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  1. #1
    Sneaky community member MalarKan's Avatar
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    Default Hafling racial Haste boost

    ok, making clear that i realy love the halfling race, i sadly have to admit that its clearly the worst class you can chose. After playing the game for a while, only reason why a good player would chose a halfling for any class would be for plain fun and cause he likes halflings.. even knowing that you can do better dps as melee, or have more mana or spell DCs with any other race!.

    Seems like halfling's enhancement for Sneak Attack dps is good... but... oh wait... its a +8 to SA damage upon spending 10 action points, which doesnt seems so good and... no, wait, you CANT take any Halfling Guile without taking Halfling cunning... so only way to have that +8 to SA dmg is spending 20 action points!!!, along with the +4 to SA to-hit that Halfling Cunning IV gives.

    That change to Damage boost is aweome, i have to admit that. Barbarians are happy ^^... so are humans ... but making Half eves access to that... hummm yeah, seems like a good busyness ..

    too bad it officially made halflings the worst race... at least they have the coolest /dance emote

    .. so here are my suggestions:

    *separate Halfling Guile from Halfling Cunning so the first doesnt have the other as pre requisite.
    *Improve the to-hit on Halfling Cunning for a +2 to-hit for each tier (+8 SA to-hit on tier IV)
    *Improve the damage on each of the tiers of Halfling Guile from a +2 to a +3 (so it will be a +12 to SA dmg on tier IV)
    *Improve the save per tier on each of the Halling Luck to a +2 to saves for each tier (a +6 to save total having any of the Halfling Luck III)
    *Taken in consideration these suggestions or not, also its important to mention that either you should improve the benefits of these enhancements and/or reduce the cost for each, since people take them mostly cause theres nothing else to take more than its real usefulness

    *And i know this is asking too much... i jut like dreaming xD i am more into the suggestions said above, but i love deraming about having a racial Enhancement line for Halflings to access Haste boost I, II, III and IV with a different name probably and the lil condition to be used just like a human versatility works. not being affected by class extra action boost along with being able to be used at same time with any class action boosts (since its a racial enhancement).


    I know im asking for a lot and a dev might enver read this or consider it... but at least i taking this out of my system xD... give halflings some love!! you know you love them too
    Last edited by MalarKan; 09-23-2011 at 11:40 AM.
    Cisko from Argonessen: Prodigious Lord of Shadows, Master Locksmith and Deadly Firedancer
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  2. #2
    Community Member Samadhi's Avatar
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    I would prefer a racial sprint boost
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  3. #3
    Community Member Grenada's Avatar
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    Quote Originally Posted by Samadhi View Post
    I would prefer a racial sprint boost
    I disagree. It's hard enough to find the lil' sacrifices as is.

    ...er, I mean it would totally break the game.


    Now, giving them an action boost which made them a throwing weapon for a set period of time...



    ...and this could get interesting.

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  4. #4
    Community Member NaturalHazard's Avatar
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    Quote Originally Posted by Grenada View Post
    I disagree. It's hard enough to find the lil' sacrifices as is.

    ...er, I mean it would totally break the game.


    Now, giving them an action boost which made them a throwing weapon for a set period of time...



    ...and this could get interesting.

    Not just a piker anymore, Mr. halfling bard.,
    would love to throw halflings at the demon queen when shes up there.

  5. #5
    Hero Musouka's Avatar
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    Aren't halflings technically supposed to be slower than the medium sized races? And you want to give them a haste boost? Albeit, I know the haste boost only affects attack speed, not movement. But sprint boost from the post above me would totally go against D&D.

    I wouldn't mind this, but continuously adding action boosts to races is going to reduce the flavor of certain classes. Now you have a halfling rogue with this, he gets class haste boost, lasts 20 seconds, 10 seconds left on cooldown when it expires. Guess what, that doesn't matter, because boom halfling haste boost. Same function. You're basically going to create fighters and rogues that could have quite a LONG haste boost.
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  6. #6
    Sneaky community member MalarKan's Avatar
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    Quote Originally Posted by Musouka View Post
    You're basically going to create fighters and rogues that could have quite a LONG haste boost.
    and we already have human barbarians with a really long damage boost, as if barbarians werent the best sutainable dps already.

    besides, yeah, it would be a prety good way to balance things up and making halflings not the worst choice and actually a good one
    Last edited by MalarKan; 09-22-2011 at 05:17 PM.
    Cisko from Argonessen: Prodigious Lord of Shadows, Master Locksmith and Deadly Firedancer
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  7. #7
    Hero Musouka's Avatar
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    Quote Originally Posted by MalarKan View Post
    and we already have human barbarians with a really long damage boost, as if barbarians werent the best sutainable dps already.
    Human's also don't get save's boosts, sneak attack damage/attack (which applies even if you're not rogue). They also miss out on a lot of the granted abilities halflings get.

