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  1. #21
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    As others have said, the Guile and Cunning cost too much and currently penalize Halfling builds. The solution should be one of two things: combine the Guile and Cunning and reduce the cost or separate the two and maybe reduce the cost.

    I think the saves are fine, I guess...but I've never wasted AP on them.

    As for the Haste Boost, I can see both sides of the argument. Maybe instead of creating a Halfling haste boost, Halflings can purchase an additional Haste Boost, as long as they have a class that uses Haste Boosts (Rogue, Fighter, etc.).
    Last edited by oradafu; 09-23-2011 at 05:41 AM. Reason: i originally wrote Attack boost, instead of haste boost

  2. #22
    Community Member Grenada's Avatar
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    Quote Originally Posted by Samadhi View Post
    I would prefer a racial sprint boost
    I disagree. It's hard enough to find the lil' sacrifices as is.

    ...er, I mean it would totally break the game.


    Now, giving them an action boost which made them a throwing weapon for a set period of time...



    ...and this could get interesting.

    Not just a piker anymore, Mr. halfling bard.,
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  3. #23
    Community Member NaturalHazard's Avatar
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    Quote Originally Posted by MalarKan View Post
    ok, making clear that i realy love the halfling race, i sadly have to admit that its clearly the worst class you can chose.
    wait you said halfling is a race then you say its the worst class you can choose? huh?


    anyways if you think being a midget is tough play a pointy eared half starved freak, yes an elf. Then come and complain

  4. #24
    Community Member NaturalHazard's Avatar
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    Quote Originally Posted by Grenada View Post
    I disagree. It's hard enough to find the lil' sacrifices as is.

    ...er, I mean it would totally break the game.


    Now, giving them an action boost which made them a throwing weapon for a set period of time...



    ...and this could get interesting.

    Not just a piker anymore, Mr. halfling bard.,
    would love to throw halflings at the demon queen when shes up there.

  5. #25
    Community Member NaturalHazard's Avatar
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    Quote Originally Posted by Absolute-Omniscience View Post
    While I agree that Haflings could use some buffs - giving them haste boost would, without a doubt, make:
    1) barbs the only class for DPS
    2) Halflings the only race for said DPS class

    Which would make it kinda weird, imo. I'd rather they (as mentioned above) increased the Guile to 3/6/9/12, or lowered the AP cost to 1/1/1/1, or both, since halflings are very AP starved, especially if you're a rogue halfling.

    When it comes to races, dwarves, drow and elves(!) are in a far worse position than halflings are anyways - so I'd suggest buffing those races before looking into halflings more thoroughly.
    I agree, we can't have them midgets getting too uppity . I think we should be able to use them as melee and ranged weapons.

  6. #26
    Community Member NaturalHazard's Avatar
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    Quote Originally Posted by MalarKan View Post
    Elves: to-hit and damage using scimitars, shortswords, bows
    :P
    wrong its scimitars and falchions, or longswords and rapiers, and also bows and its not as cheap as you say it is for what it does.That incluedes the dwarf and drow racial weapon enhancements as well in light of what helves and horcs get.

    I do agree they can at least make the the halfling guile enhancements cheaper.

  7. #27
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    Quote Originally Posted by MalarKan View Post
    Other racess can already deal +1 more point of to-hit and damage for not having that racial -2 to str upon character creation.
    http://ddowiki.com/page/Halfling_Size_Bonus

    Halflings are only down 2 strength as it relates to damage, their size bonus completely negates the to-hit penalty.

  8. #28
    Community Member NaturalHazard's Avatar
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    Op just consider yourself lucky that halflings can use medium weapons without any penalty in one hand.

  9. #29
    Community Member zebidos's Avatar
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    Halfings worst race for melee?

    I don't think so.

    The only build I have ever enjoyed TR'ing is my halfling 18 barbarian 2 rogue. Can solo pretty much anything, great DPS, great saves and -2 str is not that big of a loss on DPS, especially on a barbarian and the battle squeek is a party morale buff.

