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  1. #1
    Founder sumnz's Avatar
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    Default Looking for advice on a dwarven warhammer build.

    I know it will by default have far less dps than a dwarven waraxe, or kopesh 2wf builds, but I would like to have a themed dwarf warrior and dont know much about them. Any advice you can offer would be apreciated.

    Was thinking 18ftr/2 rogue and getting my stunning blow up there with warhammers with +10 stun, having max str and just adding enough dex to be good enough, rest into con. Dwarven tactics would boost stunning blow up more, and give me a trip option too.

    Would this build be viable. Its not going to have good ac, the dps from warhammers is lackluster, but easier to get nice ones than say kopeshes. Would a triple earth greensteel work fine?

    Anything someone that has rolled a build similar could offer in advice would be apreciated.

  2. #2
    Build Constructionist unbongwah's Avatar
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    Do you have 32-pt builds unlocked and any tomes or twink gear you can throw at this?
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  3. #3
    Founder sumnz's Avatar
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    Quote Originally Posted by unbongwah View Post
    Do you have 32-pt builds unlocked and any tomes or twink gear you can throw at this?
    32 point builds, and I have basics, +5 mith fullplate, lots of shroud ingredients to put together a greensteel warhammer when available, bloodstones, basic stuff. Nothing super rare or game changing at low levels. He is 9th level and I have a LR heart I can use to fix him. I have a 2 str con and dex tome so good on those 3.

  4. #4
    Build Constructionist unbongwah's Avatar
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    Here's a quick-n-dirty attempt at a tactics-oriented TWF warhammer build. I took as many debuff feats as I could: not just Stunning Blow, but also Hamstring, Imp Sunder (which is now more useful), and Imp Trip. The idea is what you lack in raw DPS you make up for in softening up your foes for others (in theory).

    Code:
    Character Plan by DDO Character Planner Version 03.09.02
    DDO Character Planner Home Page
    
    Level 20 True Neutral Dwarf Female
    (18 Fighter \ 2 Rogue) 
    Hit Points: 374
    Spell Points: 0 
    BAB: 19\19\24\29\29
    Fortitude: 16
    Reflex: 12
    Will: 5
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    26
    Dexterity            15                    17
    Constitution         18                    20
    Intelligence         12                    14
    Wisdom                8                     8
    Charisma              6                     6
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    
    Level 1 (Rogue)
    Feat: (Selected) Toughness
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Two Weapon Fighting
    
    
    Level 3 (Fighter)
    Feat: (Selected) Stunning Blow
    Feat: (Fighter Bonus) Weapon Focus: Bludgeoning Weapons
    
    
    Level 4 (Fighter)
    Ability Raise: STR
    
    
    Level 5 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Bludgeoning Weapons
    
    
    Level 6 (Fighter)
    Feat: (Selected) Hamstring
    
    
    Level 7 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    
    
    Level 8 (Fighter)
    Ability Raise: STR
    
    
    Level 9 (Fighter)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    
    
    Level 10 (Rogue)
    
    
    Level 11 (Fighter)
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    Feat: (Selected) Improved Sunder
    
    
    Level 13 (Fighter)
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Bludgeoning Weapons
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Extra Action Boost I
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Haste Boost III
    Enhancement: Fighter Haste Boost IV
    Enhancement: Dwarven Tactics I
    Enhancement: Dwarven Tactics II
    Enhancement: Kensei Warhammer Mastery I
    Enhancement: Kensei Warhammer Mastery II
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Kensei I
    Enhancement: Fighter Kensei II
    Enhancement: Fighter Strategy (Stunning Blow) I
    Enhancement: Fighter Strategy (Stunning Blow) II
    Enhancement: Fighter Warhammer Specialization I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Strength III
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    
    
    Level 15 (Fighter)
    Feat: (Selected) Combat Expertise
    
    
    Level 16 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Improved Trip
    
    
    Level 17 (Fighter)
    
    
    Level 18 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Focus: Bludgeoning Weapons
    Feat: (Selected) Quick Draw
    
    
    Level 19 (Fighter)
    
    
    Level 20 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Superior Weapon Focus: Bludgeoning Weapons
    Enhancement: Fighter Attack Boost III
    Enhancement: Fighter Extra Action Boost II
    Enhancement: Dwarven Tactics III
    Enhancement: Kensei Warhammer Mastery III
    Enhancement: Fighter Critical Accuracy III
    Enhancement: Fighter Kensei III
    Enhancement: Fighter Strategy (Stunning Blow) III
    Enhancement: Fighter Strategy (Trip) I
    Enhancement: Fighter Warhammer Specialization II
    Pure fighter would have higher DPS & 1 more feat, but lose Evasion & UMD. You could also start 18 / 15 / 16 / 10 / 8 / 6, except you won't have enough INT for Combat Expertise that way, which means no Imp Trip. Enhs can be tweaked as you see fit: e.g., drop some DC boosts for more HPs.