    I enjoyed playing my halfling rogue/monk, and never saw an issue arise about not being able to contribute.

    Are you afraid your halflings just cannot contribute to the groups you join? Or are you just jealous of other players abilities?
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  8. #8
    Sneaky community member MalarKan's Avatar
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    Quote Originally Posted by Musouka View Post
    Human's also don't get save's boosts, sneak attack damage/attack (which applies even if you're not rogue). They also miss out on a lot of the granted abilities halflings get.

    I enjoyed playing my halfling rogue/monk, and never saw an issue arise about not being able to contribute.

    Are you afraid your halflings just cannot contribute to the groups you join? Or are you just jealous of other players abilities?
    i dont know if really jealous, but how often people really chose those enhancements. I still enjoy playing my halfling rogue but to be honest, i really hate how its the worst choice for a dps. Lets say that its a Thief acrobat II so it has a lot of spare action points to spend, and even so its not enough to take all of Halfling Cunning and Guile... actually, just takes both up to tier III. No action point was used on halfling luck, i dont see how just a +1 or a +3 to any saves would be really useful. I actually only took the Halfling Cunning cause its pre for Halfling Guile. Even as a halfling str based rogue i dont have to-hit problems, so i wouldnt really take it if it wasnt a pre for halfling guile.

    I guess the Haste Boost suggestion is indeed too much and something out of place, but i do mean all that was said above thats about the changes for pre and the bonuses for halfling cunninb and guile. Not saying its not fun, but its something tha gets me down sometimes when i think that any other race is better
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  9. #9
    Community Member Grimdiegn's Avatar
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    Default I love halflings...

    They go best with a nice wine sauce.
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  10. #10
    Community Member FrozenNova's Avatar
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    -Highest save race
    -Sneak damage stacks with rogue
    -Racial AC
    -Huge single target buff

    Halflings have a lot going for them already.

  11. #11
    Community Member wgperi's Avatar
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    Quote Originally Posted by FrozenNova View Post
    -Highest save race
    -Sneak damage stacks with rogue
    -Racial AC
    -Huge single target buff

    Halflings have a lot going for them already.
    Agreed.

    /not signed

  12. #12
    Community Member DrNuegebauer's Avatar
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    Quote Originally Posted by MalarKan View Post
    .. so here are my suggestions:

    *separate Halfling Guile from Halfling Cunning so the first doesnt have the other as pre requisite.
    *Improve the to-hit on Halfling Cunning for a +2 to-hit for each tier (+8 SA to-hit on tier IV)
    *Improve the damage on each of the tiers of Halfling Guile from a +2 to a +4 (so it will be a +12 to SA dmg on tier IV)
    *Improve the save per tier on each of the Halling Luck to a +2 to saves for each tier (a +6 to save total having any of the Halfling Luck III)
    *And most important of all of my sugestions... wether you consider the oens above or not: Add the racial Enhancement line for Halflings to access Haste boost I, II, III and IV with a different name probably and the lil condition to be used just like a human versatility works. not being affected by class extra action boost along with being able to be used at same time with any class action boosts (since its a racial enhancement).
    Agree on the first 2.
    Agree on 3 (except +3 to damage per tier, not +4, so the end result actually IS +12)
    Disagree on the saves one - halfling saves are fine as is.
    Totally disagree on the haste boost access.

    I think your first 3 points are well worth consideration though - separate the lines, make them +2 to hit and +3 to damage.

  13. #13
    Sneaky community member MalarKan's Avatar
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    Quote Originally Posted by DrNuegebauer View Post
    Agree on 3 (except +3 to damage per tier, not +4, so the end result actually IS +12)
    oops... lol yeah, i got confused somewhere arrund the numbers... but yeah, the idea was to increase it a total of 12.. 16 might be too much. Anyways, they r all suggestions
    Cisko from Argonessen: Prodigious Lord of Shadows, Master Locksmith and Deadly Firedancer
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  14. #14
    Community Member Absolute-Omniscience's Avatar
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    While I agree that Haflings could use some buffs - giving them haste boost would, without a doubt, make:
    1) barbs the only class for DPS
    2) Halflings the only race for said DPS class

    Which would make it kinda weird, imo. I'd rather they (as mentioned above) increased the Guile to 3/6/9/12, or lowered the AP cost to 1/1/1/1, or both, since halflings are very AP starved, especially if you're a rogue halfling.

