Greetings <strike>DDOnians</strike> <strike>DDOites</strike> <strike>DDOtiates</strike> personages of extreme personatude!
My name is Ryon, and I am one of the newest content designers here on the DDO team. I really enjoy D&D and working here on DDO, so I hope you will all look forward to some of my content in the upcoming expansion. Let’s see, what else can I say about myself to give an idea of who I am and what I’m about?
- Ninjas > Pirates
- I am an epic level pun-o-mancer
- My favorite D&D Monster is the second edition Invisible Stalker (It has the best image in any Monstrous Manual)
And that’s a bit of yours truly. Nice to meet you all! I have ulterior motives for introducing myself today, and that’s because I’d like to pick your brains about one of our newer projects…
Some of you may have noticed new Dungeon Master text and objectives that have sprouted up in Korthos Island as of Update 13. Obviously Korthos is pretty straight forward, but the idea is that we would expand this technique to other public areas in the future once we’re confident in the implementation. Let’s get started!
Newer Players
- Was it helpful for finding your way?
- Was it easier to follow along with the story of what happens in Korthos?
- Did it help immerse you deeper into what was happening with the Korthos storyline?
- Was it distracting, and if so, what specifically was distracting?
- If you used it in Korthos, do you feel like you missed it once you reached the Harbor and no longer had it?
- If it ISN’T helpful, what is it lacking?
- Is there anything that it’s doing particularly well that you want to see more of?
Veteran Players
- Did you notice it, and if so, did you try to follow along with it?
- Did it help you to understand anything about the Korthos story you may have missed when you played it previously?
- If it ISN’T helpful, what is it lacking?
- Is there anything that it’s doing particularly well that you want to see more of?