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  1. #361
    Community Member DnDo-Lemau's Avatar
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    Quote Originally Posted by Morlen View Post
    You have the ring! And I see your swartz is as big as mine!

    Thanks for the continued effort to keep the community out of the dark. Much appreciated.

    (+1, keep this up and your greenis won't even fit on the screen.)
    It's the Cove, so in this case it's a SwARRRRRtz

    Quote Originally Posted by Vordax View Post
    How about leaving the Barter Box around, maybe some where in the harbor. So those that have farmed ingredients can make new items for future characters. Not quite as good as a BTA item, but if you are willing to grind you can at least equip new characters.

    Vordax
    /signed.
    Last edited by DnDo-Lemau; 09-26-2011 at 03:56 AM.
    Caution: Rabid Shampoo Fan. Interaction at personal risk. :3
    Toons (Ghallanda): Lemau d'Jorasco (Mnk20E2TR2), Alitrania (Wiz20), Gracethyra d'Cannith (Art20TR1), Merilidoc (Rog5Rng13Art2TR7 - Completionist that never ends), Shampoofan (Rog5Mnk4Drd8)

  2. #362
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    Does anyone noticed a downgrade of the sneak attack dps?Maybe tharnes or some enchantment aren't working?

  3. #363
    Community Member Hakushi's Avatar
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    I would like you to take a look at this MajMalphunktion when you can Since U11, I'm having sound issus that I didn't had before. I'm now having the background sound/music of some areas following me: Airship background sound, Shop sound, House k music, Clapping combat sound (example, when you have one of those minos near you in the VoN2 maze).

    I have these almost on a regular basis, and the only way to fix it, is to close the game and restart it, logging out and back in dosn't work, I've even seen the sound continue in the character selection page two or three times.

    Anyone else having sound issues since U11?
    Guild I'm one of a kind, Khyber
    Current Crew: Raika ~ Carolanne ~ Sulthania ~ Yasminne ~ Zazette
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    Guild The Ashen, Khyber (Originally from Riedra)
    Retired Crew: Zazumi

  4. #364
    Community Member Lighti's Avatar
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    Are Alchemical Shields going to be fixed in the patch aswell? Would really like to start doing my DoS Paladins Heavy Shield

  5. #365
    Community Member Deamus's Avatar
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    I haven't read the whole thread .

    But what about the new metamagic feats change which are buged ?

    You can notice that easily when you put to a spell quicken always on . Sometime it works sometimes it doesn't. My guess is that also other meta magics buged.

    Any comment about that ?
    One Monk To Gimp Them All
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  6. #366
    Community Member Feralthyrtiaq's Avatar
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    Default F No!

    • Mabar Handwraps will no longer be horribly OP.

  7. #367
    Community Member Ryiah's Avatar
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    Quote Originally Posted by Witchstone View Post
    @BtA
    The good thing is: I don't need any additional shared bank slots anymore.
    Why have you introduced BtA in this game, if you don't like it? Maybe you could remove non bound items too (we use them anyway, only to decompose).
    Good point on the shared bank slots thing except I use it to store highly valuable items like Blood Stones, Firestorm Greaves, etc as well as move any currently non-bound twink gear around.

    On the bright side, this is like gaining a lot of shared bank space for no investment. Thanks Turbine!
    Ryiah | Raeyah | Reikara
    The Band of Gypsys

  8. #368
    Community Member Velexia's Avatar
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    Quote Originally Posted by MajMalphunktion View Post
    Witty.
    More like we are a company in transition, personally I think it is something wonderful. People are going to love it, or hate it.
    Grumble grumble.
    *If "New Turbine" can do this, I'll be happy...

    This = Remove all feats that increase monk unarmed damage. Replace them with feats that give a bonus to damage in nDX form to both unarmed damage and "handwraps" damage. Thus allowing handwraps to be coded like every other stinking weapon in the game, rather than this weird idea that handwraps should enchant the monk's fists... Which leads to crazy problems every time an update comes out that affects all weapons (handwraps included), as the coders invariably forget that the handwraps work differently than every other weapon... Now, that was a long, drawn out sentence or two, but it just makes freaking sense. Change the way extra unarmed damage is given to monks, and make handwraps like every other weapon in the game.

    In short, admit when the old code you wrote was a mistake, and rewrite it, so it bloody works.

    Please =)
    Last edited by Velexia; 09-26-2011 at 08:12 AM.
    Quote Originally Posted by Eladrin View Post
    Get more Aliens quotes into Voice Chat: This makes the "evac" a much more tactical choice, and puts some serious pressure on the rest of the group when your Wizard leaves. "Game over man, game over! Now what the **** are we supposed to do?"

  9. #369
    Community Member gloopygloop's Avatar
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    Will there be some preview time on Llama-land before the patch is rolled out?

  10. #370
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    Quote Originally Posted by gloopygloop View Post
    Will there be some preview time on Llama-land before the patch is rolled out?
    thats what live is for. didnt you know? lol

  11. #371
    Community Member The_Phenx's Avatar
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    Quote Originally Posted by dndo-lemau View Post
    it's The Cove, So In This Case It's A Swarrrrrtz



    /signed. :d
    Schwartz
    Ghinsuu, Spikey, Preying, , Pyroclastic
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  12. #372
    Community Member fullpozzy's Avatar
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    Tnx for the weekly update. These updates have been a big boost for Turbine keep them coming.