    When it comes to races, dwarves, drow and elves(!) are in a far worse position than halflings are anyways - so I'd suggest buffing those races before looking into halflings more thoroughly.
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  15. #15
    Community Member Fillivan's Avatar
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    Quote Originally Posted by Absolute-Omniscience View Post
    When it comes to races, dwarves, drow and elves(!) are in a far worse position than halflings are anyways - so I'd suggest buffing those races before looking into halflings more thoroughly.
    Amen to that!

    About the SA boost... now imagine your life without it O.o ... Congratz! Now you are not good enough to be an assasin! XD

  16. #16
    Sneaky community member MalarKan's Avatar
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    Quote Originally Posted by Fillivan View Post
    About the SA boost... now imagine your life without it O.o ... Congratz! Now you are not good enough to be an assasin! XD

    Dwarves: use axes, more to-hit and damage weilding them
    Human: Versatility +25% to damage for 20 seconds *can be used along with Rogue haste boost
    Elves: to-hit and damage using scimitars, shortswords, bows
    Halorc: no comments
    Halfelves: will have aces to human versatility as i heard...

    Halfling: usually people end up taking 1 or 2 tiers, 3 at most of Halfling Cunning and Guile, so it results in a +2 or +3 to-hit and a +4 or +6 to damge per sneak attack. Other racess can already deal +1 more point of to-hit and damage for not having that racial -2 to str upon character creation. Thing is that its only for each attack tahts considerd as a sneak attack, while other races are having those bonuses constantly, regardless the class. Sad to know that halfling is your worst choice unless u r playing a rogue... even so, the other races will be better, specially since the increased fortification that mobs r currently having increased
    ... thing is that those still cost more than they should :P
    Cisko from Argonessen: Prodigious Lord of Shadows, Master Locksmith and Deadly Firedancer
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  17. #17
    Community Member NaturalHazard's Avatar
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    Quote Originally Posted by MalarKan View Post
    Elves: to-hit and damage using scimitars, shortswords, bows
    :P
    wrong its scimitars and falchions, or longswords and rapiers, and also bows and its not as cheap as you say it is for what it does.That incluedes the dwarf and drow racial weapon enhancements as well in light of what helves and horcs get.

    I do agree they can at least make the the halfling guile enhancements cheaper.

  18. #18
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    Quote Originally Posted by MalarKan View Post
    Other racess can already deal +1 more point of to-hit and damage for not having that racial -2 to str upon character creation.
    http://ddowiki.com/page/Halfling_Size_Bonus

    Halflings are only down 2 strength as it relates to damage, their size bonus completely negates the to-hit penalty.

  19. #19
    Community Member Fillivan's Avatar
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    Quote Originally Posted by MalarKan View Post
    Dwarves: use axes, more to-hit and damage weilding them
    Human: Versatility +25% to damage for 20 seconds *can be used along with Rogue haste boost
    Elves: to-hit and damage using scimitars, shortswords, bows
    Halorc: no comments
    Halfelves: will have aces to human versatility as i heard...

    Halfling: usually people end up taking 1 or 2 tiers, 3 at most of Halfling Cunning and Guile, so it results in a +2 or +3 to-hit and a +4 or +6 to damge per sneak attack. Other racess can already deal +1 more point of to-hit and damage for not having that racial -2 to str upon character creation. Thing is that its only for each attack tahts considerd as a sneak attack, while other races are having those bonuses constantly, regardless the class. Sad to know that halfling is your worst choice unless u r playing a rogue... even so, the other races will be better, specially since the increased fortification that mobs r currently having increased
    ... thing is that those still cost more than they should :P
    I agree that they might cost a lot, but if you read carefully what I have written you might find it sort of weird, how you can become an assassin if you are not a rogue...

    While I was away from my PC ppl already explained about the +1 hit bonus, the non rogue uses of rogue and etc... therefore i believe that halflings are not the worst race, so before fixing them hey should be fixing other stuff.. like PrEs...

    PS: Are you still going to be whining around the forums if they make a good throw spec'd class/PrE?

  20. #20
    Community Member NaturalHazard's Avatar
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    Quote Originally Posted by Absolute-Omniscience View Post
    While I agree that Haflings could use some buffs - giving them haste boost would, without a doubt, make:
    1) barbs the only class for DPS
    2) Halflings the only race for said DPS class

    Which would make it kinda weird, imo. I'd rather they (as mentioned above) increased the Guile to 3/6/9/12, or lowered the AP cost to 1/1/1/1, or both, since halflings are very AP starved, especially if you're a rogue halfling.

    When it comes to races, dwarves, drow and elves(!) are in a far worse position than halflings are anyways - so I'd suggest buffing those races before looking into halflings more thoroughly.
    I agree, we can't have them midgets getting too uppity . I think we should be able to use them as melee and ranged weapons.

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