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  1. #1
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    Default TRing, Just what is the Point?

    so you get a past life feat for free, but the rest cost you.

    you get a couple more Ability Points.

    you have to grind more to level, i understand why, ok.

    and you get storage for all the sruff you accumulated during your last life on your person at the time of TR..

    Supposedly you lose all your back and bag space that you earned and favor as well.

    ok so really, is this worth it? what am i missing that makes this such a great thing?
    All Entertainment Value. the Heals are free, its the killing that will cost you
    To Squeak or not to Squeak, that is the question. For a Dictionary of Squeaks; Listen Carefully =]

  2. #2
    Community Member LoveNeverFails's Avatar
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    the feather in your cap.

    some people enjoy it as a way of furthering their game, some don't... it is a personal choice/playstyle.

  3. #3
    The Hatchery Galeria's Avatar
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    I don't enjoy end game content much, and I certainly wouldn't want to do the same dozen quests over and over every day. Bleh.

    I love TRing with more powerful stats and gear because I enjoy the game. Some people rush to the finish line, some people enjoy the journey.

  4. #4
    Community Member Spoonwelder's Avatar
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    The options are TR, Epics, roll a new character. Each choice is personal....I don't like epic - same quests just harder and the gear grind is IMO painful. I also play fairly frequently for small periods of time so sitting and waiting to fill an epic group OR taking forever to finish one doesn't appeal. Others like it (i don't think anyone loves it).

    I do roll new characters, but I also like the ones I have - so TR was my choice vs a a total reroll. That said, I probably won't TR a second time - would take me a year to get back to L20 at my speed.
    gotta to kick at the darkness til it bleeds daylight - B. Cockburn
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  5. #5
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    oh boy and a feather and wings around your name. (cool looking)

    i have heard a rumor anbout higher starting HP adn SP but i cant find anything to confirm this.

    what benefits? the wiki doesnt really state much in that corner and i just cant find the info on the forums.


    so some people want to make it even harder to get to Lv 20, and that is fun? it took me over a year to get to 20...
    All Entertainment Value. the Heals are free, its the killing that will cost you
    To Squeak or not to Squeak, that is the question. For a Dictionary of Squeaks; Listen Carefully =]

  6. #6
    Community Member LoveNeverFails's Avatar
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    Quote Originally Posted by Davanyn View Post
    i have heard a rumor anbout higher starting HP adn SP but i cant find anything to confirm this..
    False. Any correlation can probably be attributed to more stat points to use at the beginning, which can = more HP and SP if you put them in the proper stats.

  7. #7
    Community Member Ap0k's Avatar
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    Quote Originally Posted by Davanyn View Post
    oh boy and a feather and wings around your name. (cool looking)

    i have heard a rumor anbout higher starting HP adn SP but i cant find anything to confirm this.

    what benefits? the wiki doesnt really state much in that corner and i just cant find the info on the forums.


    so some people want to make it even harder to get to Lv 20, and that is fun? it took me over a year to get to 20...
    That can be atributed to the passive pastlife feats. Barbarian nets you 10 more HP per pastlife feat. Sorc and FvS get you 20 more sp (I think, havent TR'd a sorc or FvS)

  8. #8
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    Quote Originally Posted by Davanyn View Post
    ok so really, is this worth it? what am i missing that makes this such a great thing?
    It's not the destination, it's the journey.

  9. #9
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    Leveling to 20 on my first character was too quick for me. There were times when I had a full level banked and I'd run quests anyway, netting zero xp, because I didn't feel like leveling up yet. TRing lets me go at a better pace, see more of the content at-level.

    Also, I like having shiny toys, and trying to grind out raid gear on a bunch of characters would be a pain. It's hard enough getting Torc on ONE character, much less several.