    Not to mention halflings +2 agro bonus against half orc trolls.

    I think that halflings should get special trip bonus though, after all, they aim....low.

  10. #30
    Sneaky community member MalarKan's Avatar
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    Quote Originally Posted by zebidos View Post
    Halfings worst race for melee?

    I don't think so.

    The only build I have ever enjoyed TR'ing is my halfling 18 barbarian 2 rogue. Can solo pretty much anything, great DPS, great saves and -2 str is not that big of a loss on DPS, especially on a barbarian and the battle squeek is a party morale buff.

    Not to mention halflings +2 agro bonus against half orc trolls.

    I think that halflings should get special trip bonus though, after all, they aim....low.
    well, thing is that barbarian can solo almost anything regardless the race :P ( i have a halfling barb and an elf barb myself... working in a "barbowrian" :P)

    I admit that the haste boost is too much, but honestly i just wanted to draw the atention with that title xD... im more interested in the improvement of the existant enhancements.
    Cisko from Argonessen: Prodigious Lord of Shadows, Master Locksmith and Deadly Firedancer
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  11. #31
    Community Member noinfo's Avatar
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    Quote Originally Posted by ainmosni View Post
    elves get elven arcane archer though, and to-hit and damage bonuses with scimitars, bows, falchions, and other nice toys. cheap, too.

    .
    Will swap them in a second for hafling sa bonus and racial ac.
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    The Reality- Those kobolds in Water Works won’t have a chance but nothing else cares-Learn to play your build and all its abilities in actual difficult content, get gear and reaper points in level 30+ content and raids.

  12. #32
    Community Member macubrae's Avatar
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    Default I've got a couple halflings

    Of my dozen or so toons I have a mechanic, that will multiclass into a (pew-pew)arti, and a barb/kens/future tempest that rocks DPS. On a side note, has anyone noticed how many awesome "halfling required" random items there are on the AH? I skipped over guile because of the requirements and cost(20 points... sheesh!). My mechanic tends to separate from the group to do his job, he's not concerned with DPS(his battle cry is "NOT IN THE FACE!"), he does shoot a keen/wounding repeater for support, but he would much rather disarm and unlock everything and wait by the last chest for the group to arrive(jk).

    My warrior is alot more extroverted then the mech. He rages, he loves his khopesh, and soon he will dual wield them. Barb speed and HP, fighter bonus feats, and ranger FE and ranged bonuses round out an awesome halfling.

    Changing a couple point costs or enhancement effects might help some builds, then again does 4-8 extra dmg matter against baddies with a couple thousand HP? I guess it couldn't hurt.
    Every time mankind makes something new, improved and idiot-proof... nature comes out with a new idiot.

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  13. #33
    Community Member Fillivan's Avatar
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    Quote Originally Posted by MalarKan View Post
    Dwarves: use axes, more to-hit and damage weilding them
    Human: Versatility +25% to damage for 20 seconds *can be used along with Rogue haste boost
    Elves: to-hit and damage using scimitars, shortswords, bows
    Halorc: no comments
    Halfelves: will have aces to human versatility as i heard...

    Halfling: usually people end up taking 1 or 2 tiers, 3 at most of Halfling Cunning and Guile, so it results in a +2 or +3 to-hit and a +4 or +6 to damge per sneak attack. Other racess can already deal +1 more point of to-hit and damage for not having that racial -2 to str upon character creation. Thing is that its only for each attack tahts considerd as a sneak attack, while other races are having those bonuses constantly, regardless the class. Sad to know that halfling is your worst choice unless u r playing a rogue... even so, the other races will be better, specially since the increased fortification that mobs r currently having increased
    ... thing is that those still cost more than they should :P
    I agree that they might cost a lot, but if you read carefully what I have written you might find it sort of weird, how you can become an assassin if you are not a rogue...

    While I was away from my PC ppl already explained about the +1 hit bonus, the non rogue uses of rogue and etc... therefore i believe that halflings are not the worst race, so before fixing them hey should be fixing other stuff.. like PrEs...

