) Feat: (Selected) Toughness Feat: (Automatic) Rapid Shot Feat: (Automatic) Two Weapon Fighting Level 4 (Ranger) Skill: Concentration (+3) Skill: Jump (+1) Skill: Spot (+1) Feat: (Automatic) Diehard Level 5 (Ranger) Skill: Concentration (+3) Skill: Jump (+1) Skill: Spot (+1) Level 6 (Ranger) Skill: Concentration (+1) Skill: Jump (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Feat: (Favored Enemy) Favored Enemy: Elemental Feat: (Selected) Point Blank Shot Level 7 (Ranger) Skill: Concentration (+1) Skill: Jump (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Feat: (Automatic) Improved Two Weapon Fighting Feat: (Automatic) Manyshot Level 8 (Ranger) Skill: Concentration (+1) Skill: Jump (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Feat: (Automatic) Improved Wild Empathy Level 9 (Ranger) Skill: Concentration (+1) Skill: Jump (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Feat: (Selected) Weapon Focus: Ranged Weapons Level 10 (Ranger) Skill: Concentration (+1) Skill: Jump (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Feat: (Automatic) Evasion Level 11 (Bard) Skill: Use Magic Device (+5) Spell (1): Focusing Chant Level 12 (Bard) Skill: Perform (+4) Skill: Use Magic Device (+1) Feat: (Selected) Weapon Focus: Slashing Weapons Feat: (Automatic) Inspire Competence Spell (1): Detect Secret Doors Level 13 (Bard) Skill: Perform (+4) Skill: Use Magic Device (+1) Spell (2): Blur Spell (2): Rage Level 14 (Bard) Skill: Haggle (+3) Skill: Perform (+1) Skill: Use Magic Device (+1) Spell (1): Feather Fall Spell (2): Invisibility Level 15 (Bard) Skill: Haggle (+4) Skill: Use Magic Device (+1) Feat: (Selected) Power Attack Feat: (Automatic) Suggestion Level 16 (Bard) Skill: Haggle (+4) Skill: Use Magic Device (+1) Spell (2): Heroism Spell (3): Haste Spell (3): Good Hope Level 17 (Ranger) Skill: Spot (+5) Feat: (Favored Enemy) Favored Enemy: Evil Outsider Level 18 (Ranger) Skill: Spot (+3) Skill: Use Magic Device (+1) Feat: (Selected) Improved Critical: Slashing Weapons Feat: (Automatic) Greater Two Weapon Fighting Feat: (Automatic) Improved Precise Shot Feat: (Automatic) Precise Shot Level 19 (Bard) Skill: Haggle (+3) Skill: Use Magic Device (+2) Feat: (Automatic) Improved Inspire Courage Spell (3): Displacement Level 20 (Bard) Skill: Haggle (+4) Skill: Use Magic Device (+1) Feat: (Automatic) Inspire Greatness Enhancement: Ranger Sprint Boost I Enhancement: Elven Arcane Archer: Imbue Acid Arrows Enhancement: Elven Arcane Archer: Imbue Explosive Arrows Enhancement: Elven Arcane Archer: Imbue Force Arrows Enhancement: Elven Arcane Archer: Imbue Slaying Arrows Enhancement: Elven Arcane Archer: Imbue Terror Arrows Enhancement: Bard Extra Song I Enhancement: Bard Extra Song II Enhancement: Bard Extra Song III Enhancement: Bard Inspired Attack I Enhancement: Bard Inspiredd Attack II Enhancement: Bard Inspired Bravery I Enhancement: Bard Inspired Bravery II Enhancement: Bard Inspired Damage I Enhancement: Bard Inspired Damage II Enhancement: Bard Lingering Song I Enhancement: Bard Lingering Song II Enhancement: Bard Warchanter I Enhancement: Elven Dexterity I Enhancement: Valenar Elf Melee Attack I Enhancement: Valenar Elf Melee Attack II Enhancement: Valenar Elf Melee Damage I Enhancement: Valenar Elf Melee Damage II Enhancement: Elven Ranged Attack I Enhancement: Elven Ranged Attack II Enhancement: Elven Ranged Damage I Enhancement: Elven Ranged Damage II Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Ranger Favored Damage I Enhancement: Ranger Favored Damage II Enhancement: Elven Arcane Archer: Conjure +2 Arrows Enhancement: Elven Arcane Archer: Conjure +3 Arrows Enhancement: Elven Arcane Archer: Conjure +4 Arrows Enhancement: Elven Arcane Archer: Conjure +5 Arrows Enhancement: Elven Arcane Archer I Enhancement: Bard Energy of the Music I Enhancement: Ranger Dexterity I Enhancement: Bard Wand and Scroll Mastery I Enhancement: Bard Wand and Scroll Mastery II Enhancement: Bard Wand and Scroll Mastery III