  10. #10
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    I have always wondered this as well. I have had a level 20 fighter for some months now and I just had my monk level up to 20 as well. I really dont know where to go now. The benefits do not mean much to me sadly. I wish there was something to want to make me start another life with them as I enjoyed my Monk. Just nothing for me but everyone has different styles so Im glad others find fun in this. Thats something at least

  11. #11
    Community Member TheDearLeader's Avatar
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    Quote Originally Posted by Davanyn View Post
    i have heard a rumor anbout higher starting HP adn SP but i cant find anything to confirm this.
    Quote Originally Posted by LoveNeverFails View Post
    False. Any correlation can probably be attributed to more stat points to use at the beginning, which can = more HP and SP if you put them in the proper stats.
    Actually, partially false, partially true.

    It depends on the Passive Past Life Feat involved, that is to say the previous lives of the character. For example, a character with a Past Life: Barbarian would have 10 more starting HP, and a personal with Sorc/FvS would have 20 more starting SP. These benefits stack each time you TR from that class, so in theory a 10th life Wizard who did Barbarian x3, Sorc x3, FvS x3 would be a 36-point build with 30 more HP and 120 more SP starting out than a freshly-rolled toon.

    Quote Originally Posted by rocky0 View Post
    I have always wondered this as well. I have had a level 20 fighter for some months now and I just had my monk level up to 20 as well. I really dont know where to go now. The benefits do not mean much to me sadly. I wish there was something to want to make me start another life with them as I enjoyed my Monk. Just nothing for me but everyone has different styles so Im glad others find fun in this. Thats something at least
    Monk back into Monk is one of the most beneficial TRs you can do for yourself.

  12. #12
    Community Member Jakarr's Avatar
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    Quote Originally Posted by SirValentine View Post
    It's not the destination, it's the journey.
    This, Dungeons and Dragons imo has always been about the journey and not so much the destination.
    Quote Originally Posted by Lorien_the_First_One View Post
    D&D promotes gang activity? Ya, because when I meet a bunch of Crypts I obviously assume they are all D20 players.
    What a stupid ruling, we all know that D&D promotes satanism, not gangs.
    In-Game Eldgrim The Gray-FvS Life Now

  13. #13
    Community Member FreDDyoShIie's Avatar
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    Dont really want to enter in the discution couse IMO its kinda pointless and as no sense being DDo a 12 Class game, i just want to say that some of the PL changed with U11, for example Barbarian PL gives you 20hp and not 10:
    "You recall more about your past life as a barbarian. You gain +20 hit points, have +2 to your Intimidate skill and can enter a barbarian rage one additional time per rest, and enter a basic rage once per rest even if you do not have any other rage abilities. (Activate this barbarian ability to enter a bloodthirsty frenzy, granting you a +4 bonus to Strength and Constitution, a +2 Morale bonus to Will saves, and a -2 penalty to AC. When the rage ends, however, you will lose the hit points granted to you by increased Constitution and become fatigued. Your rage will last for 30 seconds.) This feat grants access to Racial and Class Toughness enhancements"
    “Pretend inferiority and encourage his arrogance”
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  14. #14
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    Many people look at completionist as a challenge they want to accomplish in the game. I have a toon that is always in leveling mode who one day (if DDO stays around and I continue playing that long) will be a completionist.

    On another toon, I went from a 28 point to a 34 point build which is a pretty significant leap in power. Also for people with limited character slots who may want to try out a new class without deleting all of their raid gear etc....

    Also while the benefits may be marginal (2 build points and a passive past life feat which may or may not impact your new build at all) every little bit is a step towards making a better toon. After you get the basics (the easy to get optimal gear) even a small improvement is a major grind. Like going from cove scimitars to epic chaosblades. For some people even that small improvement is worth the grind to better their character. For others, it's just not worth the grind.
    Cannith - Noehealz, Protectorjon, Noebuffs, Mortion

  15. #15

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    I TRd my first character just to see what would happen. Turns out he seems slightly stronger than before. Might be that I'm just getting to be a better player. I don't regret the choice. Even made me think he might reach Completionist some day in the far, far future. So, that's something to shoot for.