    PS: Are you still going to be whining around the forums if they make a good throw spec'd class/PrE?

  14. #34
    Community Member AestorTheKnight's Avatar
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    Dont agree with the OP.

    Haste or Sprint Boost would be completely innapropriate for Halflings in my oppinion.

    As I understand / percieve it, Halflings get +2 Racial Dexterity because they are exceptionally nimble and practiced in throwing, not because they are particularly fast. Thus a haste or sprint boost doesnt make sense.

    I also do not agree at all that Halflings are the worst race in any way at all.

    Halfling Sneak Attack and Saves make them the best option for Rogues. They also make really great Bards with one of the best single target buffs in the game (Halfling Companion), and really fairly good Healers, Cleric or FvS. They make good Monks, and good Barbs. They are also decent Fighters and have +1 inherent AC.

    Halflings are a really good balanced race.

    Should the Halfling Sneak Attack Enhancments cost a little less AP, sure, I can go with that.

    Haste / Sprint Boost for Halflings, i dont agree. Haste and Sprint boost should be given to pure Elves, they are the only race that justify it, in my oppinion.
    So in everything, do unto others as you would have them do unto you.

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  15. #35
    Sneaky community member MalarKan's Avatar
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    Quote Originally Posted by AestorTheKnight View Post
    Dont agree with the OP.

    Haste or Sprint Boost would be completely innapropriate for Halflings in my oppinion.

    As I understand / percieve it, Halflings get +2 Racial Dexterity because they are exceptionally nimble and practiced in throwing, not because they are particularly fast. Thus a haste or sprint boost doesnt make sense.

    I also do not agree at all that Halflings are the worst race in any way at all.

    Halfling Sneak Attack and Saves make them the best option for Rogues. They also make really great Bards with one of the best single target buffs in the game (Halfling Companion), and really fairly good Healers, Cleric or FvS. They make good Monks, and good Barbs. They are also decent Fighters and have +1 inherent AC.

    Halflings are a really good balanced race.

    Should the Halfling Sneak Attack Enhancments cost a little less AP, sure, I can go with that.

    Haste / Sprint Boost for Halflings, i dont agree. Haste and Sprint boost should be given to pure Elves, they are the only race that justify it, in my oppinion.
    Gota love constructive criticism. Thank you for such polite opinion! +1

    and i do agree with u :P makes perfect sense
    Cisko from Argonessen: Prodigious Lord of Shadows, Master Locksmith and Deadly Firedancer
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  16. #36
    Community Member licho's Avatar
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    /not sighned

    Lets face it: Stacking Class Haste and Racial Dmg is quite powerful, to not say OP.
    Even for elves (which are real weak souce of game) its not good idea.
    However ability to increase base speed of elves by AP is a nice idea.

    I have nothing against giving halfings some tweak, but prefer something less "moar power" than just haste boost. Llike:

    - Some racial weapon for small blades, like daggers kukris or kamas.
    - A unique ability to rise critical multiplyer of daggers and kamas by x1 (but not for kukris).

    So halfings get ability for flavor build with small arms and not be another khoepesh race.

    I also agree for general cost revaluacion, in most cases AP cost for some enchantments is over the roof.

    The halfings will be very beneficial, if the Dragonmark system got changed to 1 feat + little AP to unlock higher tiers.

    I once made some topic about racial love:
    http://forums.ddo.com/showthread.php...+elves+awesome
    Last edited by licho; 09-25-2011 at 07:57 AM.

  17. #37
    Community Member wgperi's Avatar
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    Quote Originally Posted by FrozenNova View Post
    -Highest save race
    -Sneak damage stacks with rogue
    -Racial AC
    -Huge single target buff

    Halflings have a lot going for them already.
    Agreed.

    /not signed

  18. #38
    Community Member Bodic's Avatar
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    OP the only thing I can agree with is the 20 buy on cunning an guile. I do like both, but I want the SA damage more than the to-hit.

