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  1. #1
    Hero JOTMON's Avatar
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    Default Epic Lord of Blades

    Remember.. no shrines before Epic LOB fight...

    Optional Chest drops garbage loot, put in something decent, or get rid of the chest and put in a shrine.

    End fight is too long, after an hour or so in the LOB fight my brain stopped functioning effectively.
    Add a rest shrine intermission at 50%, I needed a pee break by this point.

    Add mana regen buff in the center along with the melee power buff, no reason to require healers to drink pots when timing can get you a chance for some mana recouvery.

    Dying when knocked into water causes stone to fall to bottom. port stones to the center or something.

    2 Minute rez blocker is annoying especially when he goes beserk..

    Notes
    Cometfall hits hard spread out the healers.

    Pewpewing assassins at the last 5% LOB life minutes causes lag and they peg for a lot of damage while you are stuck rebounding and taking damage. My radiant bursts were going off, but quickened cures/heals dropped my sp bar but did not cast reliably, so be prepared.

    Artificer's tactical detonation is nasty especially combined with pewpewing assassins and does make the last 5% challenging.(wish i had a torc)

    Melee's, pack a spare ESOS, your main ESOS will likely be broken before the fight is over(had a melee that had no other weapon).

    Healers, pack a lot of scrolls, i used over 600 and ran out.. dug into my pots more than I would have liked.


    Currently, once epic LOB is completed once for favour, i don't see any reason to ever run this quest again, the rewards just don't = the time or resources and I can't see that changing anytime unless you put some static +4 BTA tomes in there and then I may change my mind.
    Last edited by JOTMON; 10-19-2011 at 04:33 PM.
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  2. #2
    Community Member Shade's Avatar
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    Wow.. I don't want to see most of those nerfs on normal, let alone epic.

    Sounds like you find everything challenging "annoying" .. Plus you say youd only do it once.. So why are you even there. Elite gives the same favor if thats what your after.

    Epics for those who really want an incredible challenge. And yea youd have to run it more then once for the rewards which are epic only. But they are also not so much of a power jump that every players gona want/need them, the t3 is pretty minor compared to t1/t2.

    Yea the fights very long. But done right it's 25-40min long, not "break your esos long"

    If your esos broke, its because you died and failed, not because its too long.

    Don't die. Keep up the DPS, and he goes down in a reasonable amount of time.

    If it was just him, he could be DPS's down in 5min, his hp aren't that unreasonable. What makes it long is the hounds, trash and pillars.

    What has crazy HP:
    Titans in MA. They are probably the same as LoB, yet also have 100% fort which really screws up DPS, and there are two of them.

    LoB Epic hp are fine. We had him down in about 40 min, with an enormous amount of deaths severely slowing our DPS.

  3. #3
    Hero JOTMON's Avatar
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    Quote Originally Posted by Shade View Post
    Wow.. I don't want to see most of those nerfs on normal, let alone epic.
    Sounds like you find everything challenging "annoying" ..
    Not so, challenging is exciting.
    20 minutes to clear and get everyone to the quest and another hour for the quest is annoying.
    How is adding a shrine or adding mana regen off the center buff a nerf.
    The halfing of his HP was just to shorten the time of the overall quest, i was getting bored.

    Quote Originally Posted by Shade View Post
    Plus you say youd only do it once.. So why are you even there. Elite gives the same favor if thats what your after..
    If it is available in epic, It will be done in epic(at least once).
    Elite offers nothing that Epic doesnt give.

    Quote Originally Posted by Shade View Post
    Epics for those who really want an incredible challenge. And yea youd have to run it more then once for the rewards which are epic only. But they are also not so much of a power jump that every players gona want/need them, the t3 is pretty minor compared to t1/t2..
    Repeated epics are done to get something from the quest that is usefull.
    There is nothing usefull for a cleric or non melee classes from what I can see.

    Quote Originally Posted by Shade View Post
    Yea the fights very long. But done right it's 25-40min long, not "break your esos long"
    If your esos broke, its because you died and failed, not because its too long..Don't die. Keep up the DPS, and he goes down in a reasonable amount of time..
    Deaths happen, Baarbarian rages run out, more deaths=more broken items.. missing the timing on his rage burst.. just saying bring a spare.

