These spells talk about "mindless" undead - which undead are considered "mindless"?
Thanks!
These spells talk about "mindless" undead - which undead are considered "mindless"?
Thanks!
zombie, skellys- mostly..
im 100% sure.
ghast
goul
lich
vampire
wight
are inmune-.
Thanks for the feedback! I wish they were specified somewhere
Yes, they get a save. They are not "immune" to halt undead.
A lot of things in DDO are left unexplained... You kinda just have to know from PnP for details, which in my opinion is a massive failing on the part of Turbine over the years. Makes it more difficult for new players to understand the world around them.
as the others said, generally zombies and skellies are mindless.
however, blackbone skellies get a save, somehow they have minds.
halt undead is an awesome spell to bring into delera's tomb if you don't have
wall of fire yet.
And it works wonders in von5 on the necrotic touch zombies
The Office of the Exchequer. 1750 on all live servers via Pure pugging. Thank you very much to all who helped carry a gimp . (wayfinder was a soloist build)
A great target for it is an arcane skeleton. They get no save, and they will turn around and let loose some pretty serious firepower on their fellow undead. Land it on an arcane in the Desert wilderness area, and he'll often clear out the surrounding area for you.
Of note:
Delera's Skeletons (can be held for the full duration with a scroll)
Wizard King Skeletons (on normal or epic, not hard or elite)
VoN5 Zombies (on any difficulty, even epic)
Even the Arcane Skeletons, which are insanely nasty to non-evasives on epic difficulty, are usually considered mindless.
The other undead you can occasionally land a Halt on, but they save very quickly. For them, the best CC is usually Web.
Out of curiousity,
what about the zombies pirates in the Denieth chain? I was hoping to do some testing on epic but TRed instead.
-Anything is possible....if you don't understand the problem.
-Better to be perceived a fool than to open ones mouth and remove all doubt.
-Luck is simply a crossroads between circumstance and knowledge, both are things you can control.
Halt and Slow are really impractical right now, and have a limited number of targets. You're best to just stick with Web.
If you're feeling creative, Sleet Storm is effective crowd control against undead archers, and there's no save for the blindness or movement portions.
They are still limited, and are totally impractical in epics. Web would do their job a lot better, and there is no spell resistance check.Not entirely.
There is a different save for theese spells, they're from different schools (so different DC numbers), and its not like if you choose 1, you can't use second. Using both is nice.
Does anyone ever carry transmutation focus?
Have you run epic Wizard King?
Admittedly, if you are running a sorcerer taking Halt Undead would be a silly choice. A Wizard however, has no excuse not to scribe this spell. In many quests it will not see any use, but in the quests where it is effective it is EXTREMELY effective.
Last edited by richieelias27; 10-01-2011 at 09:59 AM.
Sorry, my mistake. I was thinking of Slow.BTW, why transmutation is mentioned here? Undead related spells are all necro, and web is conju.
Halt Undead works wonders in eWizKing, even from scrolls. A friend of mine carries the spell on his Sorc, but he made his Sorc purely for eWizKing and a few other epics only. Most Sorcs won't want to carry it, but they CAN carry scrolls. Any wizard should swap the spell in when he or she runs Wiz King (making it last 2 1/2 minutes instead of a bit over 30 seconds). Anyone with UMD should carry the scrolls.
Web+Firewall or Web+Acid Raid is still the best thing for the mummies and ghasts, but for the Skeletons, Halt+whatever (I like tossing a melee with a 3POS or a monk with Mabar wraps at them or my Cleric with an RS Burst).
Yes, it's a special purpose spell, but it's still worth the swap-in for that one quest. Think of before the Enter the Kobold end fight was weakened, where the best spell to use in there was the incredibly situational Ooze Puppet.