As we see how the PrEs are not being implemented I think we should assist the developers by making suggestions... yesterday in the bus I thought of some (...and it seemed like this guy tried to copy them cuz his suggestions were similar XD )
Rogue Mechanic III:
+2 Open Locks, DD, Search, Spot and Repair. Further improvement of trap's DC. Gets 100% chance to get parts from disabling traps, +4 saves against traps, 2nd Save vs Traps (similar to slippery mind but only for traps). Grants the mechanic the ability to attach various devices to his bolts.
Arrow Tinkering: Gives the rogue the ability to attach both grenades and traps to his bolts.
Explanation: Finally, a better dps.
Rogue Acrobat III:
+2 Jump, Tumble, Balance. Makes Uncanny Dodge uses replenish 1 per 2 minutes. More atk speed with while wearing a staff. +10% more speed. Improves the "showtime" ability by increasing all it gives by 50%. Ads Both Str and Dex to dmg(thus making possible to get a nice DEX build without having to be stuck with only 1 of the 2 dex staffs). Gives the rogue the possibility to use his Dex better than he uses str by granting dex based active skills.
Rogue Acrobat Armor Detaching: The rogue is able to use his staff and quick moves to detach a part of the armor of your enemy, thus reducing his AC by 4. (Sinder armor, which works only against armored opponents and is dex based.)
Rogue Acrobat Zero Strength Offence: By learning the art of balance to an extreme level, the rogue can disbalance his enemy and force him to fall on the ground without using any strength at all, just by placing his staff at the right spot in the right time. (Dex based Trip)
Explanation: Some dps scaling with assas and some skill DC.... and the ability to choose if you want to be an agile acrobat or a brute 10 dex acrobat...
Radiant Servant III:
You get an additional 1 lvl upon casting light based spells. Emp. Healing is further improved by 25%, bringing the total increase to 100% bonus and it's sp cost is reduced by 2. You also get improved deity bonuses, lowering the CD to 5 min and altering the bonuses ass follows:
Silver Flame: Spell: Becomes mass! Passive: Bonus +2 dmg and hit with longbows.
Lord of Blades: Spell:All bonuses +25%. Can be cast on other wf party members. Passive: +5 BAB.
Sovereign Host: Spell: Becomes mass. Passive +2 hit and dmg with long Swords.
Undying Court: Spell: Becomes mass True Resurrection! +2 hit and dmg with Scimitars.
Vulkoor: Spell: Summoning CR scales with dungeon lvl. Passive: +2 dmg and to hit with short swords.
Explanation: Further deity improvement, and better healing..
Soo... what do you think![]()