    Quote Originally Posted by Shade View Post
    If it was just him, he could be DPS's down in 5min, his hp aren't that unreasonable. What makes it long is the hounds, trash and pillars..
    Possibly, I suspect it will take more than 5Min, with his stun attacks and rage bursts, jumps....

    Quote Originally Posted by Shade View Post
    What has crazy HP:
    Titans in MA. They are probably the same as LoB, yet also have 100% fort which really screws up DPS, and there are two of them..
    Meh, the annoying thing there was the melee titan running around the room while everyone chased him around the room like a bunch of lemmings. HP's are high would be ok if he could be penned in or Intimidated.

    Quote Originally Posted by Shade View Post
    LoB Epic hp are fine. We had him down in about 40 min, with an enormous amount of deaths severely slowing our DPS.
    This will likely change with practice.
    like Abbot used to be except Abbot has usefull unique rewards that keep me coming back for more, like the elusive litany.
    Last edited by JOTMON; 09-26-2011 at 05:47 PM.
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  4. #4
    Community Member Xenostrata's Avatar
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    I like the idea of maybe giving the LoB an aura that replenishes sp - if you want, you can walk into melee range in order to save on pots.

    It also helps with the fact that I feel NO quest should have potions mandatory for completion.
    Fear the Koala.
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  5. #5
    Community Member redspecter23's Avatar
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    There certainly is a point in any given raid where if the fight goes on past a certain length of time, it's not really more of a challenge, but more of an sp drain.

    Epic Velah for instance. As long as your healers have SP and the lag monster doesn't strike, you could go 100+ rounds and still win that fight. The only real challenge would be managing your SP to last that long. At that point, the HP on the dragon (which is balanced by turbine behind the scenes) is your ticket to winning. More DPS can speed this up and better SP management can allow you to last longer, but the real question is, is it at a balanced point where you can do the run with 0 pots used if you have a well geared group. I believe that it is, but that's not to say that if Velah had 5x the hp she has now that it would be doable with no resources.

    So I guess what I'm saying is that the challenge ends after a couple rounds go by and your ticket to success becomes not so much the challenge, but whether your casters can manage their sp to last the fight.

    I'm not against long drawn out fights. I think they can be quite interesting, especially the Lord of Blades encounter which I think is very well done overall. The challenge is there if you want it to be. The different phases and special attacks keep it interesting far longer than a raid like EV6. That being said, I could get behind a change that allowed some SP regen during the fight at some points. The challenge for the most part should be in the fight itself and to a lesser extent on your ability to manage your SP and/or chug pots. If under the best circumstances a raid can't be completed without pot consumption (not saying this is the case with epic LoB. I still think it's too early to judge) then I think some SP regen mechanic can keep the long fight going without having players resort to having to pay to win through the store. It's not any easier, it's just less costly. The limiting factor on your SP then would be the ability to make it to the "regen time" instead of to the end of the raid.
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  6. #6
    The Hatchery sirgog's Avatar
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    I do think Power of the Forge should grant some SP regeneration.

    I've not run Epic yet myself, but from talking to people that have, the longest phase is waiting for all the bluebars to Torc off all of the Bladesworn Assassins. You might want to Adamantine Ritual your Torc too - one guildie reported someone in one of their runs having their Torc finish at 5% durability.

    This could be cut out by adding a less dull way to regen SP, and taking Power of the Forge on a divine is quite costly to pillar DPS, so it's not without cost.