  16. #16
    Community Member TheDearLeader's Avatar
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    Quote Originally Posted by FreDDyoShIie View Post
    Dont really want to enter in the discution couse IMO its kinda pointless and as no sense being DDo a 12 Class game, i just want to say that some of the PL changed with U11, for example Barbarian PL gives you 20hp and not 10:
    The Passive Past Life gives you 10 HP, and is awarded for free at level 1. The Taken Past Life is the one you'd quoted that bestows 20 HP, and can be taken at level 3 or above by expending your feat slot. They are completely separate Feats.

  17. #17
    The Hatchery SisAmethyst's Avatar
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    Quote Originally Posted by LoveNeverFails View Post
    False. Any correlation can probably be attributed to more stat points to use at the beginning, which can = more HP and SP if you put them in the proper stats.
    hehe, what if I say wrong?

    Past Life: Barbarian : You were a Barbarian in a past life. You occasionally find yourself filled with a nearly irresistable urge to smash boxes. With your head. Each time you acquire this feat you gain 10 additional hit points. This feat can be stacked up to three times.

    Past Life: Favored Soul : You were a Favored Soul in a past life. You occasionally find yourself wishing to leap off of tall things. Each time you acquire this feat you gain +1 to spell penetration checks and gain 20 additional spell points. (These spell points are only available if you are able to cast spells.) This feat can be stacked up to three times.

    Past Life: Sorcerer : You were a Sorcerer in a past life. You occasionally find yourself daydreaming of dragons. Each time you acquire this feat you gain +1 to the DC's of your Evocation spells and gain 20 additional spell points. (These spell points are only available if you are able to cast spells.) This feat can be stacked up to three times.

    .. argh, I got hijacked
    * We have collectable bags, mind you, even hireling folders, but can I have that 6-pack for my potions please?
    * Having already a past life on the dieng EU servers, I rerolled here and started from scratch as I like the game and the community, so lets see what awaits me here

  18. #18
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    honestly, i kinda enjoy end game content when i am not frustrated that i keep failing it..

    so the only real perk is that you get a couple extra Ability points (which could be useful, depending on where you put them) and a free past life feat, the rest of which you have to use your feats to obtain (i understand why..)

    i have heard ppl that tell me they are more powerful but i just dont get it.. how? and dont tell me 2 abilty points and a feat do that much...
    All Entertainment Value. the Heals are free, its the killing that will cost you
    To Squeak or not to Squeak, that is the question. For a Dictionary of Squeaks; Listen Carefully =]

  19. #19
    Community Member TheDearLeader's Avatar
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    Quote Originally Posted by SisAmethyst View Post
    hehe, what if I say wrong?
    Then you'd be right, but 7 posts behind me already having said so.

  20. #20
    Community Member Esserbe's Avatar
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    Quote Originally Posted by FreDDyoShIie View Post
    Dont really want to enter in the discution couse IMO its kinda pointless and as no sense being DDo a 12 Class game, i just want to say that some of the PL changed with U11, for example Barbarian PL gives you 20hp and not 10:
    That's the selected past life feat. There are two different past life feat types: Passive ones (stackable up to 3 times each, automagically granted at level 1) and active ones (need a feat slot, not automagically granted). You quoted the active one.

    The passive Barbarian past life gives you +10 hp per stack, the passive Sorc gives +1 evocation DCs and 20 SP per stack, the passive FVS gives you +1 spell pen and +20 SP per stack etc etc. Every passive PL gives some sort of benefit, most notably the +2 spell penetration from Wizard past life - so a character with 3 Wizard past lives and 3 Favored Soul past lives would have 9 bonus spell penetration, which is not a small amount.

    A character with 3x cleric 3x fvs 3x wizard 3x sorcerer past lives is a very, very potent spellcaster - 9 spell pen bonus, 120 extra spell points, +3 conjuration and +3 evocation DCs.
    Last edited by Esserbe; 09-24-2011 at 12:52 PM.

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