Originally Posted by
grgurius
Paladins, some say good against only one type of enemy, others say waste of party slot. U11 maybe changed that for DoS, but paladins are still picked last, right next to rangers and weird fat kids.
Now, i have few ideas rattling around my brain and they are driving me nuts, so i decided to let them out in the open and let the forum community decide if they are any good:
1. Fort debuff:
KotC II
On a smite crit, you lower targets fortification -5%, if the target is evil outsider , duration 30 secs, this can be stacked 3 times.
KotC III
On a smite crit, you lower targets fortification -10%, if the target is evil outsider, -5% against other evil targets duration 30 secs, this can be stacked 3 times, some targets like undead and constructs are immune to this.
HotD II
On a smite crit, you lower targets fortification -5%, if the target is undead, duration 30 secs, this can be stacked 3 times.
HotD III
On a smite crit, you lower targets fortification -10%, if the target is undead, -5% against other evil targets duration 30 secs, this can be stacked 3 times, some targets like constructs are immune to this.
DoS III
On a smite crit, you lower targets fortification -5%, some targets like constructs and undead are immune to this.
Aura:
Kotc I
+1 to hit against evil outsiders
Kotc II
+1 to hit and damage against evil outsiders
Kotc III
+2 to hit and damage against evil outsiders
HotD I
+1 to hit against undead
HotD II
+1 to hit and damage against undead
HotD III
+2 to hit and damage against undead
DoS I
+1 to all saves
DoS II
+2 to all saves
DoS III
+3 to all saves
(stacks with all other bonuses to saves)
Divine might:
-lower the cost to 1 AP per tier.