    But the death penalties are what make this raid on the higher difficulties. Noone cares (much) if you get hit by fire in Velah. But in Hard or higher LoB, player mistakes matter. And that makes the raid much more exciting. You can't just ignore Whirlwind and think 'meh, healers will raise me, and it's their pots not mine' like people do in other raids.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  7. #7
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    No to all the stated changes.
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  8. #8
    Community Member ainmosni's Avatar
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    i'm not sure if epic LOB can be completed without mana pot consumption.

    if someone can do a 0 mana pot run, i'd be more than impressed.

    but again, i dont think it's possible. someone prove me wrong please.
    Soturi

  9. #9
    Hero JOTMON's Avatar
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    Quote Originally Posted by xTethx View Post
    No to all the stated changes.
    From the uberest of the uber guild that completed epic 2 days after it went live....
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  10. #10
    Community Member Alkindus's Avatar
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    It is called epic for a reason. The problem lies with you and your group, not the raid.
    Children / Zeya / Tyremus / Inspiring

  11. #11
    Hero JOTMON's Avatar
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    Quote Originally Posted by Alkindus View Post
    It is called epic for a reason. The problem lies with you and your group, not the raid.
    Did you even read the post?

    Party was fine, healer resources were a concern.
    Boredom from an hour long quest was a concern.

    Primary suggestions are for better loot and mana recouvery options.
    Crafting is for weapons and some possible caster items(but still primarially dps).
    Nothing usefull for healers.
    Last edited by JOTMON; 09-26-2011 at 08:38 PM.
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  12. #12
    Community Member transtemporal's Avatar
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    Dunno if I agree with those Jot. Once we get the patterns down and work out what works best, we'll be knocking that off regularly.

    More reliable SP regen from the middle would be nice though. At the moment, it just seems like it's consciously designed to make healers suck SP pots.
    Some toons with Cow in the name, and some without.

  13. #13
    Community Member redspecter23's Avatar
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    Quote Originally Posted by transtemporal View Post
    Dunno if I agree with those Jot. Once we get the patterns down and work out what works best, we'll be knocking that off regularly.

    More reliable SP regen from the middle would be nice though. At the moment, it just seems like it's consciously designed to make healers suck SP pots.
    That is basically my concern as well. If the completions are coming easily enough and the only "challenge" is how few pots you use, then adding an SP regen mechanic of some kind doesn't change any aspect of the raid other than how many pots you have to buy.

    If I'm wrong and good groups are going to be able to knock out 0 pot completions of epic, then I retract that suggestion and I'll be quite happy to be wrong. My concern is only that even the best groups cannot do a 0 pot run. I don't believe that SP pots should be required under perfect circumstances. Pot chugging does not equal challenge. It only means TP spent at the store.
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  14. #14
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by JOTMON View Post
    Did you even read the post?

    Party was fine, healer resources were a concern.
    Boredom from an hour long quest was a concern.

    Primary suggestions are for better loot and mana recouvery options.
    Crafting is for weapons and some possible caster items(but still primarially dps).
    Nothing usefull for healers.
    Nothing useful for healers????????

    Is it just me that thinks that Superior Devotion 9'ed caster level 22 Mass Heals are better than the no Devotion caster level 20 Mass Heals most people are using at the moment?

    Is it just me that thinks Superior Light Lore and +2 caster level is a big upgrade to Divine Punishment?

    Other than Monks, divines get the best upgrades from the new raid, assuming they are willing to have those effects in their weapon slots. This isn't VOD, where there was a serious lack of divine-oriented loot.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  15. #15
    Community Member transtemporal's Avatar
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    Quote Originally Posted by redspecter23 View Post
    Pot chugging does not equal challenge. It only means TP spent at the store.
    Agreed. I've heard it said from certain quarters that in fact, epic lob is NOT a challenge because "we have unlimited mana [from store pots] now". That made me laugh.
    Some toons with Cow in the name, and some without.

  16. #16
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    No to most of the changes you suggest.

    But I WOULD like to see a shrine. It doesn't add challenge for it not to be there, it just makes the parts getting to the boss slow and boring because no one is using boosts or mana.

    I also wouldn't mind seeing an aura around LoB for mana regen since the place really is ridiculous for mana use, you're choosing between sucking pots or failing the raid.

    I like the challenge the way it is, but removing the need to suck back tons of pots isn't going to make it easier, it's going to make it cheaper.

  17. #17
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by transtemporal View Post
    Agreed. I've heard it said from certain quarters that in fact, epic lob is NOT a challenge because "we have unlimited mana [from store pots] now". That made me laugh.
    This is precisely why they added the anti-raise effect into the raid.

