Originally Posted by
fullpozzy
Alchemical Crafting start to finish
There are 5 base ingredients
1. Alchemical weapons/shields: These drop in the Master Artificer raid. They are unbound, have the same base damage as greensteel blanks, and are also minimum lvl 12 (16 for shields) -and you get your choice of a blank after 5 completions. Before you can start adding the tiers of enhancements to it, you have to add a metallic property to it. Adding a metallic property to it will change the blank to bound to account, options of metallic properties include:
-Silver
-Cold Iron
-Flametouched
-Adamantine
-Byeshk
-Crystal
NOTE: The base metal you add to the blank will be important for melees for DR-breaking purposes, and important to casters for spell-boosting enhancements that are added to it when upgrading the item.
2. Kyber shard fragments of binding: have 3 tiers(kyber, refined and exquisite) and appear in the chests in Master Artificer and Lord of Blades raids. It take 200 fragments to "forge" 1 empty shard for that tier.(Empty Kyber shard can also drop in the Lord of Blades end chest and are bound to account)
3. Parts: found in explorer area and quest in House Cannith. Parts must be "melted" into different metals, which are used all tiers of crafting. See below for further details. These are unbound.
4. Power cells:
There are 3 main types of power cells, one for each tier:
-Tier 1: Lesser Cannith Power Cell
-Tier 2: Cannith Power Cell
-Tier 3: Greater Cannith Power Cell
Cannith power cells can drop in the Quest/Raids. Mystical/Martial are only available after 10 completions of Lord of Blades raids (this is subject to change). Cannith power cells are unbound, and Mystical/Martial are most likely bound to character.
5. Spirits: There are 3 tiers of Spirits:
-Spirit of <element>: drop in Lord of Blades on all difficulties.
-Refined Spirit of <element>: drop in Lord of Blades on all difficulties.
-Exquisite Spirit of <element>: drop in Lord of Blades on epic difficulty only.
-All spirits are bound to character on acquire, so don't try to pull them for your other characters.
NOTE: you can freely mix and match any tier elements with one another, as far as we know there are no special affects added for keeping the same element on multiple tiers like greensteel does.
There are 3 different STATIONS used in crafting
Melting station: used to melt parts into 1 of 3 different types of metals: IGNOT, ALLOY or COMPOUNDS. you can find this station in the Cannith Manufactory wilderness area.
Forging station: used to forge kyber shard fragments into empty kyber shards and add metallic properties to Alchemical weapons/shields. Found inside Master Artificer raid (and possibly the artificer workshops leading to the raid??)
Binding station: used to add elemental bindings to alchemical weapons/shields and imbue empty kyber shard using the correct tier of spirit. Found in the Lord of Blades raid.
*The forging station is also used to unlock nearly finished items and Toven's Hammer
Using the Melting station:
Items needed for the station I call parts sets
Parts Sets:
Iron Defender
Pile of Iron Defender Rivets- made from Iron Defender Riviets
Pair of Iron Defender Rivets- made from Iron Defender Claws
Iron Juggernaut
Iron Juggernaut Limbs - made from Iron Juggernaut Parts
Set of Iron Juggernaut Plating - made from Iron Juggernaut Plating
Magefire Cannon
Pile of Magefire Cannon Parts - made from Magefire Cannon Parts
Magefire Cannon Core - made from Magefire cannon Core
Quorforged Juggernaut
Quorforged Juggernaut Limbs- made from Quorforged Juggernaut Parts
Set of Quorforged Juggenaut Plating-made from Quorforged Juggernaut Plating
**left of the dash is what you see in the Melting Station and right of the dash is what you see in your ingredients bag
Creating Metals with the collected Parts
Types of Metals:
IGNOTS require 2 parts sets using both components from each set:
-Metallic Ignots: Iron Defender and Iron juggernaut parts sets
-Dense Ignots: Iron Juggernaut and Quorforged Juggernaut parts sets
-Glowing Ignots: Magefire and Quorforged parts sets
-Pliable Ignots: Iron Defender and Mage fire Cannon parts sets
ALLOYS require 2 different Ignots and 1 parts set
-Durable Alloy: Metallic and Dense Ignots and Iron Defender parts set
-Volatile Alloy: Glowing and Pliable Ignots and Quorforged parts set
COMPOUNDS require 1 Alloy and 3 different Ignots
-Fortified: Durable alloy and Metallic, Dense and Pliable Ignots
-Mercurial: Volatile alloy and Glowing, Pliable and Dense Ignots
Using the Forging Station:
200 kyber shard fragments = 1 Empty Kyber Shard
200 refined kyber shard fragments = 1 Empty Refined Kyber Shard
200 exquisite kyber shard fragmetns = 1 Empty Exquisite Kyber Shard
Empty Kyber Shard are bound to account.