    Unfortunately, there aren't many named warhammers in DDO; the only interesting one IMHO is Earthshatter. Fortunately, Greater Stone Prison fits in with the theme of immobilizing your foes before you destroy them; and Imp Sunder now procs -3 Fortitude, which softens them up for GSP.

    Now, hopefully someone will point out if I've made any glaring errors.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  5. #5
    The Hatchery BossOfEarth's Avatar
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    My similar build is a 18 ranger / 2 fighter. For quite a while I was using my pos/pos GS warhammers because they were better than my unfinished Dwarf Axes. So in my experience, warhammers don't feel as unfun as some people say.

    Oh, and don't forget banishing. Bludgeoning weapons can have banishing, which is really nice for some of the vale quests.

  6. #6
    Founder sumnz's Avatar
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    Thanks for your advice, mabye I could start at 17 str and have enough for int. Would my stuns and trips really hit high enough dcs tho without the benefit of tr gear. Might be hard to be useful. Couple more questions, wouldnt hamstring need a slashing weapon, and is there a feat I could dump to get another toughness, mabye quickdraw? Never had it not sure how much it adds to your character.

    Is combat expertise a prereq for improved trip, not sure why its there as its not really an ac build.
    Last edited by sumnz; 09-24-2011 at 01:21 AM.

  7. #7
    Community Member RenigadeWolf's Avatar
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    My pure Kensai Fighter trips things in Epics, and even Orthons and bigger things with no improved Trip. non-TRed, geared pretty well. Trip is your best friend

  8. #8
    Founder sumnz's Avatar
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    Do you switch to a vertigo weapon quick when you do that? I dont know if it could be done without a vertigo weapon, and I havent seen vertigo on hammers.

  9. #9
    Community Member Ap0k's Avatar
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    Quote Originally Posted by sumnz View Post
    Is combat expertise a prereq for improved trip, not sure why its there as its not really an ac build.
    Yes Combat Expertise is needed to be able to take Improved Trip. CE requires 13 Int.

    For Vertigo I would recommend the Epic Deneith Armor, it has Vertigo 15. Its probably hard to get ( I dont know :P ) but thats what I would strive for for my dwarven tactician.

    So lets assume a 40 Str =15 Str mod
    Imp Trip = DC 14 +15 Str mod+15 Epic Deneith Armor+ 6 enhancements (dwarven and fighter)= DC 50 on trip.
    I'm pretty sure that will floor even epic mobs reliably.
    Apparently Cannith crafting will give you the option to add +10 to Stunning Blow DCs on any weapon on tier 1, so that would be a longterm perspective.

    A quick personal note on Stunning Blow: My TWF Barb18/Fighter2 had it and even with 2 enhancements and the hammer of the leaden clouds (stunning +8)I couldnt stun a lot on epic.

  10. #10
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by sumnz View Post
    wouldnt hamstring need a slashing weapon
    Nothing in the description says it does, but I haven't tested it with a blunt weapon.
    Last edited by unbongwah; 09-24-2011 at 06:17 PM.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  11. #11
    Founder sumnz's Avatar
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    Quote Originally Posted by Ap0k View Post
    Yes Combat Expertise is needed to be able to take Improved Trip. CE requires 13 Int.

    For Vertigo I would recommend the Epic Deneith Armor, it has Vertigo 15. Its probably hard to get ( I dont know :P ) but thats what I would strive for for my dwarven tactician.

    So lets assume a 40 Str =15 Str mod
    Imp Trip = DC 14 +15 Str mod+15 Epic Deneith Armor+ 6 enhancements (dwarven and fighter)= DC 50 on trip.
    I'm pretty sure that will floor even epic mobs reliably.
    Apparently Cannith crafting will give you the option to add +10 to Stunning Blow DCs on any weapon on tier 1, so that would be a longterm perspective.

