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  1. #1
    Community Member
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    Jul 2009
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    Default RuneArm Avalibility

    This is a rather simple question: Will there be more Rune-Arms made available through non-adventure pack quests. As it stands there are only two runearms (the Thought spike and Flame Warden) which can be obtained by anyone without adventure packs, both of which are tier 2. The rest are gained through adventure packs, usually as a end reward. This means players who can not afford adventure packs, and who likely had to grind like heck just to get the artificer to begin with, will likely never get any other runearms. And as these runearms are stuck at tier 2 they decrease in utility as the artificer reaches end game.
    Before anyone gets up in arms or starts name calling, I am not asking Turbine to make any changes to the current runearms and how they are obtained. I am simply asking if they will only be obtainable through Adventure packs or if there will be more, higher tier runearms that will be available through non-adventure pack quests; that is all. Given that there is a RuneArm tab in the auction house I am lead to believe that there will be more rune arms brought in later updates that can be traded, though all runearms so far are BTC.

    On a related note: why is it that the sharn syndicate quest chain is the only one without a runearm end reward? Just asking because it seems odd.

  2. #2
    Community Member dkyle's Avatar
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    Oct 2009
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    Default

    Quote Originally Posted by eviltikiman View Post
    On a related note: why is it that the sharn syndicate quest chain is the only one without a runearm end reward? Just asking because it seems odd.
    Sharn syndicate isn't a conventional quest chain.

    Unlike other chains, the special items are part a quest reward for the last quest, which can be repeated on its own. The chain reward is only a one-time bonus.

    So, if the arm was only in the chain reward, players would have no way to try again if they don't get it. If it's in the last-quest reward, it's now just a quest end-reward option, which makes it much easier to repeat for than a quest chain reward option.

    As for a non Adventure pack runearm, maybe someday, but don't hold your breath. Turbine is pulling out all the stops to make Artificers as profitable as possible. Turning it into an incentive to buy adventure packs is part of that. Their dealings with VIPs was another...

  3. #3
    Community Member mahiro37's Avatar
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    Apr 2010
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    I agree with dkyle.

    Turbine seems to be on a huge money-making kick at the moment (I know, I know, what company isn't?)

    I am hoping that with U12, we will maybe see some random generated RA's drop or something, but as was said, don't hold your breath.
    Resident of Orien
    Khrolm: Horc 'Ugly Stick' * Morgrosh: WF Paladin * Alloriel: Helf WC Bard * Ghorock: WF Artificer * Xanthien: Elf WSS mnk/ftr * Xenthia: Human Rogue Assassin

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