Pretty smooth run, actually. Portals went down fast, 1/2 of the FvS had Divine Punishment, Harry was a one-rounder, no unusual deaths. Puzzles solved in a reasonable manner.
Oh... save for that Part 2 thing.
Put it out to your guildies running Arcanes for the first time. If they are the only Arcane in a Shroud, they will likely be asked to handle the Crystal.
So we have this Water Savant, yeah? I like Water Savants. Maybe because I play one.
The Sorc is Mysterious man "S".
So.. yeah. In the end, me and the other Bard Greater Shout-ed the Crystal to death.
Thank you for this morning's excitement, Mr. S.
Now, for the helpful part...
Sarlona, in every young caster's life, there may come a time when the party depends on them to do a certain job. If such is the case, it is probably smart to stop what you're doing, and wait for clear instructions on what is necessary of you... not to Polar Ray and DoT Kasquik until no one can tear him away from you in the time it takes me to type two sentences.
The Crystal in Part 2 can be dropped (normally) with a Single Disintegrate. And if not, a Disintegrate + Polar Ray Combo.
Here is what happens in normal slow-mo parties:
- We clear trash.
- Some buffs might get tossed.
- Someone goes to pull.
- After mobs are pulled, and all four are aggro-ed onto someone else, you as the Sorc/Wiz go up to the crystal, which is in the center of the map.
- At this point, it has a barrier around it - we'll get to that.
- The four boss mobs get prepped. When all are prepped, they get killed.
- When all four are dead, that nasty barrier around the Crystal goes down.
- Disintegrate.
- Polar Ray.
- Disintegrate.
- Polar Ray.
- Repeat these two until there is no longer a Crystal.
- Loot.
- Move on to Part 3.
Now you know, and knowing is half the battle!