  13. #373
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    Quote Originally Posted by MrElusiveness View Post
    thats what live is for. didnt you know? lol
    Wait, aren't those servers for Beta? I'm confused....

    "Run it...... What's the worst that can happen?"

  14. #374
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    Quote Originally Posted by smatt View Post
    Wait, aren't those servers for Beta? I'm confused....

    "Run it...... What's the worst that can happen?"
    Those servers are 'preview' servers apparently. Preview servers for the real beta test i guess.

  15. #375
    DDO Producer
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    Quote Originally Posted by BDS View Post
    See that there was some mention of fixes to crafted wraps. Any chance the enhancement bonus will actually start applying? Main reason I started crafting in the first place was so I could make some nice wraps for my light monk. Was pretty disappointed when I crafted my +5 HoGLOB wraps and found out the enhancement bonus wasn't applying.
    Sorry this fix did not make it for patch, but it is slated for U12(no guarantee due to development exc exc. )

  16. #376
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    Quote Originally Posted by MajMalphunktion View Post
    Sorry this fix did not make it for patch, but it is slated for U12(no guarantee due to development exc exc. )

    So U-12 is going to be a bunch of NEW bugs and you're barely going to make a dent in the OLD and new bugs from U-11?

    Nice

    Give Fernando my love....

  17. #377
    Community Member grodon9999's Avatar
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    Quote Originally Posted by MajMalphunktion View Post
    Sorry this fix did not make it for patch, but it is slated for U12(no guarantee due to development exc exc. )
    What';s the ETA n u12 and what exactly is being changed with the Mabar wraps? My guess is losing Disruption.

  18. #378
    Community Member MindCake's Avatar
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    Quote Originally Posted by MajMalphunktion View Post
    ]
    First the bad: Crystal Cove items are going to become Bound to Character (BtC) when the items are updated. This is how it is supposed to be. We noticed this issue back during the event, and decided at the time to leave it alone, it was our birthday at the time and bigger prizes the better for the celebration.
    But now this is ‘fixed’, and is like all the other places with this kind of loot in the game. Sorry. We should have had this in the release notes, but I will admit I did not cast my net far enough into the past to notice the fix. Sorry for the confusion. So, before Crystal Cove goes live, if you have items that you want to upgrade (which will make them Bound to Character), move your items to the characters that you want to own them! Note that this only affects items that will be upgraded when Crystal Cove returns, your current loot should not see its bind state change unless you try to upgrade it.
    1. BTA cove items with Epic slots remained BTA when a crystal was slotted in the past. Will they remain BTA if a crystal is slotted right now? yes
    2. Will old BTA Epic items remain BTA if you slot a crystal after the hotfix? yes
    3. Will old BTA Epic items remain BTA if you clear the slot right now? yes
    4. Will old BTA Epic items remain BTA if you clear the slot after the hotfix? yes
    The only time it will become BTC is if you put it in the barter box and upgrade it.
    So, if I get it right, the hot fix is not active yet, right? I still have the time to upgrade that epic ring of buccaneer from the +6DEX+7DEX version to the fixed one, or will it BtC now?

    Also, why isn't this plastered left-right, top-botom and over diagonals over the page, launcher, launcher tip screens and everywhere? I only now know about it because I randomly stumbled into this thread.
    It'd fail so hard if I upgraded my epic tier II short sword to tier III only to realize it's now permanently bound to a level 1 barbarian named "eventstuff storehere", needless to say, predestined to stay at level 1 if not be deleted eventually.

    Srsly, work out funny quotes into it if you must, like "Pirate code is actually just a suggestion, loot be BtC now, yarr.", "Pirates be plundering, hold onto yer loot, 'less ye want it BtC. Savvy?" but please, let people KNOW.



    OTOH, thanks for saving me the bother of farming CC again. If it's all BtC, there's little point to get any of it.
    Druids have a fundamental right to bear arms.

    "No more patterns" - Shroud puzzles guide.

  19. #379
    Community Member Shade's Avatar
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    What I don't get:

    Why isn't this much talked about patch/hotfix on Lamannia right now?

    We all know too well how things turn out when patches go straight to live without any player testing.

    (BADLY for those new)

  20. #380
    Community Member Xaxx's Avatar
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    Quote Originally Posted by MajMalphunktion View Post
    Sorry this fix did not make it for patch, but it is slated for U12(no guarantee due to development exc exc. )
    So let me get this strait, you guys borked crafted handwraps before to give monks ULTIMATE dps... and as soon as it really became public knowledge.... there was an emergency patch a day later... now I dont dissagree that patch was needed...yet bugs that have plague handwraps and specifically crafted handwraps that adversly affect players, you guys get to when you have time, and it takes weeks or months to get the fixes in.

    So old turbine... most bugs that effect players being able to exploit game features, 90% of time fixed asap... most bugs that effect players being downgraded or making features useles... 90 % of the time fixed when they get to it....

    So maj... you keep saying new turbine right?????

    Umm... new turbine sounds like old turbine in this respect..

    So you guys are willing to roll out a small patch to get major bugs players can exploit, why should we accept that your only willing to roll out big patches when it comes to bugs that hurt players?

    You wanna claim this is new turbine etc... well its time to start backing it up with a legitimate update schedule.... I dont believe this is really to much to ask if this *new* turbine is actually real... but if its just more talk.... well that wouldnt surprise me, and tbh is nothing more than I expect from turbine in general.

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