    A quick personal note on Stunning Blow: My TWF Barb18/Fighter2 had it and even with 2 enhancements and the hammer of the leaden clouds (stunning +8)I couldnt stun a lot on epic.
    I dont think I could get 40 str, if i start at 16, add 5 levels, a 2 str tome, a 6 str item, and 3 fighter level ups its still only 32. Unless kensei power surge lasts longer than I think.

  12. #12
    Community Member Therigar's Avatar
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    Quote Originally Posted by sumnz View Post
    Looking for advice on a dwarven warhammer build.
    The only advice worth giving -- Don't do it!

  13. #13
    Founder sumnz's Avatar
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    Got it up to level 9 today, dont have many good warhammers, so still using the dwarven axe enhancements along with warhammers for one in each hand. The only thing I changed out was hamstring which dosent work with blunt aparently, to oversized two weapon fighting which i can change out later, but for now I need all the help to hit I can get.

  14. #14
    Founder sumnz's Avatar
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    one last bump to see if anyone has done a similar build with any advice to offer.

  15. #15
    Community Member Artos_Fabril's Avatar
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    Quote Originally Posted by sumnz View Post
    one last bump to see if anyone has done a similar build with any advice to offer.
    Take a look at this one, It might have some ideas you can incorporate to increase your utility without diluting the flavor of a hammer wielder.

  16. #16
    Community Member Jiirix's Avatar
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    I have started a dwarfen warhammer build and it works quite good. Max STR + racial tactic enhancements + fighter stunn enhancement + stunnig warhammer +10 = stunned mobs all over the place. Stunning only comes on blunt weapons, so I recommend making good use of it on a hammer build. Have fun (And dont't listen to the "dont make it, it will be gimp" thing. A 100% DPS focus is one option, but not the only one.)
    BowHealer - The "Healer with legendary CC"-project: https://www.ddo.com/forums/showthrea...h-legendary-CC
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  17. #17
    Founder sumnz's Avatar
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    Quote Originally Posted by Artos_Fabril View Post
    Take a look at this one, It might have some ideas you can incorporate to increase your utility without diluting the flavor of a hammer wielder.
    OH i get it, you linked it to a class build thats intentionally bad, because your comparing the whole concept to it as if its bad. Thats funny. Your funny.

  18. #18
    Community Member Rusty_Can's Avatar
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    Quote Originally Posted by sumnz View Post
    I dont think I could get 40 str, if i start at 16, add 5 levels, a 2 str tome, a 6 str item, and 3 fighter level ups its still only 32. Unless kensei power surge lasts longer than I think.
    Power Surge lasts 1 minute and, at cap, you should have 8 - 10 uses/rest.

    Furthermore, you can also factor in
    - Rage spell (friendly arcane caster or bard, potions, clickies);
    - Madstone Rage (Reaver's Fate);
    - exceptional bonuses to STR (you will eventually loot and craft some ToD rings).
    On Thelanis: Hallelujah (EK wraith) - Jerryrigged Juggernaut (Fiend Warlock) - Sepulchral (Druid) - Chopchopchop (Monk) - Alleyshadow (retired gimped monkcher). Formerly on Keeper : Misericordia (Thug) - Mumbo Jumbo (Battle Caster) - Infernal Can (WF Kinda Cleric) - Halleluyah (Melee Spellsinger).

  19. #19
    Community Member lazlow's Avatar
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    Default it works

    Quote Originally Posted by unbongwah View Post
    Nothing in the description says it does, but I haven't tested it with a blunt weapon.

    it works with blunt

  20. #20
    Founder sumnz's Avatar
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    So update on the build:

    Had a bunch of points and am having a blast so far, so went crazy and lesser reincarnated to rework stats and feats to use a supreme +3 tome. Started with

    18 str
    14 dex
    17 con
    10 int
    8 wis
    6 chr

    and so far its been a blast. Only level 12 (10 fighter 2 rogue) but with an unbuffed 32 strength, dwarven tactics and fighter stun, a +8 stun warmammer with another in the other hand, stun rarely fails, trip is decent too. He out performs my 19th paladin in dps already, and the extra stuff he can do is fun too. May not be the best tank end game, but its fun.

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