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  1. #1
    Community Member grgurius's Avatar
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    Default Lets boost paladins a bit

    Paladins, some say good against only one type of enemy, others say waste of party slot. U11 maybe changed that for DoS, but paladins are still picked last, right next to rangers and weird fat kids.
    Now, i have few ideas rattling around my brain and they are driving me nuts, so i decided to let them out in the open and let the forum community decide if they are any good:

    1. Fort debuff:
    KotC II
    On a smite crit, you lower targets fortification -5%, if the target is evil outsider , duration 30 secs, this can be stacked 3 times.
    KotC III
    On a smite crit, you lower targets fortification -10%, if the target is evil outsider, -5% against other evil targets duration 30 secs, this can be stacked 3 times, some targets like undead and constructs are immune to this.

    HotD II
    On a smite crit, you lower targets fortification -5%, if the target is undead, duration 30 secs, this can be stacked 3 times.
    HotD III
    On a smite crit, you lower targets fortification -10%, if the target is undead, -5% against other evil targets duration 30 secs, this can be stacked 3 times, some targets like constructs are immune to this.

    DoS III
    On a smite crit, you lower targets fortification -5%, some targets like constructs and undead are immune to this.

    Aura:
    Kotc I
    +1 to hit against evil outsiders
    Kotc II
    +1 to hit and damage against evil outsiders
    Kotc III
    +2 to hit and damage against evil outsiders

    HotD I
    +1 to hit against undead
    HotD II
    +1 to hit and damage against undead
    HotD III
    +2 to hit and damage against undead

    DoS I
    +1 to all saves
    DoS II
    +2 to all saves
    DoS III
    +3 to all saves
    (stacks with all other bonuses to saves)

    Divine might:
    -lower the cost to 1 AP per tier.

    Edit:

    Capstone:
    -add lawful damage to the current one.
    -add another capstone that increases smite regeneration to one every 60 seconds.
    Last edited by grgurius; 09-29-2011 at 05:25 AM.

  2. #2
    Community Member Templarion's Avatar
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    May 2010
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    609

    Default

    Divine Might
    Half the amount of them but double the time they last.

  3. #3
    Community Member gogetta101's Avatar
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    Sep 2010
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    Default

    That's actually somewhat realistic....
    Good ideas..
    Also while you're at it can we get a graphic
    For exalted smite..? Please..
    It can be similar to smite just a bit more graphically enhanced
    Than the regular smite...

  4. #4
    Community Member grgurius's Avatar
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    Dec 2009
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    Default

    Quote Originally Posted by gogetta101 View Post
    That's actually somewhat realistic....
    Good ideas..
    Also while you're at it can we get a graphic
    For exalted smite..? Please..
    It can be similar to smite just a bit more graphically enhanced
    Than the regular smite...
    If they do that, i hope they don't make it like the smite animation.
    Just use that white light part of the smite animation, no need for fancy spins, they break the attack chain.

  5. #5
    Community Member Phemt81's Avatar
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    Jun 2010
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    Thumbs up

    Yes please, time to boost melees...
    How to revamp past life reward system <--- working again
    Quote Originally Posted by Vargouille View Post
    We absolutely planned for Fighter to still have Haste Boost. It's absolutely a bug. Any similar issues that look "wrong" to any player should be bugged.
    Developers should fix this <--- 2020 edition!

  6. #6
    Community Member maha0201's Avatar
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    Dec 2009
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    Default

    Quote Originally Posted by grgurius View Post
    Paladins, some say good against only one type of enemy, others say waste of party slot. U11 maybe changed that for DoS, but paladins are still picked last, right next to rangers and weird fat kids.
    Now, i have few ideas rattling around my brain and they are driving me nuts, so i decided to let them out in the open and let the forum community decide if they are any good:

    1. Fort debuff:
    KotC II
    On a smite crit, you lower targets fortification -5%, if the target is evil outsider , duration 30 secs, this can be stacked 3 times.
    KotC III
    On a smite crit, you lower targets fortification -10%, if the target is evil outsider, -5% against other evil targets duration 30 secs, this can be stacked 3 times, some targets like undead and constructs are immune to this.

    HotD II
    On a smite crit, you lower targets fortification -5%, if the target is undead, duration 30 secs, this can be stacked 3 times.
    HotD III
    On a smite crit, you lower targets fortification -10%, if the target is undead, -5% against other evil targets duration 30 secs, this can be stacked 3 times, some targets like constructs are immune to this.

    DoS III
    On a smite crit, you lower targets fortification -5%, some targets like constructs and undead are immune to this.

    Aura:
    Kotc I
    +1 to hit against evil outsiders
    Kotc II
    +1 to hit and damage against evil outsiders
    Kotc III
    +2 to hit and damage against evil outsiders

    HotD I
    +1 to hit against undead
    HotD II
    +1 to hit and damage against undead
    HotD III
    +2 to hit and damage against undead

    DoS I
    +1 to all saves
    DoS II
    +2 to all saves
    DoS III
    +3 to all saves
    (stacks with all other bonuses to saves)
    Divine might:
    -lower the cost to 1 AP per tier.
    You there log in the game first then start to type ! So this means i can hope to hear you're nice out shouts in game soon or ?

    As for palies picked last i remember all that pugs with 28 pt dwarf pally or elf whom just couldn't bare all that weight ( ofc they all went 2wf too ) a good 2wf pally needs 34 + tomes or 36 points. And ofc most new players don't fancy 2hf

    First before patch pallys were broken, yes smites didn't proc as they should and dmg wasn't proced as it should I'll run shroud this evening to see if they fixed that on mine pally, and i hope that they did.

    Changes could be nice, but i disagree on ap coast, leave dm up to its coast since it is nice to have it. Reduce cost of requested enhancements for PrE since half of them are useless pass levels 14 or so ( turn undead for hotd, extra sps and saves vs fear -.-" for kotc, well aura does helps dos ...)

    Think that after update ( artificers ) pure paladins will become extincted spacey since they will gain more from 2 monk than from capstone. Capstone should give something juicy now so most players would want to go pure.
    Thelanis, Playing since 2009
    S II | Favor 12 Mmaha 6015 | Reaper 43 Mmaha 115,954
    S III | Favor 22 Maha 6005
    S V | Favor 19 Maha 6267

  7. #7
    Community Member grgurius's Avatar
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    Default

    Quote Originally Posted by maha0201 View Post
    You there log in the game first then start to type ! So this means i can hope to hear you're nice out shouts in game soon or ?
    If i'm posting that means i'm working, i mean i'm at work, and yes i'll be in game soon(tm).

    Quote Originally Posted by maha0201 View Post
    Think that after update ( artificers ) pure paladins will become extincted spacey since they will gain more from 2 monk than from capstone. Capstone should give something juicy now so most players would want to go pure.
    True, capstone should be improved, hm i'll add some capstone ideas to the OP too.

  8. #8
    Community Member Ninety0ne's Avatar
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    Default A very simple addition

    Change dm to be +x/+x rather than +0/+x and it would go along way to assisting paladins.
    Ulyssus, Traeci, Cateleno, Diocletianvs, Antonivs, MarcusJunius
    HellaPro Cannith

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