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  1. #21
    Community Member FranOhmsford's Avatar
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    I do not play Permadeath - Too easy to die in this game compared to PnP.

    Sorry if this next statement is wrong but:

    From what I've read on these forums I haven't seen a single post implying that any Permadeath Guild in the game enforces 1 death that's it - What makes you think Turbine would enforce a rule that the Permadeath Guild's do not?

    D&D has always allowed resurrections up to a number of times based on your initial {base} Con.

    {Base} Con - No Lvl ups, No items, No tomes.

    Raise Dead = 6th lvl Elf Cleric/FS of the Undying Court, 9th lvl Cleric, 10th lvl FS.



    What happens when Shroud kills everyone in the party btw? Under your suggestion the game would autolog every Permadeath character instantly.

  2. #22
    Community Member MalkavianX's Avatar
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    Quote Originally Posted by MalkavianX View Post
    I like this idea fine. I would just make one change. If your character dies, that's it. He/she's dead. It's really real, there ain't no coming back. All the items in his/her inventory - gone. Everything he/she's wearing - gone. Everything he left in his/her bank - siezed by house K. Everything in he/she put in the shared bank however is open game to your other characters.

    Other than that small change.....

    /signed
    I'd like to add a thing or 2 to my previous post.

    I was just doing some reading on the hardcore mode in Diablo 2 and I saw this in the wiki:

    Players can also create a hardcore character. In softcore, the player can resurrect their character if killed and resume playing, while a hardcore character has only one life. If killed, the character is permanently dead and unplayable, and all items and equipment on that character will be lost unless another friendly character has the "loot" icon checked.
    It's pretty much what I said except for that last part, which wouldn't be that bad for DDO. Add in the favor unlock and/or the DDO store idea and you've got something. Then I saw this on a wiki for D3:

    How HC chars will differ isn't yet known, but the D3 Team has repeatedly said they'll be set apart from regular characters in some obvious fashion.

    Will hardcore characters be more powerful than normal? --Spectrusv
    No intent, no. But they’ll definitely have more prestige and flashy things to show off for being so awesome. --Diablo
    This would make a lot of people earn/buy this. Not me, but a lot of other people definately would. Go go epeen!
    Quote Originally Posted by grodon9999 View Post
    This game has been such an absurd grind that I’d rather stick my junk in a beehive than make another toon.
    Quote Originally Posted by Teh_Troll View Post
    An expansion . .. with a set of packs for each plane to come out every month or two . . . it'll be like crack to Whitney Houston.

  3. #23
    Community Member Battery's Avatar
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    /signed

    you die you go straight to character creation screen
    "Those who believe in telekinetics raise my hand"-Kurt Vonnegut

  4. #24
    Community Member Templarion's Avatar
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    Quote Originally Posted by FranOhmsford View Post
    I do not play Permadeath - Too easy to die in this game compared to PnP.
    It is easy to die in Nethack, too. Even more easy there than in DDO. Still, I love Nethack.

    Some people love the danger and the fear of losing something. There are not many games that include those subjects.

    Just bumping this thread a little before it gets too old.

  5. #25
    Community Member wax_on_wax_off's Avatar
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    My vote is still for an extreme difficulty server.

    Simply put, it isn't enough to have a single feature like PD as well any PD player knows. You also need limitations on what quests you can do, how many times you repeat quests so on and so forth.

    For this reason, I think that the best solution is to have an entire new server which caters to a wide range of niche players:
    1. PD players.
    2. Hardcore players.
    3. PVP players (both individual and guild based).
    4. Monty Haul haters.
    5. Role players.

    Throw them all together and see the chaos that ensues in the most dark and terrifying incarnation of DDO imaginable where even the act of going to a vendor might need to be done in a guild group to protect against possible aggressors.

  6. #26
    Community Member sheepface's Avatar
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    Quote Originally Posted by StringTheory View Post
    If a permadeath character dies, the player would have the option of converting the character to a regular character slot.
    Doesn't this kinda go againt the point of perma-death?
    Omnipresence, Ghallanda
    Trellon // Trelala

  7. #27
    Hero JOTMON's Avatar
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    I like it.
    Argo: Degenerate Matter - 200
    Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
    Jotlock (HC 38/45 , RC 25/42 , IC 15/21 , EC 51/51 , RP 75/158)
    Whatthetruck (HC 38/45 , RC 42/42 , IC 15/21 , EC 51/51 , RP 111/158)

  8. #28
    The Hatchery Galeria's Avatar
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    /signed

    It's totally optional and gives people a different way to play.

    How long before we have rants from PD about griefers or PVP? ;-)

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