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  1. #1
    Hero Cardoor's Avatar
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    Default Underwater Wilderness Zone

    An alluring mermaid rare leads a diplomatic rogue to her underwater treasure (pearl or a soul gem in a shell). Beware her evil sisters, sirens all of them...

    I am hoping whatever comes out next for DDO is a place of magic and mythical adventure...guarded by a hideous sea troll.

  2. #2
    Community Member Munkenmo's Avatar
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    have you ever done into the deeps?

    i don't mind the idea of having to swim around an explorer zone with no combat to get from A-B, but if i have to put up with that sh***y "under water" mechanic anywhere else in the game, the loot better be worth it or i'd not bother.

  3. #3
    Hero Cardoor's Avatar
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    Quote Originally Posted by fTdOmen View Post
    have you ever done into the deeps?

    i don't mind the idea of having to swim around an explorer zone with no combat to get from A-B, but if i have to put up with that sh***y "under water" mechanic anywhere else in the game, the loot better be worth it or i'd not bother.

    I agree with you if that is how the entire underwater wilderness was implemented (Into the Deep style).

    If diving down into the combat zone could be accomplished though, then swimming above water or island hopping would make travel faster. There are no examples of that; Into the deep ports to caves. A mixed environment with combat underwater is more of what I had in mind.

  4. #4
    Hero Cardoor's Avatar
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    Quote Originally Posted by Cardoor View Post
    I agree with you if that is how the entire underwater wilderness was implemented (Into the Deep style).

    If diving down into the combat zone could be accomplished though, then swimming above water or island hopping would make travel faster. There are no examples of that; Into the deep ports to caves. A mixed environment with combat underwater is more of what I had in mind.

    Now that I think about it, there is an example. At the beginning of Into the Deep you push into the water from an air environment. That same type of thing would be the surface of the wilderness water.

  5. #5
    Cosmetic Guru Aelonwy's Avatar
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    Personally,

    I really enjoy Into the Deep, and would probably enjoy an underwater wilderness area built like that quest. To be fair I've enjoyed every wilderness area I've adventured in except for the Restless Isles.
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  6. #6
    Hero Cardoor's Avatar
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    Quote Originally Posted by Aelonwy View Post
    Personally,

    I really enjoy Into the Deep, and would probably enjoy an underwater wilderness area built like that quest. To be fair I've enjoyed every wilderness area I've adventured in except for the Restless Isles.
    The ability to drown would add some excitement for me, but there would have to be a place for shrines on dry land (for the people w/o a UA item). I think that is why a mixed environment might work. I also like to jump around too much, so would like to surface every now and then.

  7. #7
    Community Member Jay203's Avatar
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    Quote Originally Posted by Aelonwy View Post
    Personally,

    I really enjoy Into the Deep, and would probably enjoy an underwater wilderness area built like that quest. To be fair I've enjoyed every wilderness area I've adventured in except for the Restless Isles.
    i know the devs worked hard to give us Into the Deep, but i hated the way underwater movement was handled
    PS: Greensteel RUINED the game! and you all know it!
    less buffing, more nerfing!!!
    to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"

  8. #8
    Bwest Fwiends Memnir's Avatar
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    Quote Originally Posted by Jay203 View Post
    i know the devs worked hard to give us Into the Deep, but i hated the way underwater movement was handled
    Ditto.

    But man, does it look cool.
    Exit, pursued by a bear. ~ William Shakespeare (stage direction from The Winter's Tale)

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  9. #9
    Community Member Yaskin_Forrit's Avatar
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    We need proper underwater fighting for an underwater wilderness area, not the "ooh! a magic bubble!!" as used in Into the Deep.

    Melee weapons would not work very well due to the water resistance, but there is no reason why bows & crossbows wouldn't work.

    Magic would be interesting. I can see fire spells working (its magical fire and just turns the water around it to steam) and lightening spells working (similar reason) but not sure about others.

    Perhaps we can finally get spears.....

  10. #10
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    I just want warlock ock ock ock (whinning).....
    im bored with my OP artificer.
    warlock warlock warlock warlock
    pls?

  11. #11
    Community Member FuzzyDuck81's Avatar
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    Quote Originally Posted by Cardoor View Post
    I agree with you if that is how the entire underwater wilderness was implemented (Into the Deep style).

    If diving down into the combat zone could be accomplished though, then swimming above water or island hopping would make travel faster. There are no examples of that; Into the deep ports to caves. A mixed environment with combat underwater is more of what I had in mind.
    Coming Soon(tm): a newly (again) revitalised 3 barrel cove! Following a recent melting of the polar icecaps (a recent cold weather camping trip by juvenile red dragons are suspected) the sea level has raised, turning the holiday destination of pirates everywhere into a collection of connected islets; explore the land, or go cave diving in search of treasure - just watch out for those sahaugin!



    As a side note, it'd be nice if having a decent swim skill would help you move more easily in the Into The Deep underwater area.
    I used to be with it, but then they changed what it was, now what's it is weird and scary to me.