    But my assassin and dark monk halfling pretty much disagree with you.

  19. #39
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    Halflings: Ideas


    Halfling Dagger Mastery

    1. lvl 4. 2AP. +1 Damage with Daggers and Dagger-Like weapons (including Daggers, Kukris Throwing Daggers, Punch Daggers, etc)

    2. lvl 8. 2AP. +1 To Hit with Daggers and Dagger-Like weapons (including Daggers, Kukris Throwing Daggers, Punch Daggers, etc)

    3. lvl 12. 2AP. +1 Damage with Daggers and Dagger-Like weapons (including Daggers, Kukris Throwing Daggers, Punch Daggers, etc) (total +2)

    4. lvl 16. 2AP. +1 To Hit with Daggers and Dagger-Like weapons (including Daggers, Kukris Throwing Daggers, Punch Daggers, etc) (total +2)

    5. lvl 20. 2AP +1 Damage with Daggers and Dagger-Like weapons (including Daggers, Kukris Throwing Daggers, Punch Daggers, etc) (total +3)

    total: +3 attack and damage with dagger-like weapons
    cost: 10AP


    Halfling Throwing Mastery
    note: This enhancement stacks with the Shuriken Expertise Feat.

    1. lvl 5. 2AP. +5% chance to throw an additional thrown weapon on any given toss.

    2. lvl 10. 2AP. +5% chance to throw an additional thrown weapon on any given toss. (total +10%)

    3. lvl 15. 2AP. +5% chance to throw an additional thrown weapon on any given toss. (total +15%)

    4. lvl 20. 2AP. +5% chance to throw an additional thrown weapon on any given toss. total: +20%
    cost: 8AP

    Halfling Guile and Cunning

    1. lvl 1. 2AP. Passive: +1d4 Sneak Attack Damage

    2. lvl 4. 2AP. Passive:+1 To Hit on Sneak Attacks. Toggle: Reduce Threat Generation by 5%.

    3. lvl 7. 2AP. Passive: +1d4 Sneak Attack Damage (total 2d4)

    4. lvl 10. 2AP. Passive:+1 To Hit on Sneak Attacks. Toggle: Reduce Threat Generation by 5%. (total +2 To Hit, -10% Threat)

    5. lvl 13. 2AP. Passive: +1d4 Sneak Attack Damage (total 3d4)

    6. lvl 16. 2AP. Passive:+1 To Hit on Sneak Attacks. Toggle: Reduce Threat Generation by 5%. (total +3 To Hit, -15% Threat)

    7. lvl 19. 2AP. Passive: +1d4 Sneak Attack Damage (total 4d4)

    total: +3 to hit sneak attack, +4d4 sneak attack damage, toggle -15% Threat
    cost: 14AP


    Halfling Finesse

    1. lvl 8. AP 2. Prerequisite: Weapon Finesse Feat, Halfling Dexterity 1. Benefit: +2% Double Strike Chance while using the Weapon Finesse Feat

    2. lvl 16. AP 4. Prerequisite: Halfling Finesse 1, Halfling Dexterity 2. Benefit: +2% Double Strike Chance while using the Weapon Finesse Feat. (total +4%)

    total: +4% double strike while using the Weapon Finesse Feat
    cost: 6AP

    Aesop
    Rule 1: Don't sweat the small stuff
    Rule 2: Its all small stuff
    Rule 3: People are stupid. You, me everyone... expect it
    more rules to come in a different sig

  20. #40
    Community Member AestorTheKnight's Avatar
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    Quote Originally Posted by MalarKan View Post
    Gota love constructive criticism. Thank you for such polite opinion! +1

    and i do agree with u :P makes perfect sense
    Hey Thanks - Sorry I thought i was being really blunt although i didnt mean to be. Im glad you can understand where im coming from.

    The best discussions are constructive ones
    So in everything, do unto others as you would have them do unto you.

    Cannith: Arqa - Celduin - Gnossos - and others.

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