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  1. #1
    Community Member fatherpirate's Avatar
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    Default Artificer problems

    ok, I love the artificer but there are some issues that need to be addressed

    1. Artificers can create a LOT of lag in dungeons for folks with less than top of the line graphic cards.
    If I am with a group with 1 arty...lots of lag. More than 1 arty, game stopping lag.

    2. A half elf/elf Artificer AA should be able to produce returning bolts vs arrows.

    3. The paint job of arty pets is bugged..if the dog gets dismissed, it disappears and you have to remove,
    then replace the docent for it to return.

    4. various repeater problems, known issue listed for completeness

    5. Arty scrolls are over priced.

    6. Arty spells need to be displayed in top right corner of UI so we know when they end.

    7. Arty pet weapon modules should be craftable just like any other weapon in game..not this
    start with hand wrap..go to rogue trap center...ect...ect.

  2. #2
    Founder Roguewiz's Avatar
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    Quote Originally Posted by fatherpirate View Post
    ok, I love the artificer but there are some issues that need to be addressed

    1. Artificers can create a LOT of lag in dungeons for folks with less than top of the line graphic cards.
    If I am with a group with 1 arty...lots of lag. More than 1 arty, game stopping lag.

    2. A half elf/elf Artificer AA should be able to produce returning bolts vs arrows.

    3. The paint job of arty pets is bugged..if the dog gets dismissed, it disappears and you have to remove,
    then replace the docent for it to return.

    4. various repeater problems, known issue listed for completeness

    5. Arty scrolls are over priced.

    6. Arty spells need to be displayed in top right corner of UI so we know when they end.

    7. Arty pet weapon modules should be craftable just like any other weapon in game..not this
    start with hand wrap..go to rogue trap center...ect...ect.
    1. The video card problem can tyically be allevivated by reducing your graphics, or turning of things like particle effects or shadows.

    2. Artificer Arcane Archer. I will have to disagree. The Arcane Archer, by design, is a Bow using PrE. Not crossbow. So while it would be nice to have bolts or arrows from their summon ability; it doesn't make sense for the PrE.

    3. *nods in agreement*

    4. *nods in agreeement*

    5. Prices are a result of the class. It is new and they have fewer spell levels than the other classes. So to keep prices "Close", higher prices are a given. Of course, for the sake of arguement; what do you consider pricey?

    6. Hopefully they fix that.

    7. A nuisance, yes, but honestly; I don't mind.
    Rangers don't die, they just teleport to their bind point.

  3. #3
    Community Member fatherpirate's Avatar
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    Quote Originally Posted by Roguewiz View Post
    1. The video card problem can tyically be allevivated by reducing your graphics, or turning of things like particle effects or shadows.
    >>> Normally I would agree, however the uber lag does not show up with a full party that excludes
    Artificers....so Artificers are in some way linked to or are the problem.

    2. Artificer Arcane Archer. I will have to disagree. The Arcane Archer, by design, is a Bow using PrE. Not crossbow. So while it would be nice to have bolts or arrows from their summon ability; it doesn't make sense for the PrE.
    <<< Still, it would be nice...even if you take Artificer out of the equation..say an elf fighter/ken spec repeater
    AA if would be a nice touch. Not critical though.

    3. *nods in agreement*

    4. *nods in agreeement*

    5. Prices are a result of the class. It is new and they have fewer spell levels than the other classes. So to keep prices "Close", higher prices are a given. Of course, for the sake of arguement; what do you consider pricey?
    <<< argument failure...the bard has few spells..yet still pays the low standard price for scrolls..specialty
    ranger scrolls...same low price. Artificers are singled out for higher prices.
    6. Hopefully they fix that.

    7. A nuisance, yes, but honestly; I don't mind.
    As noted above...

  4. #4
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    Please have all spells be affected by the Extended feat.

  5. #5
    Community Member Raveneia's Avatar
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    I agree with most of these but Artis don't cause lag it's probably your graphics card or game settings,

    I get abit annoyed having to always re equip my doggies docent just so the graphics show up too( i don't want him looking like every other dog with plain silver plating)

    The crafting modules is bull. should be able to normally craft them, too much running around and expensive with the handwraps etc.