  12. #12
    Hero Cardoor's Avatar
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    Quote Originally Posted by FuzzyDuck81 View Post
    Coming Soon(tm): a newly (again) revitalised 3 barrel cove! Following a recent melting of the polar icecaps (a recent cold weather camping trip by juvenile red dragons are suspected) the sea level has raised, turning the holiday destination of pirates everywhere into a collection of connected islets; explore the land, or go cave diving in search of treasure - just watch out for those sahaugin!



    As a side note, it'd be nice if having a decent swim skill would help you move more easily in the Into The Deep underwater area.
    I have to ask whether the water is warm because of the juvenile red dragons or is it the sea troll with the guilty look on his face floating next to you? If it is the sea troll, I have to tell you, the same thing happened to me once...I was just about to get up the nerve to talk to the beautiful mermaid sunning on an island rock, when the water started turning purple and warm around me. I turned and there was a hideous sea troll floating next to me. "Hey buddy, what ya doin?" he said. I could go on, but its a bad memory.

  13. #13
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    this thread looks like someone took skill focus: swim and is trying to assure this choice was any use.

    when people go "into the deeps" they refer to it as "troll physics"

    it wouldn't be so bad if:
    a) you could actually swim up and down at will
    b) it wasn't so slooooow
    c) it was any different than on-ground fighting in slow-motion.
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  14. #14
    Community Member TheDearLeader's Avatar
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    I just think it's funny how right before Red Fens came out there was huge buzz about how DDO was coming out with underwater combat.

    And it ended up being in a single quest.
    And not even the whole quest.
    And most people Mass Invis and run past the whole thing on Epic.
    And we haven't seen anything else since.
    And the mechanics of it.. just suck.

    I've actually thought about this before.. just how much of a "flop" underwater combat in DDO was, yet we don't really talk about it.

    I don't mind seeing some of what you're talking about, Cardoor. Seems like it could be fun. But I don't know if it'd be worth their time to implement it, especially when it has a possibility of falling on its face just as grandly as the first attempt at Underwater Combat did.

  15. #15
    Community Member Mikula's Avatar
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    I have a hard time thinking of any 3d game that has ever done an underwater level well. I have grown to loathe water in general in video games because it always does exactly what it does in DDO. Just slows you down. Most the time camera controls become completely **** too. My only exception would be the parts in the original Half-life with those alien shark things. I loved those.

  16. #16
    Community Member Unreliable's Avatar
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    Quote Originally Posted by TheDearLeader View Post
    I just think it's funny how right before Red Fens came out there was huge buzz about how DDO was coming out with underwater combat.

    And it ended up being in a single quest.
    And not even the whole quest.
    And most people Mass Invis and run past the whole thing on Epic.
    And we haven't seen anything else since.
    And the mechanics of it.. just suck.

    I've actually thought about this before.. just how much of a "flop" underwater combat in DDO was, yet we don't really talk about it.
    Yes.

  17. #17
    Community Member Talon_Moonshadow's Avatar
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    I was disappointed with Into the Deeps, and how they did Underwater combat.

    Then they added Flying monsters....

    In both cases it is only simulated 3D. Apparently there is some major limitation to the game when it comes to monsters moving in 3D... I don't understand it, but there must be some reaon they have gone the route they have.

    But...while I was disappointed with Into the Deep, it is stil quite cool....and I want more of it.

    They made a big deal about giving us underwater combat, but in reality they only gave it to us in a single quest..... that requires flagging.....
    And there is no incentive to even fight anything there.... especially on epic, people just run on by.

    So....at a minimum, I would like to see more Into the Deep style underwater combat.

    But I would prefer a true 3D system.
    (actually I would hate it...cause I can't play well that way...but it would still be cool...)
    Last edited by Talon_Moonshadow; 10-05-2011 at 10:51 AM.
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  18. #18
    Community Member macubrae's Avatar
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    Default True underwater combat would be cool...

    ...aside from the coding, lag, and brand new bugs, wouldn't everyone in armor sink anyway? I understand that not everyone wears armor, but in a fair and balanced MMO, DDO did well. Ranged attacks still worked, even when they were swimming down to fight.

    A more viable option would be a swampy area with caves, grottos, and hidden explorer areas like the buried treasure in 3BC. I'm thinking an area that you need to swim down to find the grottos, then maybe swim even deeper to find quest entrances. Collect more pearls like in Red Fens, have cave-ins that flood areas, occupy it with trogs, trolls, oozes, elementals, and whatever else. And finish it off with a dark tower in a huge cave in one of the deepest grottos with a baddy that summons whatever is left.

    There can be ambushes all over, chances to invent new traps, and new items.
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  19. #19
    Hero Cardoor's Avatar
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    Default Are you joking?

    Quote Originally Posted by Yan_PL View Post
    this thread looks like someone took skill focus: swim and is trying to assure this choice was any use.
    Of course I took Skill Focus Swim! Haven't you ever seen the Cleric prestige lines? I took the feats "skill focus swim" and "CPR", they are pre-reqs for the Lifeguard prestige line.

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