Metallic Properties: require 3 Ignots and 1 Cannith Power Cell
Silver: Metallic, Glowing and Pliable Ignots and Cannith Power Cell
Cold Iron: Metallic Glowing and Pliable Ignots and Cannith Power Cell
Flametouch Iron: Glowing, Pliable and Dense Ignots and Cannith Power Cell
Admantine: Dense, Metallic, and Glowing Ignots and Cannith Power Cell
Byeshk: Pliable, Metallic, Dense Ignots and Cannith Power Cell
Crystal: Glowing, Pliable, and Dense Ignots and Cannith Power Cell
*CAUTION Cold iron and Silver have the same needed ingredients, Crystal and Flametouch Iron have the same needed igredients. Ensure that you are choosing the correct metallic property before you hit the REFORGE button
**Alchemical weapons must have a metallic property added before you can add elemental bindings
Spell Properties: each metallic property gives Superior and IX
Silver: Radiance
Cold Iron: Resonance
Flametouched Iron: Devotion
Admantine: Laceration
Byeshk: Nullification
Crystal: Impulse
*Metallic Properties determine the DR breaking type and also the spell properties once you apply elemental binds to the alchemical weapon/shield
Byesk and Crystal metallic properties also have addition effects.
Byeshk: Alchemical handwraps reinforced with this material grant the user an extra die step of damage on unarmed strikes. No info on if it stacks.
Crystal: Spell failure chances for armors and shields made from crystal are also decreased by 10%. (so, Light Alchemical Crystal Shield should have 0% ASF, once they fix the base to be 5% instead of the current 15%
Using the Binding Station:
Imbuing Empty Kyber Shards
Empty Kyber Shard, Spirit of <element>, Greater Cannith Power Cell
Empty Refined Kyber Shard, Refined Spirit of <element>, Greater Cannith Power Cell
Empty Exquisite Kyber Shard, Exquisite Spirit of <element>, Greater Cannith Power Cell
Imbued Kyber Shards are BOUND to CHARACTER
Elemental Binding (Melee based)
Tier 1: Kyber Shard of <element>, Durable Alloy, and Martial Power cell
Tier 2: Refined Kyber Shard of <element>, Durable Alloy, Fortified Compund and Martial Power Cell
Tier 3: Exquisite Kyber Shard of <element>, 2 Fortified Compounds, Martial PowerCell and 5 Dungeon Tokens
Elemental Bindings (Spell Based)
Tier 1: Kyber Shard of <element>, Volatile Alloy, and Martial Power cell
Tier 2: Refined Kyber Shard of <element>, Volatile Alloy, Mercurial Compund and Mystical Power Cell
Tier 3: Exquisite Kyber Shard of <element>, 2 Mercurial Compounds, Mystical Power Cell and 5 Dungeon Tokens
All Elemental Bindings Formulas are as you see above. What matters is the Element Type you imbue your shard and weather you are gonna go DPS or Spell Based.