    I like to know what spells are casted on me so i can keep track.

    the price of scolls is no problem for me as my wiz can haggle them down alot.

    but yeah I mostly agree...


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  6. #6
    Founder Roguewiz's Avatar
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    After playing an Artificer, I can agree now; the prices for their scrolls are too high. Fortunately, they're the same price across the board (intended?). However, an 129pp scroll at level 1 is excessive.

    Luckily, my Rogue can haggle my prices down a lot. 40 haggle does that.

    @ Fatherpirate,
    As far as the lag goes, Artificers to some extent may be the problem. However, that is only due to possible the way the Rune Arm is coded (with the particles and cosntant "charaging" you can do), and maybe their pet. However, Artiificers in general don't cause the lag.
    Last edited by Roguewiz; 09-26-2011 at 09:40 AM.
    Rangers don't die, they just teleport to their bind point.

  7. #7
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    Bugs/Class Features:

    2. Artificers should just get a higher level spell of create bolts, that creates returning bolts.

    6. The changing of the artificer buff spells to act like a set bonus, thus putting an icon in the upper right would help a great deal.

    7. Leave modules the same way, include modules in the cannith crafting. currently can disjoint a module, but can not craft onto it, leaving you with a module that has no bonuses, and that can not gain bonuses.

    -------------

    8. Potion Infusions seem to not always fire. Animation, spell points, cast time are all performed, but no one is healed/affected. Even when the bottle is thrown at your feet or into the face of an undead. (Sporadic occurrences)

    9. Pet Enhancements need their requirements put onto them for character planning. As is, you need to guess, or look online for how to get the capstone enhancements.

    10. Pet enhancement skills, need a toggle. While it is nice to have both bluff and intimidate on the pet, would like to toggle what ones he uses.

    11. Weapon/Armor Infusions are not affected by Extend. Is this by design or unintended.

    12. Artificers have multiple elemental spell damage lines, yet only deal fire, electric, and force, and usually all in one spell. Is there the intention of adding cold spells, to make use of the cold enhancement line?

    13. Pet AI leaves something to be desired as far as controls. Sending the pet in to attack a target, should not result in the pet running to it then immediately turning around and running back to you. In addition, it will randomly stop fighting, even when on aggressive, and look at you while 2-3 guys are attacking you/it. As well, it will on occasion, decide barrels and boxes are far more important to destroy than the guys you are fighting. Its barrel/box hatred is also strangely done, as it will randomly destroy one in a room of 50, then ignore the rest. That one box did something I suppose.

    14. If the pet is dead or told to hold his ground when you leave an instance, you lose the pet and have to relog to get it back. None of the abilities to raise or summon the pet function, Taverns only work some of the times for regaining the dog.

    15. Artificer Knowledge is not working at all, the UMD boost does not display or appear in dice rolls. The level bonus of items does not occur as well, haste potions still give 30 seconds as normal, other potions appear unaffected as well. Clicky items do not have increased durations as caster levels would give. So far, the Artificer Knowledge has had no effect on items it should have effected.

    There are more... all of them have been submit through the bug feature though.. Artificers are new, and bug filled sadly.

  8. #8
    Community Member johnnyputrid's Avatar
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    Quote Originally Posted by Neryen View Post
    Bugs/Class Features:

    15. Artificer Knowledge is not working at all, the UMD boost does not display or appear in dice rolls. The level bonus of items does not occur as well, haste potions still give 30 seconds as normal, other potions appear unaffected as well. Clicky items do not have increased durations as caster levels would give. So far, the Artificer Knowledge has had no effect on items it should have effected.
    This is incorrect. Artificer Knowledge: Potions is not currently working correctly, but the others are. My lvl 10 artificer gets 13 minutes of GH from a Planar Gird (the normal 11 minutes from the item, plus 2 caster levels from the feat), 9 minutes of Deathward from a Tangleroot visor and 3 minute Shield clicks. 11 minutes of Stoneskin from a caster lvl 7 scroll. Haste clickies that normally last 30 seconds now last 42 seconds. I haven't thoroughly tested repair wand healing amounts, but UMDed Blur and Invis wands do get the extended length of additional caster levels.

    It works, just not the potion part, known issue.

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