    Now, you can't make up for a lack of skill with mana potions.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  18. #18
    Hero JOTMON's Avatar
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    Quote Originally Posted by sirgog View Post
    Nothing useful for healers????????

    Is it just me that thinks that Superior Devotion 9'ed caster level 22 Mass Heals are better than the no Devotion caster level 20 Mass Heals most people are using at the moment?

    Is it just me that thinks Superior Light Lore and +2 caster level is a big upgrade to Divine Punishment?

    Other than Monks, divines get the best upgrades from the new raid, assuming they are willing to have those effects in their weapon slots. This isn't VOD, where there was a serious lack of divine-oriented loot.
    Mass Heal already caps life bars, so superior devotion does what... possibly turn off a meta magic like empower healing that is a required feat for radiant servant..

    Base weapon with metal type flametouched iron mystical effect gets Superior Devotion IX
    I'll give you the Superior devotion IX is pretty good potentially better than
    ... Epic Chainmail Coif -Eternal Faith Superior Devotion VII Devotion IX Empty Colorless Augment Slot Empty Yellow Augment Slot
    Tier1 nothing usefull for healer- superior elemental IX focus
    Tier2 nothing usefull for healer- Superior Elemental Lore
    Tier 3 for Arcane Augmentation IX vs..
    Epic Staff of Arcane Power (Arcane Augmentation IX,Archmagi,Good Luck +2,Empty Colorless Augment,Empty Violet Augment Slot)

    Granted it combines 2 effects onto a weapon slot, but is a pretty intensive heavy craft for a healer to farm for an item that uses 2 out of 4 tiers and has no epic slots compared to farming it for your melee or caster.

    Which would you build for first
    a melee/caster that can use all tiers or a healer that can partially use half the tiers.
    Last edited by JOTMON; 10-24-2011 at 04:47 PM.
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  19. #19
    Community Member protokon's Avatar
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    The HP amount is too much. if the fight literally takes that long, especially with an exceptionally well-prepared party, there is something wrong there. the total end-fight against LOB should not be more than 30 minutes tops with a stud group, shrine or not, I'm losing interest after 25 minutes of the same fight.

    If it was over an hour fighting multiple raid bosses that required different strategies to handle, such as TOD epic, that would be acceptable. 1 hour for a single fight really isn't, not because of the challenge but due to the boringness in general of such a drawn out fight.
    Proud member of Renowned, Thelanis server.

  20. #20
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by JOTMON View Post
    Base weapon with metal type flametouched iron mystical effect gets Superior Devotion IX
    I'll give you the Superior devotion IX is pretty good potentially better than
    ... Epic Chainmail Coif -Eternal Faith Superior Devotion VII Devotion IX Empty Colorless Augment Slot Empty Yellow Augment Slot
    Tier1 nothing usefull for healer- superior elemental IX focus
    Tier2 nothing usefull for healer- Superior Elemental Lore
    Tier 3 for Arcane Augmentation IX vs..
    Epic Staff of Arcane Power (Arcane Augmentation IX,Archmagi,Good Luck +2,Empty Colorless Augment,Empty Violet Augment Slot)

    Granted it combines 2 effects onto a weapon slot, but is a pretty intensive heavy craft for a healer to farm for an item that uses 2 out of 4 tiers and has no epic slots compared to farming it for your melee or caster.

    Which would you build for first


    Pretty clearly, I'm prioritising my healing-capable toons. If the Power Cells aren't BtC, basically everyone in guild is giving their first power cell to their divine, because Superior Devotion 9 is such a huge upgrade for them. (A few would give their first power cells to their monks, which I can understand too, as they get almost as much out of Alchemical Crafting as divines do).

    Yes, even over Epic Chainmail Coif, which me and a guildie are two of the maybe 10 people on each server that have managed to make one.

    Second tier effects (Superior Healing Lore and an irrelevant elemental lore) might be nothing much, but they are all upside. And tier 3 - static +2 caster levels has been available on only one item so far IIRC, and it's one divines can't use.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

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