Elemental Effect (Melee based) By tier
Tier 1:
Air: Shocking Burst, Stunning +10, Heightened Awareness 4
Earth: Acid Burst, Greater Stone Prison, Earthgrab
Water: Icy Burst, Freezing Ice, Fire Shield (Cold) (like Bracers of the Glacier)
Fire: Flaming Burst, Flaming Blast, Seeker +10
Tier 2:
Air: Exceptional Dexterity +2, Lightning Strike, Doublestrike 6%
Earth: Exceptional Constitution +2, Acid Blast, Disintegration
Water: Exceptional Wisdom +2, Crushing Wave, Corrosive Salt
Fire: Exceptional Strength +2, Incineration, Righteousness
Tier 3:
Air: +6 Enhancement Bonus, Electrifying Blast, Empty Red Augment Slot
Earth: +6 Enhancement Bonus, Corrosive Blast, Empty Red Augment Slot
Water: +6 Enhancement Bonus, Freezing Blast, Empty Red Augment Slot
Fire: +6 Enhancement Bonus, Fiery Blast, Empty Red Augment Slot
Elemental Effect (Spell based) By tier
Tier 1:
Air: Superior Magnetism IX, Superior <Metal Type Effect> IX, Air Guard
Earth: Superior Corrosion IX, Superior <Metal Type Effect> IX, Earthgrab Guard
Water: Superior Glaciation IX, Superior <Metal Type Effect> IX, Freezing Ice Guard
Fire: Superior Combustion IX, Superior <Metal Type Effect> IX, Magma Surge Guard
Tier 2:
Air: Superior Electric Lore, Superior <Metal Type Effect> Lore
Earth: Superior Acid Lore, Superior <Metal Type Effect> Lore
Water: Superior Ice Lore, Superior <Metal Type Effect> Lore
Fire: Superior Fire Lore, Superior <Metal Type Effect> Lore
Tier 3:
Air: Efficient Metamagic Enlarge II, Greater Enchantment Focus, Spell Focus Mastery +1
Earth: Efficient Metamagic Empower II, Greater Conjuration Focus, Greater Spell Penetration IX
Water: Efficient Metamagic Extend II, Greater Transmutation Focus, Greater Elemental Spell Power
Fire: Efficient Metamagic Maximize II, Greater Evocation Focus, Arcane Augmentation IX
My example will be air/air/air all Melee tiers
So i have my alchemical kopesh and head to the Melting station in the Cannith manufactory and make a metallic ignot, glowing ignot, and pliable ignot, for adding silver. Then I have to make a durable alloy for tier 1, a durable alloy and fortified compound for tier 2 and 2 fortified compounds for tier 3 elemental binding.
Next I go to the forging station in the Artificers workshop and used my blank alchemical weapon, my 3 ignots( metallic, glowing and pliable) and 1 cannith power cell and add silver to my alchemical kopesh.
-Intermission running tons of raids to collect ingredients-
Here is were I can start to upgrade my weapon to tier 1. First I take my 200 kyber shard fragments collected from Lord of Blades and Master Artificer raids and place them in the Forging Station in the Artificers Workshop, combine the fragments to make an empty kyber shard.
From here i have to go the Binding station, since I premade the needed metals ahead of time, I need to go to the Research facility to use the Binding Station, I call for the help of the neighbor friendly sorc(Socks), we travel to the research facility and take down 6 guns to unlock the binding station room. I now can make my kyber shard of air using a spirit of air, greater cannith power cell and my empty kyber shard. Then combine my alchemical silver kopesh, kyber shard of air, durable alloy and martial power cell, making a tier 1 alchemical silver kopesh of air.
This same process is used to make tier 2/3.
Tier 2 requires a refined kyber shard of air (refined spirit of air, greater cannith power cell and an empty refined kyber shard) a durable alloy, fortified compund and martial power cell
Tier 3 requires an exquisite kybershard shard of air (equisite spirit of air, greater cannith power cell and empty exquisite kyber shard) 2 fortified compounds, 1 martial power cell and 5 dungeon tokens
Finally I will end up with a tier 3 epic alchemical silver kopesh of triple Air
Melting station location: zone into the cannith manufactory use the left elevator and go down through the door around the corner and take you immediate left open the doors and there sits the station
Forging station: go through the cannith manufactory and head towards the Artificer workshop as if you are heading to the Master Artificer Raid, remember if you are by yourself you need to take to long route because the right elevator is not active. Once in the Artificer workshop head straight ahead and before you go through the door there is 2 forging stations on the left and right.
Binding station: Go through the cannith manufactory and head to the Research facility once you zone in proceed to the four way and hang a left. walk forward and 6 guns will appear, disable to guns and proceed into the room and there is the binding station. Caution at the 4 way there is a possible rare. A second Station is located by the end chest in the Lord of Blades raid.
A few notes:
All stations show everything that can be crafted at that station.
The cannith binding station list the DPS based tiers first, followed by the spell based tiers, then the shard tiers
Info still needed
Binding status of Empty Kyber Shards, do they bind to character once you forge your fragments into a empty shard?
Binding Status of Martial/Mystical Power cells? Are they BOUND to CHARACTER?
Can you mix and match DPS and Spell based tiers of the elemental binds? I.E. Tier 1 DPS based, Tier 2 Spell based and tier 3 DPS based